4c0d3d68af
Bump PHP requirement to 7.4.0
2021-01-12 21:53:41 +00:00
bbe9c01b46
Merge branch 'stable'
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# Conflicts:
# composer.lock
# resources/vanilla
# src/pocketmine/metadata/MetadataStore.php
# src/pocketmine/scheduler/AsyncTask.php
# tests/phpstan/configs/actual-problems.neon
2021-01-12 21:48:24 +00:00
97c124edf9
thanks git, this just sneaked in without any questions ................
2021-01-12 21:43:34 +00:00
56501178b7
Updated composer dependencies
2021-01-12 21:41:25 +00:00
120b224e41
Updated composer dependencies
2021-01-12 21:34:04 +00:00
a90f8601d4
[ci skip] changelog: fixed typo
2021-01-12 21:29:23 +00:00
c70c0b55df
Separate held item index change listener logic from PlayerInventory
2021-01-12 16:44:25 +00:00
da663deea1
Bump phpstan/phpstan from 0.12.65 to 0.12.66 ( #4001 )
2021-01-12 10:41:59 +00:00
01c867b608
Human: make held item sync on inventory content change more consistent
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before this change, setContents() wouldn't trigger a held item sync, nor would setItem(heldItemIndex, someItem).
2021-01-10 20:30:39 +00:00
c4845ab6b1
Use Player->getNetworkSession() in places where it's assumed the player will be connected
2021-01-10 19:51:41 +00:00
5e73417fa9
Player::getNetworkSession() now explicitly handles disconnected state by throwing an exception
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instead of just allowing return of possibly-null networkSession
2021-01-10 19:50:13 +00:00
972c911485
phpstan 0.12.65
2021-01-09 18:04:42 +00:00
0d8858f948
composer.json: sort packages automatically
2021-01-09 17:38:22 +00:00
3ef2a19527
Player: don't kick for attacking non-attackable entities
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this is quite out-of-character for PM - it usually handles bad network requests by ignoring them, not by kicking the player off the server.
2021-01-08 20:58:15 +00:00
3dd01781d5
[ci skip] changelog: PlayerDisplayNameChangeEvent is new in this version
2021-01-08 20:52:21 +00:00
f4d81c0997
[ci skip] changelog: mention DedicatedQueryNetworkInterface
2021-01-08 20:51:56 +00:00
eb1c59597d
[ci skip] changelog: mention newly added blocks and items
2021-01-08 20:51:23 +00:00
80198daba0
[ci skip] changelog: mention changes to Cancellable
2021-01-08 19:53:15 +00:00
f383685c9b
[ci skip] update changelog
2021-01-08 19:44:28 +00:00
053a7a1a61
Entity: split getSyncedNetworkData() into two functions
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to avoid opaque boolean parameters
2021-01-08 13:59:52 +00:00
e53b57732b
Entity: replace separate height/width/eyeHeight fields with an EntitySizeInfo structure
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this will make it easier to implement stuff like sleeping (properly), swimming and gliding without needing to duplicate all the fields.
2021-01-08 00:11:01 +00:00
574b615b4c
Player: fixed attack sounds being added at the wrong position
2021-01-08 00:04:05 +00:00
a3597e195a
Player: extract getSaveData() from save()
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this allows plugins to request this data whenever they want it (e.g. to save offline any time they want, instead of being confined to the server autosave interval).
2021-01-07 23:37:47 +00:00
eaaed79b93
Player: remove useless check from save()
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this exception is only thrown if the player is closed, which is already unexpected in the first place and will actually crash if it's not kosher. This prevents doing stuff like saving players during onDispose(), which crashes the server if a player is disconnected due to flagForDespawn().
2021-01-07 23:33:10 +00:00
7b806e74b8
Player: use own logger for movement debug
2021-01-07 22:06:55 +00:00
5392ddf0b9
Fixed TNT broadcasting ignition sound ( #3996 )
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closes #3952
2021-01-07 21:18:18 +00:00
82c8fa696a
Relocate teleport ACK checks to InGamePacketHandler
2021-01-07 20:43:31 +00:00
555eb464b6
build.sh: fix formatting
2021-01-06 20:10:14 +00:00
abd9e2dd4c
...
2021-01-06 19:41:08 +00:00
e8d319d87d
attempt #2
2021-01-06 18:48:14 +00:00
aadbdb375b
Merge remote-tracking branch 'origin/stable' into gh-actions-multi-php-master
2021-01-06 18:32:34 +00:00
da71540fce
first shot building multi PHP versions on actions
2021-01-05 22:03:51 +00:00
d76883a5f8
Merge branch 'stable'
2020-12-29 18:00:09 +00:00
ec9b39862b
bootstrap: commit suicide if composer dependencies are not in sync
2020-12-29 17:47:32 +00:00
efca8077d5
3.17.3 is next
2020-12-28 23:03:37 +00:00
5066d5225b
Release 3.17.2
3.17.2
2020-12-28 23:03:32 +00:00
aefaf73685
Living: extract an applyConsumptionResults() method from consumeObject()
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inspired by #3592 , which has gone stale
2020-12-28 22:27:29 +00:00
5fa4e284bf
Merge branch 'stable'
2020-12-27 19:35:27 +00:00
793081d803
Entity: assume that position has a valid World during setPosition()
2020-12-27 19:20:37 +00:00
15401d740f
RegionLoader: mark area as garbage in removeChunk()
2020-12-27 19:16:05 +00:00
5920b0ba40
Remove _PHPSTAN_ANALYSIS constant
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we don't need this anymore since PHPStan is able to intelligently decide whether to autoload a file or not.
2020-12-27 19:10:40 +00:00
dea75a0687
RegionLoader: do not attempt to auto-repair chunks with oversized lengths
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In the old days, we used to try to correct this problem by adjusting the region header to match the
length found at the start of the chunk payload. However, this has a very good chance to cause corruption
of other chunks, since we can't do any fast overlap checks (an upsize might cause the chunk's alloocated
area to overlap into another one, causing corruption when either chunk's space gets written to).
This corruption risk has become more problematic since the
introduction of region garbage sector reuse, since a broken location
header could cause chunks to trash each others' saved data.
In addition, if there is a length mismatch, there's a good chance that the oversized chunk itself will
already be corrupted, so we'd just fail trying to decompress it later on.
So, instead of trying to fix this automatically, we bail and hope this doesn't occur often enough for
users to get upset, and allow external offline tools to attempt to repair the mess instead.
2020-12-27 18:50:52 +00:00
f215207a27
Merge remote-tracking branch 'origin/stable'
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# Conflicts:
# composer.lock
# resources/vanilla
# src/CrashDump.php
# src/pocketmine/VersionInfo.php
# src/pocketmine/network/mcpe/protocol/DataPacket.php
2020-12-23 22:34:25 +00:00
873e8740e0
3.17.2 is next
2020-12-23 22:20:24 +00:00
260c55f23a
Release 3.17.1
3.17.1
2020-12-23 22:20:19 +00:00
9ed430acb9
CrashDump: fixed a bug in crashdump generation
2020-12-23 21:53:12 +00:00
f0241043de
CrashDump: add server uptime to crash information
2020-12-23 20:26:18 +00:00
135f1c95e4
phpstan 0.12.64
2020-12-23 20:04:40 +00:00
8b5529fe17
Merge branch 'stable'
...
# Conflicts:
# resources/vanilla
2020-12-23 19:53:45 +00:00
5431807e43
Split tests up into multiple jobs
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this gives a more granular view of test failures and also allows independent steps to run in parallel.
2020-12-23 19:48:39 +00:00