Commit Graph

12950 Commits

Author SHA1 Message Date
4c0d3d68af Bump PHP requirement to 7.4.0 2021-01-12 21:53:41 +00:00
bbe9c01b46 Merge branch 'stable'
# Conflicts:
#	composer.lock
#	resources/vanilla
#	src/pocketmine/metadata/MetadataStore.php
#	src/pocketmine/scheduler/AsyncTask.php
#	tests/phpstan/configs/actual-problems.neon
2021-01-12 21:48:24 +00:00
97c124edf9 thanks git, this just sneaked in without any questions ................ 2021-01-12 21:43:34 +00:00
56501178b7 Updated composer dependencies 2021-01-12 21:41:25 +00:00
120b224e41 Updated composer dependencies 2021-01-12 21:34:04 +00:00
a90f8601d4 [ci skip] changelog: fixed typo 2021-01-12 21:29:23 +00:00
c70c0b55df Separate held item index change listener logic from PlayerInventory 2021-01-12 16:44:25 +00:00
da663deea1 Bump phpstan/phpstan from 0.12.65 to 0.12.66 (#4001) 2021-01-12 10:41:59 +00:00
01c867b608 Human: make held item sync on inventory content change more consistent
before this change, setContents() wouldn't trigger a held item sync, nor would setItem(heldItemIndex, someItem).
2021-01-10 20:30:39 +00:00
c4845ab6b1 Use Player->getNetworkSession() in places where it's assumed the player will be connected 2021-01-10 19:51:41 +00:00
5e73417fa9 Player::getNetworkSession() now explicitly handles disconnected state by throwing an exception
instead of just allowing return of possibly-null networkSession
2021-01-10 19:50:13 +00:00
972c911485 phpstan 0.12.65 2021-01-09 18:04:42 +00:00
0d8858f948 composer.json: sort packages automatically 2021-01-09 17:38:22 +00:00
3ef2a19527 Player: don't kick for attacking non-attackable entities
this is quite out-of-character for PM - it usually handles bad network requests by ignoring them, not by kicking the player off the server.
2021-01-08 20:58:15 +00:00
3dd01781d5 [ci skip] changelog: PlayerDisplayNameChangeEvent is new in this version 2021-01-08 20:52:21 +00:00
f4d81c0997 [ci skip] changelog: mention DedicatedQueryNetworkInterface 2021-01-08 20:51:56 +00:00
eb1c59597d [ci skip] changelog: mention newly added blocks and items 2021-01-08 20:51:23 +00:00
80198daba0 [ci skip] changelog: mention changes to Cancellable 2021-01-08 19:53:15 +00:00
f383685c9b [ci skip] update changelog 2021-01-08 19:44:28 +00:00
053a7a1a61 Entity: split getSyncedNetworkData() into two functions
to avoid opaque boolean parameters
2021-01-08 13:59:52 +00:00
e53b57732b Entity: replace separate height/width/eyeHeight fields with an EntitySizeInfo structure
this will make it easier to implement stuff like sleeping (properly), swimming and gliding without needing to duplicate all the fields.
2021-01-08 00:11:01 +00:00
574b615b4c Player: fixed attack sounds being added at the wrong position 2021-01-08 00:04:05 +00:00
a3597e195a Player: extract getSaveData() from save()
this allows plugins to request this data whenever they want it (e.g. to save offline any time they want, instead of being confined to the server autosave interval).
2021-01-07 23:37:47 +00:00
eaaed79b93 Player: remove useless check from save()
this exception is only thrown if the player is closed, which is already unexpected in the first place and will actually crash if it's not kosher. This prevents doing stuff like saving players during onDispose(), which crashes the server if a player is disconnected due to flagForDespawn().
2021-01-07 23:33:10 +00:00
7b806e74b8 Player: use own logger for movement debug 2021-01-07 22:06:55 +00:00
5392ddf0b9 Fixed TNT broadcasting ignition sound (#3996)
closes #3952
2021-01-07 21:18:18 +00:00
82c8fa696a Relocate teleport ACK checks to InGamePacketHandler 2021-01-07 20:43:31 +00:00
555eb464b6 build.sh: fix formatting 2021-01-06 20:10:14 +00:00
abd9e2dd4c ... 2021-01-06 19:41:08 +00:00
e8d319d87d attempt #2 2021-01-06 18:48:14 +00:00
aadbdb375b Merge remote-tracking branch 'origin/stable' into gh-actions-multi-php-master 2021-01-06 18:32:34 +00:00
da71540fce first shot building multi PHP versions on actions 2021-01-05 22:03:51 +00:00
d76883a5f8 Merge branch 'stable' 2020-12-29 18:00:09 +00:00
ec9b39862b bootstrap: commit suicide if composer dependencies are not in sync 2020-12-29 17:47:32 +00:00
efca8077d5 3.17.3 is next 2020-12-28 23:03:37 +00:00
5066d5225b Release 3.17.2 3.17.2 2020-12-28 23:03:32 +00:00
aefaf73685 Living: extract an applyConsumptionResults() method from consumeObject()
inspired by #3592, which has gone stale
2020-12-28 22:27:29 +00:00
5fa4e284bf Merge branch 'stable' 2020-12-27 19:35:27 +00:00
793081d803 Entity: assume that position has a valid World during setPosition() 2020-12-27 19:20:37 +00:00
15401d740f RegionLoader: mark area as garbage in removeChunk() 2020-12-27 19:16:05 +00:00
5920b0ba40 Remove _PHPSTAN_ANALYSIS constant
we don't need this anymore since PHPStan is able to intelligently decide whether to autoload a file or not.
2020-12-27 19:10:40 +00:00
dea75a0687 RegionLoader: do not attempt to auto-repair chunks with oversized lengths
In the old days, we used to try to correct this problem by adjusting the region header to match the
length found at the start of the chunk payload. However, this has a very good chance to cause corruption
of other chunks, since we can't do any fast overlap checks (an upsize might cause the chunk's alloocated
area to overlap into another one, causing corruption when either chunk's space gets written to).

This corruption risk has become more problematic since the
introduction of region garbage sector reuse, since a broken location
header could cause chunks to trash each others' saved data.

In addition, if there is a length mismatch, there's a good chance that the oversized chunk itself will
already be corrupted, so we'd just fail trying to decompress it later on.

So, instead of trying to fix this automatically, we bail and hope this doesn't occur often enough for
users to get upset, and allow external offline tools to attempt to repair the mess instead.
2020-12-27 18:50:52 +00:00
f215207a27 Merge remote-tracking branch 'origin/stable'
# Conflicts:
#	composer.lock
#	resources/vanilla
#	src/CrashDump.php
#	src/pocketmine/VersionInfo.php
#	src/pocketmine/network/mcpe/protocol/DataPacket.php
2020-12-23 22:34:25 +00:00
873e8740e0 3.17.2 is next 2020-12-23 22:20:24 +00:00
260c55f23a Release 3.17.1 3.17.1 2020-12-23 22:20:19 +00:00
9ed430acb9 CrashDump: fixed a bug in crashdump generation 2020-12-23 21:53:12 +00:00
f0241043de CrashDump: add server uptime to crash information 2020-12-23 20:26:18 +00:00
135f1c95e4 phpstan 0.12.64 2020-12-23 20:04:40 +00:00
8b5529fe17 Merge branch 'stable'
# Conflicts:
#	resources/vanilla
2020-12-23 19:53:45 +00:00
5431807e43 Split tests up into multiple jobs
this gives a more granular view of test failures and also allows independent steps to run in parallel.
2020-12-23 19:48:39 +00:00