19 Commits

Author SHA1 Message Date
Dylan K. Taylor
4b9a142a5d Import global functions and constants for enhanced performance
This is better for performance because these then don't need to be reevaluated every time they are called.

When encountering an unqualified function or constant reference, PHP will first try to locate a symbol in the current namespace by that name, and then fall back to the global namespace.
This short-circuits the check, which has substantial performance effects in some cases - in particular, ord(), chr() and strlen() show ~1500x faster calls when they are fully qualified.

However, this doesn't mean that PM is getting a massive amount faster. In real world terms, this translates to about 10-15% performance improvement.
But before anyone gets excited, you should know that the CodeOptimizer in the PreProcessor repo has been applying fully-qualified symbol optimizations to Jenkins builds for years, which is one of the reasons why Jenkins builds have better performance than home-built or source installations.
We're choosing to do this for the sake of future SafePHP integration and also to be able to get rid of the buggy CodeOptimizer, so that phar and source are more consistent.
2019-01-04 20:43:15 +00:00
Dylan K. Taylor
906d7eb176 Lang: Move TranslationContainer and TextContainer to \pocketmine\lang namespace
why the hell were they ever put in \pocketmine\event in the first place??

This change was suggested many months ago but I forgot all about it.
2018-02-04 20:03:30 +00:00
Dylan K. Taylor
4f8e4f0522
Add EOF newlines where missing (bulk) (#1836)
This should solve issues with people making GitHub PRs and having the web editor messing things up. GitHub Web Editor sucks :(
2017-12-20 11:56:36 +00:00
Dylan K. Taylor
c75e62b38c Fix /gamemode output again 2017-11-19 15:28:34 +00:00
Dylan K. Taylor
445a67954d Merge changes from master 2017-08-22 14:13:31 +01:00
Dylan K. Taylor
592ce3c9e9 Adding some missed commands typehints and documentation 2017-08-21 19:02:30 +01:00
Dylan K. Taylor
1e539c4e3b fix some 1.2 translation issues, close pmmp/PocketMine-Language#19 2017-08-09 21:40:20 +01:00
hmy2001
2b4e303f52 Fix client-side translation for gamemode change 2017-08-05 12:05:35 +01:00
Dylan K. Taylor
8bb0c53797 More typehints for Command stuff 2017-07-14 08:52:27 +01:00
Dylan K. Taylor
97f6a32557 Changed usage message displaying to exceptions to reduce boilerplate code
Someday this won't need to be done by commands themselves, it'll be done by the parser.
2017-07-04 13:45:00 +01:00
Dylan K. Taylor
51b0673b4b Bite the bullet and enable strict types on everything 2017-06-07 12:53:16 +01:00
Intyre
1908ed5812 Fix for incorrect gamemode messages, close #83 (#86)
Shows the correct message ingame but not in the console.
PocketMine doesn't handle the translation for gamemode changes, MCPE
does. No idea why but it requires the second and third parameter....

commands.gamemode.success.other=Set %2$s's game mode to %3$s
commands.gamemode.success.self=Set own game mode to %3$s

To solve the problem we have to change the language files and let
PocketMine-MP translate it.
2017-02-15 14:48:11 +00:00
Shoghi Cervantes
d6186fa7c6
Moved Player->setGamemode() message to /gamemode command 2015-04-15 20:49:38 +02:00
Shoghi Cervantes
e2bae92df8
Updated language files and command descriptions 2015-04-12 00:59:12 +02:00
Shoghi Cervantes
c2138aa30c
More language files 2015-04-11 12:56:38 +02:00
Shoghi Cervantes
0c041ebca3
Added base translation system 2015-04-11 01:32:08 +02:00
Shoghi Cervantes
db7222976e Code cleanup 2014-08-21 17:26:41 +02:00
Shoghi Cervantes
9e8f015dc0 Changed commands to use CommandSender::getServer() 2014-06-17 18:41:10 +02:00
Shoghi Cervantes
df3e456162 Added /give, /gamemode 2014-04-02 05:59:26 +02:00