5967 Commits

Author SHA1 Message Date
Dylan K. Taylor
3a16985d45 Cleaned up item & arrow pickup code 2017-11-15 12:14:42 +00:00
Oreo Oreoniv
bbbed22467 Save player data after PlayerQuitEvent (#1544), close #1543, close #1482
This reverses a bad solution for #1482 for level unloading on PlayerQuitEvent which caused more widespread issues with plugins doing other, more common things on player quit which directly affected the save data.
2017-11-15 11:16:02 +00:00
Sandertv
2794df34ab Basic implementation of banners, including API to modify them with ease. (#1331)
Banner crafting is NOT implemented yet.
2017-11-15 11:10:46 +00:00
Dylan K. Taylor
0d2b171c2c Remove RakLib and SPL submodules, start using Composer 2017-11-14 19:37:58 +00:00
Dylan K. Taylor
aa399a1109
migrate to new CompoundTag API (#1515) 2017-11-10 15:38:21 +00:00
Dylan K. Taylor
d4494687d1 Fixed collision blocks not being recalculated after teleporting, close #1531 2017-11-09 15:11:42 +00:00
Dylan K. Taylor
6fe45a69c8 Updated RakLib submodule 2017-11-09 14:44:38 +00:00
Dylan K. Taylor
827ee5ff33 more constants in Tile 2017-11-08 10:49:15 +00:00
Dylan K. Taylor
733e61f815 add return typehints for Item fluent methods
to prevent issues like a2d4baf8b98223839918081cd8a5981fd7bff05d happening again >.>
2017-11-07 09:54:08 +00:00
Dylan K. Taylor
0621d5c8ea Fixed JSON NBT parsing lists in /give 2017-11-07 09:50:59 +00:00
Dylan K. Taylor
a2d4baf8b9 Fixed ItemBlock->setDamage() not returning a value 2017-11-07 09:44:34 +00:00
Dylan K. Taylor
14e6e3694d Updated RakLib submodule 2017-11-07 09:35:00 +00:00
Dylan K. Taylor
0e64c3dad8 fixed misusing isAlive(), close #1523 2017-11-07 09:32:38 +00:00
Dylan K. Taylor
99f06c6c18 Fixed player hit animations 2017-11-06 14:41:48 +00:00
Dylan K. Taylor
fd0b07a0aa Added API to allow getting player latency 2017-11-06 14:33:27 +00:00
Dylan K. Taylor
6ece799998 Updated RakLib submodule 2017-11-06 09:09:20 +00:00
Dylan K. Taylor
a9c75a882a Updated PocketMine-SPL submodule 2017-11-05 20:51:26 +00:00
Dylan K. Taylor
4437b67178 added some EntityEventPacket constants 2017-11-05 12:41:39 +00:00
SOFe
34d2047ac3
A better error message for Server::getInstance() access on other threads 2017-11-05 18:40:47 +08:00
Dylan K. Taylor
20d2ef9d38 Fixed players respawning in the wrong world
add() returns a Vector3 instance, not a Position instance... argh
2017-11-04 22:04:33 +00:00
Dylan K. Taylor
eab7b93483
Fixed misuse of kill() and close() when deleting entities (#1490) 2017-11-04 19:30:48 +00:00
Dylan K. Taylor
e84ab8fec2 Disable stats reporting by default on new installs
since we don't have a stats server at the moment, this simply causes long delays on server stop while the server instance attempts to communicate with stats.pocketmine.net.
2017-11-04 18:41:18 +00:00
Dylan K. Taylor
a66a757f56 Cleaned up EntityEventPacket handling 2017-11-04 18:31:35 +00:00
Dylan K. Taylor
ddb7fd12f2 removed obsolete EntityEvent broadcast 2017-11-04 18:28:29 +00:00
Dylan K. Taylor
6ccb494f8d added API to get player language code
sadly this isn't particularly useful without something like the intl
extension to translate the language codes to ISO-632-1 codes like the
ones PocketMine-MP uses. However, this will do for now.
2017-11-04 15:50:00 +00:00
Matt
2ec7763bd6 Cosmetically improve UUID::equals() (#1517) 2017-11-04 10:45:05 +00:00
Dylan K. Taylor
6ebe3bfbea use Player->sendDataPacket() with immediate parameter 2017-11-03 19:00:08 +00:00
Dylan K. Taylor
4533df17cf make username validation on login less stupid
why are we checking if the username is valid AFTER we already tried to set it? it might not even be a string
2017-11-03 18:49:28 +00:00
Dylan K. Taylor
8ae663425f try...catch attempt to decode connection request in incompatible logins
to allow protocol version hacking without it being so damn inconvenient
2017-11-03 18:46:40 +00:00
Dylan K. Taylor
e95b1d4b00 look for item IDs in ItemIds instead of Item
Item is likely to be more polluted by other constants which aren't item IDs.
2017-11-03 12:42:51 +00:00
Dylan K. Taylor
8ad02c9a4e Remove redundant condition from ItemFactory
it's unrealistic to have a numeric constant name, so this condition is pointless.
2017-11-03 12:41:24 +00:00
Dylan K. Taylor
754e088ee8 Change visibility of Block->boundingBox 2017-11-03 12:19:51 +00:00
Dylan K. Taylor
451f5d0cd7 Fixed block-pick on crops giving the crop block itself 2017-11-03 12:17:38 +00:00
Dylan K. Taylor
42ed03fd02 Merge branch 'left-click-spawn-prot' 2017-11-03 11:59:26 +00:00
Dylan K. Taylor
3614711a02 fixed negative effect durations when level tick rate is > 1
thank you @Sandertv
2017-11-01 09:09:17 +00:00
Dylan K. Taylor
b7cd8dbfa9 Fixed CraftingManager->cloneItemMap() being utterly useless 2017-10-31 19:01:03 +00:00
Dylan K. Taylor
1486b5aa71 make more properties in CraftingManager protected 2017-10-31 18:49:49 +00:00
Dylan K. Taylor
f8e6438efe updated some NBT for tiles 2017-10-31 18:22:06 +00:00
Dylan K. Taylor
caf9eaa2da rename field in EntityPickRequestPacket 2017-10-31 12:25:20 +00:00
Dylan K. Taylor
6db5596b00 Added Jukebox window type ID 2017-10-30 18:37:42 +00:00
Dylan K. Taylor
a770e681dc
Implemented Config->removeNested() (#1499) 2017-10-30 16:32:48 +00:00
Dylan K. Taylor
a342a61037 nuke nestedCache when config is modified 2017-10-30 16:27:47 +00:00
Dylan K. Taylor
91c256f1a9 Added Level->getTileAt() 2017-10-30 13:36:42 +00:00
Dylan K. Taylor
93443992be Fixed chests not getting updated properly on pair/unpair, close #1514
it wasn't clearing spawn compound caches or chunk caches
2017-10-30 11:50:02 +00:00
Dylan K. Taylor
ea09cc06c7 added UUID constants for MultiRecipe 2017-10-30 11:18:56 +00:00
Dylan K. Taylor
67af4d3b65 Cleaned up PMAnvil implementation 2017-10-29 19:13:58 +00:00
Dylan K. Taylor
4a78bfaa18 stop messing with my doc comments PhpStorm 2017-10-29 18:02:33 +00:00
Dylan K. Taylor
bb6b100443 extended CompoundTag API to allow force-writes and returning defaults on bad tag types 2017-10-29 18:01:33 +00:00
Dylan K. Taylor
8aca373194 added some docs to shut PhpStorm up 2017-10-29 13:02:19 +00:00
Dylan K. Taylor
7e490ccdf2 broadcast player skin to all online players by default
otherwise we could end up with undesirable bugs like players having the wrong skin when travelling from another part of the world... the skin has to be sent to everyone to update the player list
2017-10-29 12:19:47 +00:00