this resolves many security issues, as well as removing a ton of boilerplate code.
It may be desirable to react to permission denied; this can be done by overriding Command->testPermission(), or by using setPermissionMessage() to set a custom permission denied message.
this makes translation usage much more statically analysable.
The only places this isn't used are:
- places that prefix translations with colours (those are still a problem)
- places where server/client translations don't match (e.g. gameMode.changed accepts different parameters in vanilla than in PM)