Commit Graph

1190 Commits

Author SHA1 Message Date
Dylan K. Taylor
f88ae93897 BC break: Replaced webmozart/path-util with symfony/filesystem, closes #5332 2022-10-13 16:43:36 +01:00
Dylan K. Taylor
8dc0d506f4 Merge branch 'next-minor' into next-major 2022-10-11 22:29:21 +01:00
Dylan K. Taylor
6ae7cb288e Merge remote-tracking branch 'origin/stable' into next-minor 2022-10-11 21:59:40 +01:00
Dylan K. Taylor
1c6a2b66f7 Merge remote-tracking branch 'origin/next-minor' into next-major 2022-09-29 22:38:26 +01:00
Dylan K. Taylor
ac16378410 Silence pre-spawn PlayerAuthInputPacket debug spam 2022-09-28 21:58:23 +01:00
Dylan K. Taylor
1f9dfa77bf PreSpawnPacketHandler: emit a separate debug message for sending creative data 2022-09-28 21:58:23 +01:00
BrandPVP
b21cd82e94 Allow specifying a key for encrypted resource packs (#5297) 2022-09-28 17:27:33 +01:00
Dylan K. Taylor
a6cc611e9f Merge branch 'next-minor' into next-major 2022-09-28 01:06:11 +01:00
Dylan K. Taylor
86a2f8e360 Merge branch 'stable' into next-minor 2022-09-28 01:01:51 +01:00
Dylan K. Taylor
def2f8c145 InventoryManager: ensure the windowID is valid before attempting to remove any window
this is currently a harmless bug, since remove() isn't currently doing any heavy lifting.
2022-09-28 01:01:42 +01:00
Dylan K. Taylor
ed7c95549d PreSpawnPacketHandler: add a bunch of debug messages
this is useful for observing timings during first spawn, so that performance issues can be more easily spotted.
2022-09-27 21:08:31 +01:00
Dylan K. Taylor
9295afe8b9 Merge branch 'next-minor' into next-major 2022-09-24 18:12:38 +01:00
DavyCraft648
c24370b8ac CraftingDataCache: Fix Cartography's recipe block name (#5302) 2022-09-23 14:59:44 +01:00
famima65536
e4fc523251 Introduce Player::sendToastNotification() (#5102) 2022-09-23 11:37:08 +01:00
Dylan K. Taylor
b39eaaf91f Merge branch 'next-minor' into next-major 2022-09-21 15:07:11 +01:00
Dylan K. Taylor
89e29448ee Merge branch 'stable' into next-minor 2022-09-20 20:18:06 +01:00
Dylan K. Taylor
d459afaa54 fix CS 2022-09-20 20:00:40 +01:00
Dylan K. Taylor
db586233da Changes for 1.19.30 support 2022-09-20 19:50:27 +01:00
Dylan K. Taylor
f80ffd8de0 Merge branch 'next-minor' into next-major 2022-09-15 13:59:21 +01:00
Dylan K. Taylor
441b06f6c7 Merge branch 'stable' into next-minor 2022-09-15 12:44:53 +01:00
Dylan K. Taylor
3d03bb1301 Fix CS 2022-09-15 12:01:26 +01:00
Dylan K. Taylor
4dabac8420 Merge branch 'next-minor' into next-major 2022-08-27 17:28:06 +01:00
Dylan K. Taylor
5b89833d5c Merge branch 'stable' into next-minor 2022-08-27 17:27:15 +01:00
Dylan K. Taylor
fb25e05416 InventoryManager: fixed current window getting removed in race conditions with close window ACK
this could be observed by pressing E and immediately clicking a chest, which, if timed correctly, would lead to the chest lid closing, but the inventory being opened anyway.
2022-08-27 17:26:43 +01:00
Dylan K. Taylor
1ecb10acba Merge branch 'next-minor' into next-major 2022-08-21 19:19:07 +01:00
Dylan K. Taylor
3235d128e5 Fixed handling of fake requests during block placement and other actions 2022-08-18 18:25:49 +01:00
Dylan K. Taylor
2b7510945a First look at ItemStackRequest usage (very unstable) 2022-08-18 17:38:57 +01:00
Dylan K. Taylor
d6af2b12f4 Merge branch 'complex-inventory-rewrite' into next-minor 2022-08-18 17:30:00 +01:00
Dylan K. Taylor
ad2d59923c Merge branch 'stable' into next-minor 2022-08-18 17:06:15 +01:00
Dylan K. Taylor
e90abecf38 Rewrite InventoryManager handling of complex mapped inventories
this turned out to be necessary when dealing with the ItemStackRequest system.
2022-08-17 14:42:30 +01:00
Dylan K. Taylor
dce8bd6d21 CS: Standardize new with braces 2022-08-15 17:16:23 +01:00
Dylan K. Taylor
43a3151de3 Merge branch 'next-minor' into next-major 2022-08-14 18:49:19 +01:00
Dylan K. Taylor
f7ab0a3b92 Merge branch 'stable' into next-minor 2022-08-14 18:37:56 +01:00
Dylan K. Taylor
036e06e889 Revert "Workaround items in blockentity NBT not being processed correctly in 1.19.10"
This reverts commit 2b61c025c2.
2022-08-14 17:25:55 +01:00
Dylan K. Taylor
df7a1fcba6 Changes for 1.19.20 2022-08-09 19:06:05 +01:00
Dylan K. Taylor
c8a8e33fc1 Merge branch 'next-minor' into next-major 2022-07-24 21:24:08 +01:00
Dylan K. Taylor
16ed16722a Merge branch 'stable' into next-minor 2022-07-24 21:21:37 +01:00
Dylan K. Taylor
42f9336f7a Split packet receive timings into decode and handle subcomponents 2022-07-24 21:16:52 +01:00
Dylan K. Taylor
5d9f783037 InGamePacketHandler: do not update player rotation if it didn't change
setRotation() does an alarmingly large amount of work...
2022-07-24 21:07:35 +01:00
Dylan K. Taylor
01ca14c314 InGamePacketHandler: avoid processing movement if position is unchanged since last tick 2022-07-24 21:00:12 +01:00
Dylan K. Taylor
c26631d06d InGamePacketHandler: avoid useless object allocations when forceMoveSync=false (99.9% of the time) 2022-07-24 20:44:27 +01:00
Dylan K. Taylor
b75bc61a64 InGamePacketHandler: don't bother checking for flag changes if the flag fields are identical
we don't need to check this on a bit by bit level if the integers are the same.

this saves 2-3 microseconds per packet on my machine, which doesn't sound like much, but it adds up when there are lots of players.
2022-07-24 20:35:49 +01:00
Dylan K. Taylor
3724479be3 InGamePacketHandler: improve performance of input flag resolving 2022-07-24 20:33:35 +01:00
Dylan K. Taylor
f6c9bf5cd1 Merge branch 'next-minor' into next-major 2022-07-20 20:55:33 +01:00
Dylan K. Taylor
2940547026 Eliminate repeated calls to Position->getWorld()
as well as improving readability, it also improves performance in some areas.
2022-07-20 20:44:05 +01:00
Dylan K. Taylor
172bd9a129 ... 2022-07-17 21:24:27 +01:00
Dylan K. Taylor
012b668537 Avoid bogus assumptions about block and item NBT on tiles 2022-07-17 21:23:41 +01:00
Dylan K. Taylor
259f44e57c Merge branch 'next-minor' into next-major 2022-07-14 22:05:04 +01:00
Dylan K. Taylor
93254523e6 Merge branch 'stable' into next-minor 2022-07-14 22:04:38 +01:00
Dylan K. Taylor
2b61c025c2 Workaround items in blockentity NBT not being processed correctly in 1.19.10
closes #5154

this hack sends only the bare essential data to create the tiles in LevelChunkPacket,
and then separately sending the full tile data using BlockActorDataPacket afterwards.

This is necessary because the client doesn't handle items correctly in NBT when chunks are sent without using the SubChunkRequest system.
In 4.6 this is observed with incorrect items shown in item frames; in 5.0 it's seen with items simply not showing up at all (difference due to modernization of the serialization format in 5.0).
2022-07-14 21:54:01 +01:00