Commit Graph

6134 Commits

Author SHA1 Message Date
3f2455f090 SnowLayer: fixed layer stacking, closes #2775 2020-05-31 17:38:24 +01:00
9d26a224a2 DoublePlant: add flammability info, closes #2465 2020-05-31 17:04:50 +01:00
c4ad390463 pocketmine.yml: raise default population-queue-size to 32
the old limit was made in the php5 days when performance was far worse and it was much more costly to generate chunks that weren't needed. Now it's significantly less and having a higher limit allows terrain to be sent more quickly in new worlds and to fast-moving players.
This limit really ought to go away completely but considering the technical barriers in the way it'll have to stay for now.
2020-05-31 16:58:53 +01:00
42e14f749e Do not blanket-ban all inventory transactions in spectator mode, fixes #2627
instead, we cancel the appropriate events before they are called, so that plugins can uncancel them if they choose.
2020-05-31 16:32:06 +01:00
c3a795e876 Fix walk sounds (#3492)
Co-authored-by: Govdim <govdim.govorek@gmail.com>
2020-05-24 14:03:14 +01:00
4199c3796f Water: Remove duplicate call to Entity->resetFallDistance() (#3524)
It's not clear what the intended goal of this code was, but the duplicate call is obviously useless.
2020-05-24 14:00:19 +01:00
bf6af269c8 StartGamePacket: use PUBLIC visibility by default 2020-05-20 20:04:39 +01:00
a29424f5b3 UIProfile: name constants as they appear in the MC user-facing settings
I think these names are stupid, but it'll be easier for people to figure out what they refer to if they match the client-sided naming.
2020-05-20 15:06:50 +01:00
ff3af492f8 Random: remove multiline formatting in nextSignedInt()
I'm sick to death of formatting tools messing with this...
2020-05-20 14:34:29 +01:00
80b804f7aa automated imports cleanup 2020-05-20 14:31:31 +01:00
3a78735982 added UIProfile protocol constants
these are only used in the LoginPacket, but plugin devs will probably find them useful anyway
2020-05-20 14:27:50 +01:00
ab32784c74 UpdateBlockSyncedPacket: remove default values for fields 2020-05-20 13:58:36 +01:00
816234a379 UpdateBlockSyncedPacket: populate missing information for second field 2020-05-20 13:57:08 +01:00
b7bf92a5e9 SimpleEventPacket: added missing type constant 2020-05-20 13:50:43 +01:00
dcca000ead PlayerActionPacket: added missing constant 2020-05-20 13:44:52 +01:00
c4ea51f985 NpcRequestPacket: added request type constants 2020-05-20 13:42:40 +01:00
8202bb1cd8 MoveActorAbsolutePacket: added missing flag 2020-05-20 13:39:56 +01:00
b75758e35e MoveActorDeltaPacket: added missing flags 2020-05-20 13:39:37 +01:00
38a06f76f8 LoginPacket: remove unused constant 2020-05-20 13:15:43 +01:00
84f99ed418 CommandOriginData: Rename previously unknown field 2020-05-20 13:00:03 +01:00
fd63f19199 make use of new GameRuleType constants 2020-05-20 12:35:29 +01:00
66d44aa814 added GameRuleType protocol constants 2020-05-20 12:35:07 +01:00
f3089f577e StartGamePacket: use new protocol constants for multiplayer visibility 2020-05-20 12:22:33 +01:00
9516ef1632 added GamePublishSetting protocol constants 2020-05-20 12:22:12 +01:00
e982a57cb5 StartGamePacket: use EducationEditionOffer constants 2020-05-20 12:08:56 +01:00
f57fa2252b added EducationEditionOffer protocol constants 2020-05-20 12:08:36 +01:00
02cc370855 StartGamePacket: use GeneratorType constants 2020-05-20 12:05:41 +01:00
0a5d14a840 added GeneratorType protocol constants 2020-05-20 12:05:41 +01:00
3ec2994d7f added protocol GameMode constants 2020-05-20 11:53:35 +01:00
786f416f2e Improved support for paths with backslashes on Unix filesystems (#3501)
Fixes #3497
2020-05-19 10:34:51 +01:00
a67d2ae978 parity: burning players no longer shoot burning arrows (#3509)
this behaviour doesn't exist in vanilla.
2020-05-19 10:31:39 +01:00
089180fef4 Players no longer burn when hit by other players, closes #3170 (#3470) 2020-05-18 21:13:56 +01:00
27f55e4c96 3.12.3 is next 2020-05-18 10:17:08 +01:00
9b6b3f50a1 Release 3.12.2 2020-05-18 10:17:02 +01:00
25fb5140a2 Merge #3456: Added protocol DeviceOS constants
close #3456

since this is a protocol addition and not API, this belongs on stable so
that protocol changes can consistently use it without worrying about
branch compatibility.
2020-05-17 09:57:39 +01:00
f5a49b6d55 LightUpdate: improve quality of property type info 2020-05-17 09:33:18 +01:00
189f12a644 PermissionManager: fix timings not being stopped for default calculation (#3502) 2020-05-17 08:55:11 +01:00
5a8917f6f2 TaskScheduler: queue contains TaskHandler, not Task 2020-05-16 15:27:20 +01:00
f3e436592a ZippedResourcePack: detect location of manifest.json if it's not in the root
this isn't quite as bulletproof as I'd like it to be, but it should work...
2020-05-15 19:41:45 +01:00
35747874f6 Cocoa: fix drops, closes #3326
this doesn't really do a whole lot, but I want this issue off my tracker, it's worthless...
2020-05-14 00:56:39 +01:00
59445902b8 Entity: do not spawn to players who haven't received the target chunk yet, closes #3355
this might cause some delays on chunk resend as documented on master, but entities all get respawned on a resend, so this doesn't matter much. It's better than whatever side effects might come with spawning an entity in a chunk that the player doesn't have yet.
2020-05-14 00:46:54 +01:00
2eb62c85f6 Server: cast network.compression-level to int, closes #3393 2020-05-14 00:37:54 +01:00
ad2a39bf13 Merge #3489: fix spawn protection check for placement checking the wrong block, close #3488, close #3489 2020-05-14 00:30:11 +01:00
0847358070 SkinImage: fix inverted auto-detect height/width, closes #3490
it seems like the client doesn't care if the h/w are inverted for skins anyway, but this is still wrong anyway...
2020-05-14 00:22:12 +01:00
54f41dc145 3.12.2 is next 2020-05-13 13:10:25 +01:00
ded45bddfe Release 3.12.1 2020-05-13 13:10:10 +01:00
b044550475 Player: duct tape for yet another login sequence bug in the shitty net architecture 2020-05-13 12:59:43 +01:00
bd1d7b8d75 asserts 👏 are 👏 not 👏 error 👏 checking 2020-05-13 12:39:55 +01:00
1513a0e092 VerifyLoginTask: beware wrong number of parts when splitting JWT 2020-05-13 12:39:53 +01:00
2f47597d75 BaseLevelProvider: stop crashing the server on invalid level.dat
broken userdata isn't a core bug, so it shouldn't be flooding our crash archives.
2020-05-11 15:34:53 +01:00