Dylan K. Taylor
9e85ee4a7a
Fixed missing field on Persona skin encode
2020-11-21 18:01:56 +00:00
Dylan K. Taylor
027ec129b6
Merge remote-tracking branch 'refs/remotes/origin/master'
2020-11-21 17:55:54 +00:00
Dylan K. Taylor
7b865dc5a9
Updated composer dependencies
2020-11-21 17:55:32 +00:00
Dylan K. Taylor
f2187477b1
Merge commit '8273f789ee785cda3269e3a9841e99241503dc4f'
...
# Conflicts:
# resources/vanilla
# src/utils/SingletonTrait.php
2020-11-21 17:49:07 +00:00
Dylan K. Taylor
d2b593edf8
Updated composer dependencies
2020-11-21 17:47:54 +00:00
Dylan K. Taylor
e8e6b9304c
phpstan 0.12.57
2020-11-21 17:46:32 +00:00
Dylan K. Taylor
23849b7f63
3.16.1 is next
2020-11-21 01:25:06 +00:00
Dylan K. Taylor
d2f68836c6
Release 3.16.0
3.16.0
2020-11-21 01:25:06 +00:00
Dylan K. Taylor
d19db5d2e4
fix phpstan warnings
2020-11-21 01:16:04 +00:00
Dylan K. Taylor
98cdc80d37
Protocol changes for 1.16.100
2020-11-21 01:07:25 +00:00
Dylan K. Taylor
f2bdbb0c35
TypeConverter: fix using singleton to get its own context
...
I guess this must have been refactored from some other class?...
2020-11-20 21:31:06 +00:00
Dylan K. Taylor
8273f789ee
Backport SingletonTrait to PM3
2020-11-20 21:00:47 +00:00
Dylan K. Taylor
870d237260
BlockFactory::get() second parameter is now mandatory
2020-11-18 00:50:01 +00:00
Dylan K. Taylor
29eccba5f0
Updated composer dependencies
2020-11-17 23:25:15 +00:00
Dylan K. Taylor
28335e3c45
Player: fixed self-defeating condition in item consuming
...
this was giving players infinite food and potions.
2020-11-17 20:33:20 +00:00
ipad54
6a1f551aab
[ci skip] update TileFactory TODOs ( #3912 )
2020-11-17 11:04:26 +00:00
Dylan K. Taylor
62b9d97060
Break circular dependency in Player->disconnect() usages
...
none of these usages require onPlayerDestroyed() to be fired since they are all being called during disconnects anyway.
2020-11-16 23:05:56 +00:00
Dylan K. Taylor
09b22c1e79
NetworkSession: drop @var doc comment referring to nonexisting variable
2020-11-16 22:51:03 +00:00
Dylan K. Taylor
c3c647d51e
NetworkSession: remove useless disconnect() call
...
this can't execute here because of the disconnectGuard, so this call always does nothing.
2020-11-16 22:13:48 +00:00
Dylan K. Taylor
d1775b166f
Merge branch 'stable'
...
# Conflicts:
# resources/vanilla
2020-11-16 21:35:08 +00:00
Dylan K. Taylor
37299ab804
ChunkCache: explicitly check for requesting of unloaded chunk
...
NetworkSession will never do this, but other things might.
2020-11-16 19:45:46 +00:00
Dylan K. Taylor
1d27225553
Relocate cache-related classes to mcpe\cache namespace
2020-11-16 19:39:30 +00:00
Dylan K. Taylor
9984b15de6
fix build #3
2020-11-16 19:25:13 +00:00
Dylan K. Taylor
6ea01e0dd4
fix build #2
2020-11-16 19:21:44 +00:00
Dylan K. Taylor
869c9dabf1
SetCommandsEnabledPacket: added ::create()
2020-11-16 19:11:10 +00:00
Dylan K. Taylor
ca6a892834
[ci skip] NetworkSession: added some extra TODOs
2020-11-16 19:10:27 +00:00
Dylan K. Taylor
16b71a265f
Barrel: added missing function import
2020-11-16 19:09:59 +00:00
Dylan K. Taylor
46331df7db
fix build
2020-11-16 19:06:56 +00:00
Dylan K. Taylor
691c49fb32
I don't know how to pass custom arguments to these scripts :<
2020-11-16 19:05:04 +00:00
Dylan K. Taylor
db815360d1
[ci skip] BUILDING.md: tell users to use 'composer make-server' instead of the server-phar script directly
...
this takes care of the dev dependencies automatically.
2020-11-16 19:03:39 +00:00
Dylan K. Taylor
6e297168c2
travis.sh: use new composer commands
2020-11-16 19:01:07 +00:00
Dylan K. Taylor
95dbb00d4c
Added custom composer commands: 'composer make-devtools' and 'composer make-server'
2020-11-16 18:55:23 +00:00
Dylan K. Taylor
50e29a5ed8
build/make-server: bail when composer dev dependencies are installed
...
these mess up the phar and make it extremely bloated. Almost everyone building for themselves unintentionally includes dev dependencies.
2020-11-16 18:54:07 +00:00
Dylan K. Taylor
de40ad80a6
Updated DevTools submodule to pmmp/DevTools@0c46527bee
2020-11-16 18:33:28 +00:00
Dylan K. Taylor
a9faed7171
[ci skip] update BlockFactory TODOs
2020-11-16 18:23:01 +00:00
Dylan K. Taylor
430d16e5f5
fixed borked test
2020-11-16 18:17:04 +00:00
Dylan K. Taylor
563336cdc9
CoralType: remove unused magicNumber stuff
2020-11-16 18:12:38 +00:00
Dylan K. Taylor
fd88c78d3a
added test for CoralTypeIdMap
...
we really need a better way to guarantee exhaustiveness for this ...
2020-11-16 18:12:01 +00:00
Dylan K. Taylor
1eee24f1fa
Implemented coral blocks
...
there are some complications with coral plants due to the fact we're stuck with R12 worlds right now - and also coral fans are a major pain to implement due to how messed up the metadata is.
2020-11-16 18:05:39 +00:00
Dylan K. Taylor
55a9ce46b9
VanillaBlocks: added BARREL
2020-11-16 17:56:13 +00:00
Dylan K. Taylor
d7c6a20b34
Barrel: added @return $this to setOpen()
2020-11-16 17:29:24 +00:00
Aericio
b2765f32e9
Implemented Barrels, closes #3672
2020-11-16 17:26:07 +00:00
Dylan K. Taylor
1cf3a500f8
Clean up ChestInventory handling
...
longer term I want to rip this crap out completely, but right now this provides minor maintainability benefits, while also making it slightly less nasty to deal with other containers which animate their blocks, such as barrels and shulker boxes.
2020-11-16 16:59:19 +00:00
Dylan K. Taylor
b534ae050e
DisallowEnumComparisonRule: detect bugs involving union types (Enum|null compared to Enum|null)
2020-11-14 16:51:13 +00:00
Dylan K. Taylor
4ade7b6225
added CoralType enum
2020-11-14 16:24:13 +00:00
Dylan K. Taylor
06efad94b6
Separated metadata handling from PillarRotationTrait
2020-11-14 16:21:50 +00:00
Dylan K. Taylor
7469f28f24
Server: rename getPlayer() to getPlayerByPrefix()
...
closes #3910
the existing naming was misleading, and many plugin devs assumed that it returns an exact match. However, this is not guaranteed, and it's possible for two different players to match the same prefix.
- There is no defined behaviour for what happens when multiple players can equally match a prefix (e.g. 'fr' could match 'fred' or 'frog' equally, because the name lengths are the same)
- A prefix might match a different player at a different time (e.g. 'fr' could match 'freddie' before 'fred' joins, after which it will match 'fred' instead)
With these flaws in mind, it's better to break compatibility on this to make the intent more clear, and to make plugin developers reassess their usages of this method. In most non-command use cases, they should likely be using getPlayerExact() instead.
2020-11-14 15:49:41 +00:00
Dylan K. Taylor
41a8007c47
phpstan: drop some error counts to account for recent Sugarcane changes
2020-11-12 22:26:04 +00:00
Dylan K. Taylor
8e0cba56b8
Merge remote-tracking branch 'origin/stable'
...
# Conflicts:
# resources/vanilla
# src/pocketmine/entity/Entity.php
# src/pocketmine/tile/Tile.php
# tests/phpstan/configs/check-explicit-mixed-baseline.neon
# tests/phpstan/configs/l7-baseline.neon
2020-11-12 22:10:47 +00:00
Dylan K. Taylor
9f3fb935b5
Update composer dependencies
2020-11-12 22:03:32 +00:00