Commit Graph

754 Commits

Author SHA1 Message Date
45a4252c26 RCON: Explicitly specify connection backlog size, fixes #2685
I believe this is caused by a bug in the linux kernel, since it only impacts certain machines I tested (one, to be specific). Whatever the case, setting a max backlog size is prudent anyway, and fixes the problem.
2019-01-22 22:11:32 +00:00
feaaa925a7 Fixed a series of denial-of-service bugs in RCON
Packets with a too-short payload would either cause the RCON thread to hang until the client disconnected, or crash the RCON thread entirely.

commit 90bb1894d7f87645b806f5fc67d1b877bb963180
Author: Dylan K. Taylor <odigiman@gmail.com>
Date:   Tue Jan 22 18:15:46 2019 +0000

    fix some bugs in RCON
2019-01-22 22:05:15 +00:00
47321114eb login: allow 60 seconds clock drift on login JWT
can everyone please just use NTP already?
2019-01-20 15:51:29 +00:00
cb591a98f4 NetworkBinaryStream: Skip item NBT which is too large when encoded
Encoded tags larger than 32KB overflow the length field, so we can't send these over network. However, it's unreasonable to randomly throw this burden off onto users by crashing their servers, so the next best solution is to just not send the NBT. This is also not an ideal solution (books and the like with too-large tags won't work on the client side) but it's better than crashing the server or client due to a protocol bug. Mojang have confirmed this will be resolved by a future MCPE release, so we'll just work around this problem until then.
2019-01-16 21:50:43 +00:00
4b9a142a5d Import global functions and constants for enhanced performance
This is better for performance because these then don't need to be reevaluated every time they are called.

When encountering an unqualified function or constant reference, PHP will first try to locate a symbol in the current namespace by that name, and then fall back to the global namespace.
This short-circuits the check, which has substantial performance effects in some cases - in particular, ord(), chr() and strlen() show ~1500x faster calls when they are fully qualified.

However, this doesn't mean that PM is getting a massive amount faster. In real world terms, this translates to about 10-15% performance improvement.
But before anyone gets excited, you should know that the CodeOptimizer in the PreProcessor repo has been applying fully-qualified symbol optimizations to Jenkins builds for years, which is one of the reasons why Jenkins builds have better performance than home-built or source installations.
We're choosing to do this for the sake of future SafePHP integration and also to be able to get rid of the buggy CodeOptimizer, so that phar and source are more consistent.
2019-01-04 20:43:15 +00:00
11b59498d9 TakeItemEntityPacket: add missing decode, close #2633 2019-01-04 11:45:37 +00:00
0f941410f6 Use more appropriate exceptions in the protocol layer 2019-01-03 17:57:06 +00:00
504cc3bf8b AddEntityPacket: fix some bugs in legacy ID conversion handling 2019-01-03 17:00:16 +00:00
f7de6eb59f Network: Deprecate some garbage
Deprecations on a patch version breaks release protocol, but I don't care at this point. Nobody should have been using this shit anyway.
2018-12-31 22:52:39 +00:00
75a0627bf2 Network: cut this catch-all bullshit out as well
If a network interface crashes, it should take out the whole server, not try to keep on ticking.
2018-12-31 22:40:13 +00:00
8752e363c9 EXCUSE ME, HOW DARE YOU NOT LOG NETWORK ERRORS?! 2018-12-31 22:33:56 +00:00
daf56e990b Get rid of some network-layer asserts
NEVER assert on user data. 🤦
2018-12-30 12:42:52 +00:00
70df1579a8 Merge branch 'release/3.4' into release/3.5 2018-12-20 20:02:00 +00:00
ea9f9aa250 Update some non-critical protocol magic numbers 2018-12-20 19:59:42 +00:00
34a899e28b Clean up Utils error handling functions (internal) 2018-12-16 17:50:00 +00:00
c05697f506 Merge branch 'release/3.4' into release/3.5 2018-12-14 09:39:21 +00:00
660d42e8d1 Backport usage of SetLocalPlayerAsInitializedPacket to 3.4 (#2558)
This fixes various problems, such as forms not working on PlayerJoinEvent.
2018-12-13 20:07:17 +00:00
dbeceb02f9 fixup 1.8 crafting, take 2 2018-12-13 10:54:15 +00:00
fd77dd0066 Revert "Fixed crafting grid transaction handling, close #2559"
This reverts commit dfeb62491a.
2018-12-13 10:38:04 +00:00
87ce87112b Merge branch 'release/3.4' into release/3.5 2018-12-13 09:56:21 +00:00
1d71f5edb3 DataPacket: more detail in error messages for undefined fields 2018-12-13 09:55:50 +00:00
ec4c61e113 fix extradata defaults for broadcastLevelSoundEvent
fixes TNT sounds not working, amongst other things
2018-12-12 17:42:52 +00:00
231e491bb9 Fixed black spawn eggs 2018-12-12 17:14:13 +00:00
69cdc6f13a Remove misleading default value for NetworkInventoryAction windowId 2018-12-12 16:08:47 +00:00
dfeb62491a Fixed crafting grid transaction handling, close #2559 2018-12-12 15:41:54 +00:00
178eedb536 Merge branch 'release/3.4' into release/3.5 2018-12-12 10:12:12 +00:00
4975da2aae NetworkInventoryAction: additional validity checks 2018-12-12 10:11:44 +00:00
30f5a8fac6 Protocol changes for 1.8.0 release 2018-12-11 21:05:03 +00:00
75482124f2 Merge branch 'release/3.3' into release/3.4 2018-12-01 10:09:46 +00:00
1a6db1c7ce DataPacket: add missing field
this must have been missing for how many years now? thanks @shoghicp

this is why we don't do releases on friday night... in my defence my device had the beta installed...
2018-12-01 09:29:53 +00:00
36c0c350a7 Merge branch 'release/3.3' into release/3.4 2018-11-30 18:37:28 +00:00
4c08a05fae Barf on trying to read/write nonexisting fields of packets
this should make it easier to debug problems when content of packets changes during protocol updates.
2018-11-30 18:36:28 +00:00
9caf62778c AsyncTask: remove $serialize parameter from setResult()
Whether serialization is necessary can be determined automatically based on the type of variable.
2018-11-03 16:56:24 +00:00
0aa30295af Merge branch 'release/3.3' into release/3.4 2018-10-26 20:09:02 +01:00
c1c56f29bb Merge branch 'release/3.2' into release/3.3 2018-10-26 20:08:55 +01:00
9b820a0849 Guard against possible overflow bug in NetworkBinaryStream 2018-10-26 20:08:48 +01:00
447b9562bb Merge branch 'release/3.3' into release/3.4 2018-10-24 12:16:46 +01:00
d1ee9eb960 Merge branch 'release/3.2' into release/3.3 2018-10-24 12:00:55 +01:00
196cf8a68d Fixed missing MoveEntityDeltaPacket field 2018-10-24 12:00:25 +01:00
6dd2597934 Merge branch 'release/3.3' into release/3.4 2018-10-21 18:17:07 +01:00
5e68858ebf Merge branch 'release/3.2' into release/3.3 2018-10-21 18:16:59 +01:00
45c9caa38c Fixup some formatting issues 2018-10-21 18:15:25 +01:00
f1cd6940f9 Merge branch 'release/3.3' into release/3.4 2018-10-16 22:56:46 +01:00
af5637e050 PlayerListEntry: remove dead fields 2018-10-16 22:56:21 +01:00
4221e274d6 Merge branch 'release/3.3' into release/3.4 2018-10-16 18:20:14 +01:00
bc2dff3f51 version numbers 2018-10-16 17:15:26 +01:00
839d5eab7b Protocol changes for 1.7
there's also some new cases in stats, but we don't care about those anyway.
2018-10-16 17:13:52 +01:00
b261129788 Merge branch 'release/3.2' into release/3.3 2018-10-11 19:42:18 +01:00
d9220395d1 Dummy decode for ResourcePacksInfoPacket and ResourcePackStackPacket
while we can't deal with this information, it's needed for the sake of unit testing so we don't shit on every bit of incoming data of these packet types.
2018-10-11 19:42:00 +01:00
de6d62aba2 Merge branch 'release/3.2' into release/3.3 2018-10-09 22:51:40 +01:00