3baa5ab712
InGamePacketHandler: removed obsolete workaround
2023-01-06 00:41:57 +00:00
db07976aab
TypeConverter: do not send useless meta to the client
2023-01-03 23:50:31 +00:00
0e4b79ea77
InGamePacketHandler: fixed client-side predictions not getting rolled back for block placementÂ
2023-01-03 19:43:21 +00:00
b312e93176
Limit list max size in transactions
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this duct tape is to limit the impact of a security vulnerability being actively exploited.
2023-01-02 22:59:48 +00:00
61933624d2
NetworkSession: Lift batch limit to 1300 to allow shift-click crafting to work correctly
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the theoretical limit for transactions in this case is 64x9 (inputs) + 64x9 (output on crafting grid) + 64 (outputs to main slot) + 64 CraftingEventPackets = 1280.
This is an extreme case which assumes that a recipe could generate up to 64x10 (640) output items per iteration, filling every slot of the output grid, which should never occur in any reasonable circumstances.
2022-12-30 22:11:35 +00:00
59be901efe
Fixed unauthenticated sessions taking up player slots
2022-12-28 20:42:33 +00:00
31465525e3
Fixed PHP-CS-Fixer not import global constants. ( #5449 )
2022-12-12 17:12:33 +00:00
1cefe24414
InGamePacketHandler: fixed transaction predictions not getting rolled back for failed use/release/interact transactions
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this was caused by b5cfab497d
.
2022-12-10 21:16:08 +00:00
99996b62d6
Align PhpDoc @param tags according to PHP-CS-Fixer
2022-12-06 13:21:20 +00:00
b5cfab497d
Clean up inventory content syncing, fixes #5441
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these remnants should have been cleaned up in 4.11, but I somehow managed to skip over them.
2022-12-04 23:05:30 +00:00
cdbdcb5d67
Merge branch 'stable' into next-minor
2022-11-04 20:44:28 +00:00
2fdc46c165
PHPStan 1.9 features
2022-11-04 20:23:34 +00:00
b6f6671a81
Merge branch 'stable' into next-minor
2022-10-31 15:34:24 +00:00
44af519cd6
SpawnResponsePacketHandler: silence PlayerAuthInputPacket debug spam ( #5368 )
2022-10-30 19:24:26 +00:00
a9361b3f8b
Changes for 1.19.40
2022-10-25 23:11:41 +01:00
d74824c8d5
Correctly use Command->getLabel() instead of Command->getName()
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getName() essentially serves as an ID for the command for CommandExecutors. It has no other sane use case.
Since it's not unique (multiple commands with the same name may be registered, and the fallback alias will be used on conflict), it cannot be used for array indexing. It's also not correct to use it for any display purpose, since the command may not be able to be invoked by its 'name' if there was a conflict.
There is an open debate about what to do with getName() and the wider CommandExecutor ecosystem, but that's a topic for another discussion.
closes #5344
2022-10-18 19:34:12 +01:00
7bcc663b60
Migrate core code to using symfony/filesystem
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webmozart/path-util is retained for plugin compatibility, but is dropped in 5.0
2022-10-14 21:51:29 +01:00
57deb60355
Merge branch 'stable' into next-minor
2022-10-13 21:03:50 +01:00
b84c110819
Fix CS according to newest php-cs-fixer
2022-10-13 21:00:57 +01:00
6ae7cb288e
Merge remote-tracking branch 'origin/stable' into next-minor
2022-10-11 21:59:40 +01:00
ac16378410
Silence pre-spawn PlayerAuthInputPacket debug spam
2022-09-28 21:58:23 +01:00
1f9dfa77bf
PreSpawnPacketHandler: emit a separate debug message for sending creative data
2022-09-28 21:58:23 +01:00
b21cd82e94
Allow specifying a key for encrypted resource packs ( #5297 )
2022-09-28 17:27:33 +01:00
86a2f8e360
Merge branch 'stable' into next-minor
2022-09-28 01:01:51 +01:00
def2f8c145
InventoryManager: ensure the windowID is valid before attempting to remove any window
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this is currently a harmless bug, since remove() isn't currently doing any heavy lifting.
2022-09-28 01:01:42 +01:00
ed7c95549d
PreSpawnPacketHandler: add a bunch of debug messages
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this is useful for observing timings during first spawn, so that performance issues can be more easily spotted.
2022-09-27 21:08:31 +01:00
e4fc523251
Introduce Player::sendToastNotification() ( #5102 )
2022-09-23 11:37:08 +01:00
89e29448ee
Merge branch 'stable' into next-minor
2022-09-20 20:18:06 +01:00
d459afaa54
fix CS
2022-09-20 20:00:40 +01:00
db586233da
Changes for 1.19.30 support
2022-09-20 19:50:27 +01:00
441b06f6c7
Merge branch 'stable' into next-minor
2022-09-15 12:44:53 +01:00
3d03bb1301
Fix CS
2022-09-15 12:01:26 +01:00
5b89833d5c
Merge branch 'stable' into next-minor
2022-08-27 17:27:15 +01:00
fb25e05416
InventoryManager: fixed current window getting removed in race conditions with close window ACK
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this could be observed by pressing E and immediately clicking a chest, which, if timed correctly, would lead to the chest lid closing, but the inventory being opened anyway.
2022-08-27 17:26:43 +01:00
d6af2b12f4
Merge branch 'complex-inventory-rewrite' into next-minor
2022-08-18 17:30:00 +01:00
ad2d59923c
Merge branch 'stable' into next-minor
2022-08-18 17:06:15 +01:00
e90abecf38
Rewrite InventoryManager handling of complex mapped inventories
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this turned out to be necessary when dealing with the ItemStackRequest system.
2022-08-17 14:42:30 +01:00
dce8bd6d21
CS: Standardize new with braces
2022-08-15 17:16:23 +01:00
f7ab0a3b92
Merge branch 'stable' into next-minor
2022-08-14 18:37:56 +01:00
036e06e889
Revert "Workaround items in blockentity NBT not being processed correctly in 1.19.10"
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This reverts commit 2b61c025c2
.
2022-08-14 17:25:55 +01:00
df7a1fcba6
Changes for 1.19.20
2022-08-09 19:06:05 +01:00
16ed16722a
Merge branch 'stable' into next-minor
2022-07-24 21:21:37 +01:00
42f9336f7a
Split packet receive timings into decode and handle subcomponents
2022-07-24 21:16:52 +01:00
5d9f783037
InGamePacketHandler: do not update player rotation if it didn't change
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setRotation() does an alarmingly large amount of work...
2022-07-24 21:07:35 +01:00
01ca14c314
InGamePacketHandler: avoid processing movement if position is unchanged since last tick
2022-07-24 21:00:12 +01:00
c26631d06d
InGamePacketHandler: avoid useless object allocations when forceMoveSync=false (99.9% of the time)
2022-07-24 20:44:27 +01:00
b75bc61a64
InGamePacketHandler: don't bother checking for flag changes if the flag fields are identical
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we don't need to check this on a bit by bit level if the integers are the same.
this saves 2-3 microseconds per packet on my machine, which doesn't sound like much, but it adds up when there are lots of players.
2022-07-24 20:35:49 +01:00
3724479be3
InGamePacketHandler: improve performance of input flag resolving
2022-07-24 20:33:35 +01:00
2940547026
Eliminate repeated calls to Position->getWorld()
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as well as improving readability, it also improves performance in some areas.
2022-07-20 20:44:05 +01:00
93254523e6
Merge branch 'stable' into next-minor
2022-07-14 22:04:38 +01:00