Commit Graph

13322 Commits

Author SHA1 Message Date
NoClip
e12e4e8fb8 StatusCommand: fixed output of global memory limit (#5090)
Fix incorrect "Maximum memory (manager)" output
2022-06-04 17:41:55 +01:00
Dylan K. Taylor
237c2866e0 Merge branch 'stable' of github.com:pmmp/PocketMine-MP into stable 2022-06-04 17:35:18 +01:00
Dylan K. Taylor
38d6284671 Use PHP-CS-Fixer to enforce file header presence 2022-06-04 17:34:49 +01:00
Dylan K. Taylor
7355798e77 Exit with error code if the server failed to start
this ensures that external tools such as start.cmd actually see an error if there is one
2022-06-03 18:34:54 +01:00
Dylan K. Taylor
4b662d65b3 PluginManager: check graylist before doing any loadability checks
fixes #5087
2022-06-02 16:29:22 +01:00
Dylan K. Taylor
4b73bedd57 Bump version to 4.6.0+dev 2022-06-01 19:45:20 +01:00
Dylan K. Taylor
eade2d2af0 4.4.1 is next 2022-06-01 15:37:48 +01:00
Dylan K. Taylor
f2299a562f Release 4.4.0 2022-06-01 15:37:48 +01:00
Dylan K. Taylor
3fcf6372e0 Merge branch 'stable' into next-minor 2022-06-01 15:32:37 +01:00
Dylan K. Taylor
6d7318af43 Liquid: fixed merge regression 2022-05-26 18:48:45 +01:00
Dylan K. Taylor
97c0d72e28 ItemFactory: use import aliases to reduce code width 2022-05-26 15:55:33 +01:00
Dylan K. Taylor
4ccae2d1de BlockFactory: use import aliases to reduce code width 2022-05-26 15:50:29 +01:00
Dylan K. Taylor
b36c6ea13b StringToItemParser: Use import aliases to reduce code width 2022-05-26 15:40:18 +01:00
Dylan K. Taylor
39b8daeeec Living: fixed a usage of hardcoded numeric ID 2022-05-25 22:23:14 +01:00
Dylan K. Taylor
8f1452acd1 4.4.0-BETA2 is next 2022-05-25 16:44:32 +01:00
Dylan K. Taylor
8a2ba584ab Release 4.4.0-BETA1 2022-05-25 16:44:17 +01:00
Dylan K. Taylor
227f28a6d2 Use VanillaItems::AIR() instead of ItemFactory 2022-05-24 15:47:27 +01:00
Dylan K. Taylor
812d5c3f58 Merge branch 'stable' into next-minor 2022-05-24 14:17:53 +01:00
Dylan K. Taylor
38d75f3aab Player: Be more explicit about not parsing chat messages when messageCounter is zero
the length check technically accounts for this, but future readers might not realize this
2022-05-22 16:46:53 +01:00
Dylan K. Taylor
179cac45f5 Merge branch 'stable' into next-minor 2022-05-22 16:21:05 +01:00
Dylan K. Taylor
1591881bf2 4.3.5 is next 2022-05-22 16:12:24 +01:00
Dylan K. Taylor
7bbb2617c8 Release 4.3.4 2022-05-22 16:12:12 +01:00
Dylan K. Taylor
2ec65ba799 ExplosionPrimeEvent: require a positive explosion radius 2022-05-21 23:22:04 +01:00
Dylan K. Taylor
3dd7c09351 Improve documentation of ExplosionPrimeEvent and EntityExplodeEvent 2022-05-21 23:00:34 +01:00
Dylan K. Taylor
afc6e8878d EntityExplodeEvent: clamp yield in range 0-100 2022-05-21 22:44:45 +01:00
Dylan K. Taylor
7eaf1246a0 Explosion: cap yield at 100%
this could overflow if the explosion size is less than 1.
While this currently doesn't have any negative effects, if we decided to support >100% yield, this would cause some issues.
2022-05-21 22:43:26 +01:00
Dylan K. Taylor
645c44ae9c Explosion: remove unused variables 2022-05-21 22:41:28 +01:00
Dylan K. Taylor
331b05c681 Improve documentation of EntitySpawnEvent and EntityDespawnEvent 2022-05-21 22:11:37 +01:00
IvanCraft623
3abe80184a Update ItemSpawnEvent doc (#5059) 2022-05-21 22:09:21 +01:00
Dylan K. Taylor
7618b13c6e ItemDespawnEvent: improve documentation 2022-05-21 21:57:14 +01:00
Dylan K. Taylor
351cd4bfd7 Improve documentation of world-related events 2022-05-21 21:46:53 +01:00
Dylan K. Taylor
1154c7c1ab PlayerQuitEvent: improve documentation 2022-05-21 21:23:13 +01:00
Dylan K. Taylor
4a3e42f82e PlayerTransferEvent: add documentation 2022-05-21 21:21:51 +01:00
Dylan K. Taylor
8ecf9717d6 PlayerItemHeldEvent: add documentation
since some nuances of the intended behaviour were previously unclear...
2022-05-21 21:21:13 +01:00
Dylan K. Taylor
3ca80b353b InventoryTransactionEvent: rewrite documentation 2022-05-21 21:20:11 +01:00
Dylan K. Taylor
7d172e2211 PlayerCommandPreprocessEvent: updated documentation 2022-05-21 21:07:29 +01:00
Dylan K. Taylor
e934e2bd26 PlayerDropItemEvent: updated documentation
this can be triggered by dropping an item outside of the inventory menu while the inventory window is open.
2022-05-21 21:05:27 +01:00
Dylan K. Taylor
3177d19730 PlayerKickEvent: improved woefully inadequate documentation 2022-05-21 21:03:56 +01:00
Dylan K. Taylor
82104a8251 UpdateNotifyEvent: updated documentation 2022-05-21 20:32:30 +01:00
Dylan K. Taylor
e9a17374d1 Rewrite documentation of CommandEvent
no wonder people get the idea to use this shit for banning commands ...
2022-05-21 20:29:25 +01:00
Dylan K. Taylor
a31bd19b5a Deprecated PlayerCommandPreProcessEvent
to be removed in PM5

see #4284
2022-05-21 20:20:09 +01:00
Dylan K. Taylor
c82dfef9b0 Player: fix weird behaviour when teleporting sleeping players
closes #4672
2022-05-21 20:08:12 +01:00
Dylan K. Taylor
1181b13b5d Player: call InventoryCloseEvent after doing the necessary business
closes #4626

this does change the behaviour of getCurrentWindow() during InventoryCloseEvent, but no one should be using that anyway, since InventoryCloseEvent->getInventory() exists.
2022-05-21 19:23:59 +01:00
Dylan K. Taylor
688be0a404 Server: apply server.properties difficulty to newly generated worlds
see #5057

jury is out on whether or not this should override difficulty on preexisting worlds, but it's non-controversial that it should apply at least to newly generated worlds.
2022-05-21 18:46:38 +01:00
Dylan K. Taylor
33e6b63fe5 Explosion: remove unused local variable in explodeB() 2022-05-21 17:39:11 +01:00
Dylan K. Taylor
5d92eddc82 InventoryTransaction: provide object ID of failed action for debugging identification
closes #3235
2022-05-21 17:35:21 +01:00
Dylan K. Taylor
01b0742bd4 LightUpdate: account for virtual nodes in prepareNodes()
fixes #3959
2022-05-21 17:07:49 +01:00
TheNewHEROBRINEX
02cf6ae46c Added PlayerDeathEvent->setKeepXp(), closes #4002 (#4015) 2022-05-21 16:41:14 +01:00
Dylan K. Taylor
fcb2ccab99 NetworkSession: Sync all attributes on respawn 2022-05-21 16:22:35 +01:00
Dylan K. Taylor
a38a5c67f1 GiveCommand: show the search term in audit message, instead of the ID
this is more useful in the longer term.
2022-05-21 15:49:17 +01:00