Commit Graph

15280 Commits

Author SHA1 Message Date
Dylan K. Taylor
d053e9e168 Merge branch 'stable' into minor-next 2025-06-08 18:43:31 +01:00
Dylan T.
5ebbcd5d33 Move to newer systems for movement and block break handling (#6718)
MS is due to remove the non-server-auth versions of all of this stuff.

Fortunately v3 server auth movement works just fine without any changes,
although we will need to start sending player tick in some packets if
someone wants to actually use the rewind stuff.
2025-06-02 15:24:25 +01:00
Dylan K. Taylor
b4b6bbe29f BaseInventory: fixed internalAddItem() setting air slots to air
this bug was introduced in #4237, but it was unnoticed due to having no adverse
effects other than noisy debugs and network traffic.
2025-05-29 17:18:45 +01:00
Dylan K. Taylor
0910a219d4 Fixed improper pre-checking of PlayerAuthInputPacket flags 2025-05-28 23:29:37 +01:00
Dylan K. Taylor
56da492e48 World: make less noise about deleted tile entities
no need to repeat the same message 100 times
2025-05-28 22:10:20 +01:00
Dylan K. Taylor
035d2dec23 LevelDB: make unknown block errors way less annoying
these would previously generate a new line for every error.
since errors are often repeated for different offsets (e.g. different states of the same block),
we can save a lot of spam by deduplicating them and telling which offsets the errors occurred in.
2025-05-28 22:03:29 +01:00
Dylan K. Taylor
b40b99fe72 Player: fixed crash on action item return
this can happen if the old item had a lower max damage than the new one, and the new
one has a damage higher than the old one's max damage.

it can also happen if the damage was overridden to some illegal value by a custom item
as seen in https://crash.pmmp.io/view/12754811
2025-05-28 21:32:48 +01:00
Dylan K. Taylor
baafaed362 Stem drops seeds according to binomial distribution
fixes #6709

we really need a better way to reverse-engineer the chance parameter for these
as the wiki just gives a probability table, which is quite tiresome to extract
patterns from.
2025-05-28 21:00:40 +01:00
Adam
bf33a625c9 Implemented Respawn Anchor (#6646)
PlayerRespawnAnchorUseEvent is also added with options SET_SPAWN and EXPLODE, which allows plugins to customise the outcome of using the anchor in PM, which currently doesn't support dimensions. The event is also cancellable.
2025-05-27 21:57:28 +01:00
Dylan T.
059f4ee7bf Extract GeneratorExecutor system from World, v2 (#6682)
- `AsyncGeneratorExecutor` class added that encapsulates the logic of generating chunks using async tasks as previously
- `GeneratorExecutor` interface added that can be implemented to provide chunks in other ways
- `SyncGeneratorExecutor` which invokes the generator directly on the main thread, useful for simple generators like `Flat` where async tasks are not needed
- Some redundant APIs were removed from `World` (these will probably come back as deprecated stubs for the remainder of 5.x, but I was having too much fun deleting code)
- Removed internal `World->registerGeneratorToWorker()` (no longer useful)
- `World` now invokes generator executor instead of posting AsyncTasks directly
- Some internal classes moved to `pocketmine\world\generator\executor` (PopulationTask excluded because plugins use it in lieu of being able to regenerate chunks
- Generators can opt into main-thread execution by setting the `$fast` parameter to `true` in `GeneratorManager::register()`
2025-05-27 21:51:10 +01:00
Dylan K. Taylor
dd17adeaaf Reintroduce step height additions for minor-next
Revert "Revert change that can't go on stable"

This reverts commit a554d2acf5.
2025-05-25 11:33:47 +01:00
Dylan K. Taylor
a554d2acf5 Revert change that can't go on stable
API additions need to wait for the next minor release

Revert "Entity: make stepHeight accessable (#6702)"

This reverts commit 5527a0c6bf.
2025-05-25 11:32:40 +01:00
ItzxDwi
5527a0c6bf Entity: make stepHeight accessable (#6702) 2025-05-25 10:07:41 +02:00
zSALLAZAR
eee2e62d81 Add EntityFrostWalkerEvent (#6673) 2025-05-25 10:01:46 +02:00
ipad54
4d5c27a734 Unit test block hardness & blast resistance values (#6629) 2025-05-24 21:01:36 +01:00
Dylan K. Taylor
e1af2a4af1 Update language dependency 2025-05-24 16:19:48 +01:00
pmmp-admin-bot[bot]
55123b36e1 Merge 'stable' into 'minor-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/15090310700
2025-05-18 00:03:33 +00:00
Dylan K. Taylor
94fb5d95b9 CommonThreadPartsTrait: fixed thread crashes sometimes missing cause info
closes #6669

this happens because isTerminated returns true before the thread's shutdown handler runs,
so we join with the thread to make sure that shutdown handlers are done before returning.

... hopefully we don't get servers randomly deadlocking in shutdown handlers ???
2025-05-17 19:09:54 +01:00
pmmp-admin-bot[bot]
7169f8e553 Merge 'stable' into 'minor-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/15087062558
2025-05-17 16:31:32 +00:00
pmmp-admin-bot[bot]
647c2587a8 5.28.3 is next
Commit created by: https://github.com/pmmp/RestrictedActions/actions/runs/15086729525
2025-05-17 15:45:22 +00:00
Dylan T.
81d3017ad5 Murphy's Law (#6698) 2025-05-17 16:44:19 +01:00
pmmp-admin-bot[bot]
280911ec59 5.28.2 is next
Commit created by: https://github.com/pmmp/RestrictedActions/actions/runs/15085916916
2025-05-17 14:01:49 +00:00
Dylan T.
abb004fbc5 Ready 5.28.1 (#6696) 2025-05-17 15:00:53 +01:00
Dylan K. Taylor
67f3bb9c52 Update composer dependencies
and fix an error found by new PHPStan update
2025-05-17 13:46:33 +01:00
Dylan K. Taylor
acf4341d71 always the CS... 2025-05-17 13:35:55 +01:00
Dylan K. Taylor
84bb9d2ab4 Consolidate Bedrock data version info
this ensures we don't have to go into a bunch of randomly scattered files to update version numbers.
2025-05-17 13:33:42 +01:00
pmmp-admin-bot[bot]
e2e16a4ec5 Merge 'stable' into 'minor-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/14931383427
2025-05-09 14:38:28 +00:00
pmmp-admin-bot[bot]
134c7309c5 5.28.1 is next
Commit created by: https://github.com/pmmp/RestrictedActions/actions/runs/14931216524
2025-05-09 14:30:04 +00:00
Dries C
5e830c7320 Protocol changes for 1.21.80 (#6687)
* Bedrock 1.21.80 support

* Update bedrock-data

* Add required tags to models

* Fixed biome data loading

* Support newest world format
apparently I messed up the blockstate data version last time around... it hasn't changed since 1.21.60

* always CS has to complain...

* Sync with release versions

* Ready 5.28.0 release

* this might help...

---------

Co-authored-by: Dylan T. <dktapps@pmmp.io>
2025-05-09 15:29:05 +01:00
Dylan K. Taylor
6196b9c995 Merge branch 'stable' into minor-next 2025-05-04 17:20:27 +01:00
Dylan K. Taylor
f2e7473629 Update PHP-CS-Fixer 2025-05-04 17:19:15 +01:00
Dylan K. Taylor
efaf9311b3 Extract population business logic from PopulationTask 2025-04-30 17:38:16 +01:00
Dylan K. Taylor
fe70b31881 Fix crash when a player is added to the world 2025-04-26 22:11:03 +01:00
pmmp-admin-bot[bot]
cfafb584a8 Merge 'stable' into 'minor-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/14565559872
2025-04-21 01:45:17 +00:00
Dylan K. Taylor
ad6f7dfedb World: verify saveability of blocks, entities and tiles at entry points
I want to do the same for items, but items are going to be a pain in the ass.
For items there are multiple possible entry points and all of them will need to be checked:
- dropped items
- inventory contents
- lecterns
- item frames

I don't see a good way to deal with all these. We can't check for registration in the constructor
because we need to fully construct the item in order to register it.

Blocks are also a potential issue in other areas, but setBlock() is definitely the biggest offender.
2025-04-20 19:48:28 +01:00
Dylan K. Taylor
1ea5c060fd bruh 2025-04-20 18:16:54 +01:00
Dylan K. Taylor
4a5c1e7540 Entity: truncate fire ticks instead of throwing exceptions
as written in the comments, it's not reasonable to propagate this limitation, since it
ultimately comes from a shortfall in the Mojang save format, not a limitation of PM's
capability. It's also not obvious how this would be propagated to the likes of setOnFire(),
as this would translate into a max time of 1638 seconds, a value no one is going to
remember.

There's a case to be made for truncating this on save rather than on initial set, but
this is at least better than having Fire Aspect level 1000 cause crashes and whatever
other gameplay logic that would have to work around this stupid limitation.
2025-04-20 16:57:44 +01:00
Dylan K. Taylor
2548422973 AvailableEnchantmentRegistry: reject non-string tags
fixes https://crash.pmmp.io/view/12627328
2025-04-20 16:44:23 +01:00
zSALLAZAR
028815490e Add EntityExtinguishEvent (#6671) 2025-04-18 11:19:46 +02:00
Dylan K. Taylor
1073f372f8 Merge branch 'stable' into minor-next 2025-04-06 20:00:45 +01:00
pmmp-admin-bot[bot]
d3f6c22996 5.27.2 is next
Commit created by: https://github.com/pmmp/RestrictedActions/actions/runs/14288755593
2025-04-06 03:53:08 +00:00
Dylan T.
6f3851be80 5.27.1 (#6670) 2025-04-06 04:52:15 +01:00
Dylan K. Taylor
071c15d7de NetworkSession: immediate-send now causes a buffer flush when the packet is ready
instead of skipping queues and forcing sync compression as previously seen.

this maintains proper packet order and allows immediate-flush to be used to reduce latency in-game.

Small servers won't notice any difference, but for larger ones it may make a difference, since the buffer time effectively depends on the amount of load RakLib is under.
closes #3325
2025-04-05 17:40:48 +01:00
Muqsit
673b39e2a1 Internet: remove curl_close() call (#6667)
curl_close() has no effect as of php8: https://www.php.net/manual/en/function.curl-close.php
2025-04-02 22:24:50 +01:00
pmmp-admin-bot[bot]
e88b81a4cb 5.27.1 is next
Commit created by: https://github.com/pmmp/RestrictedActions/actions/runs/14110940403
2025-03-27 15:49:33 +00:00
Dries C
687112f4cd 5.27.0, Bedrock 1.21.70 support (#6665)
Co-authored-by: Dylan K. Taylor <dktapps@pmmp.io>
2025-03-27 15:48:19 +00:00
pmmp-admin-bot[bot]
c80a4d5b55 5.26.1 is next
Commit created by: https://github.com/pmmp/RestrictedActions/actions/runs/14011298411
2025-03-22 18:33:19 +00:00
Dylan K. Taylor
de26ebd124 Prepare 5.26.0 release 2025-03-22 17:59:20 +00:00
Dylan K. Taylor
c2f8e9365b BlockStateToObjectDeserializer: check that the returned state is actually registered
if not, this will cause random crashes in core code, which assumes that state IDs found on runtime chunk memory are valid and registered.

this problem exists in other places too, and probably requires a rethink of how we're dealing with this, but for now, this will do as a band-aid.
2025-03-15 20:53:49 +00:00
Dylan K. Taylor
4ef21fabab Merge branch 'stable' into minor-next 2025-03-15 20:37:28 +00:00