Commit Graph

35 Commits

Author SHA1 Message Date
49c1e4c06e Implement fletching table (#4501) 2021-10-12 21:21:05 +01:00
df3b112877 Implemented slime blocks 2021-09-05 20:46:59 +01:00
270ee5c085 Simplify registry method generation 2021-08-22 23:02:36 +01:00
27e0ecf7ee Implemented Blast Furnace and Smoker (#4362) 2021-08-12 23:27:05 +01:00
309bed414f Implemented sweet berries (#4164)
this doesn't implement the server-side logic for the "stickiness" (slowdown) because we don't have the system needed for it yet.
It also doesn't have parity with vanilla on the damage.
2021-07-19 20:01:33 +01:00
5874ce582a Implemented bells 2021-07-19 17:00:56 +01:00
fc090e238d Add Shulker Boxes (#3678)
this implementation is working, although incomplete:

- The shulker close sound should not be played until the end of the shulker closing animation, which takes approximately 1 second.
- An open shulker box has a different collision box than a closed one - it should be +0.5 in whichever direction the shulker is facing. (During the animation, the bounding box also dynamically changes size - you can see this in vanilla by shooting an arrow into the top of an open shulkerbox facing UP, and then closing it - the arrow will fall and collide with the lid multiple times.

However, resolving both of these issues requires significant internal changes which are beyond the scope of this PR.
2021-07-10 19:48:38 +01:00
f655d262be Added stripped all-sided-log variants
again, these should be dynamic; but right now it's not possible.
2021-05-22 12:43:07 +01:00
24405b63c1 Coarse is now a state of Dirt, instead of a separate block 2021-05-21 21:36:49 +01:00
af678f985d All types of coral now have fully dynamic types 2021-05-19 22:49:44 +01:00
726978b8f1 Migrate all coloured blocks (except glazed terracotta) to dynamic colours 2021-04-29 20:11:03 +01:00
593a8ac529 Added Loom blocks
these don't support doing patterns yet, but their inventories work.
2021-04-29 19:51:09 +01:00
11263909ab Added stripped logs (incomplete)
this isn't practical to fully implement right now due to limitations
imposed by the legacy shitfest system we're using. To make stripped
dynamic, we would need to switch the IDs _and_ variant info dynamically,
and I have no idea what bizarre side effects that might have.
2021-04-27 20:35:58 +01:00
a32eb4ebc3 Implemented coral and coral fans
this implementation is very rough due to having to hack around lots more MCPE bullshit, and currently doesn't allow dynamic coral types; but it's there. We'll clean this up after 1.13 migration is done.
2021-04-17 02:04:10 +01:00
49438d360d RegistryUtils: generate ordered doc comments
this makes things easier to find, especially in the large ones like VanillaBlocks.
2021-03-22 16:16:28 +00:00
e80c1a0ce9 Split Mushroom Stem away from other mushroom variants
mushroom stem (and all-sided stem) are unique blocks, which don't drop anything and which don't stack with other shroom variants when block-picked.
They also get mapped to the same block when placed, and there's no distinction between red mushroom stem and brown mushroom stem.
2021-02-07 22:02:50 +00:00
7c1f0ecb8b Fixed getAxis()/setAxis() not being seen by static analysers for some blocks
when using VanillaBlocks::CHISELED_QUARTZ(), VanillaBlocks::PURPUR_PILLAR() or VanillaBlocks::QUARTZ_PILLAR(), static analysis was unable to detect getAxis() and setAxis(), because these blocks were implemented using anonymous classes.
2021-02-06 20:39:23 +00:00
870d237260 BlockFactory::get() second parameter is now mandatory 2020-11-18 00:50:01 +00:00
1eee24f1fa Implemented coral blocks
there are some complications with coral plants due to the fact we're stuck with R12 worlds right now - and also coral fans are a major pain to implement due to how messed up the metadata is.
2020-11-16 18:05:39 +00:00
55a9ce46b9 VanillaBlocks: added BARREL 2020-11-16 17:56:13 +00:00
792f38f474 Carpet and Wool now have dynamic colours 2020-10-15 14:45:28 +01:00
0ef0848c44 Concrete and ConcretePowder colour is now dynamic 2020-10-15 14:30:07 +01:00
7f9c4355f0 Revert back to floor/wall banner variants
this code largely duplicates the same code in FloorSign/WallSign and needs to be de-duplicated.
2020-10-04 19:05:43 +01:00
d3a3a41d2b Revert back to separated floor/wall sign
the conditionally useless properties are problematic.
2020-10-04 17:52:23 +01:00
388a19ef5d Persistent block metadata may now have mutable parts
Not allowing this makes stuff like anvil damage, colour, wood type, live/dead bit, wet/dry etc all too much hassle to deal with.
Naturally I want to get rid of this shit altogether, but first it's necessary to construct a new system that we can shift into before all this bullshit can be addressed fully, so for now we have to work within the bounds of the old system.
This change will permit dynamic colours for concrete/concrete powder etc, dynamic wood types where the wood type isn't embedded in the legacy ID, and so forth. Allowing full flexibility requires either more old system hacks or completing the migration to a new system which doesn't have these limitations. I prefer to do the latter, but this change will make it somewhat easier to do.
2020-10-04 11:40:05 +01:00
5807a385cc Added stub classes for Beacon
this doesn't do anything yet, it's intended solely to prevent further loss of data.
2020-10-02 00:59:53 +01:00
14c156b162 Added ChemicalHeat block stub 2020-10-01 14:46:14 +01:00
bf401421fa Implemented bamboo (#3762) 2020-08-16 20:39:51 +01:00
ff2a3baa8e Implemented Jukebox & Records (#3742)
Co-authored-by: Dylan K. Taylor <odigiman@gmail.com>
2020-08-07 21:07:58 +01:00
b09b619a30 updated VanillaBlocks 2020-07-17 14:23:32 +01:00
f93bc0739c Force types of RegistryTrait usages to shut PHPStan up
we need generic traits to solve this problem properly.
2020-05-21 19:12:48 +01:00
8ec2ba79de Unhackify Registry member cloning, fixes #3519 2020-05-21 11:38:02 +01:00
13d784cd0c Convert BlockFactory to singleton 2020-04-23 23:45:13 +01:00
67bcc1c0fb phpdoc armageddon for master, pass 1 2020-01-22 11:55:03 +00:00
5499ac620c Removed pocketmine subdirectory, map PSR-4 style 2019-07-30 19:14:57 +01:00