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34ae760def
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New way to spawn entities/tiles using a global register table, allow overriding default entity/tile classes via classes
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2014-10-28 13:09:27 +01:00 |
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8e7077ff4b
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Update FallingBlock to new Anvil formats, possible fix for #2189
I don't have time to test yet, so I am not sure if it does fix it.
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2014-10-25 12:26:57 +08:00 |
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883f93cc8c
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Improved item drop spawning
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2014-10-13 22:45:04 +02:00 |
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62af784d37
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Removed unused imports
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2014-10-08 17:00:23 +02:00 |
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582c165479
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Implemented Explosion and PrimedTNT, closes #2139
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2014-10-07 17:46:01 +02:00 |
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31bb6d1a68
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Changed base block classes to abstract, closes #2159
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2014-10-06 09:27:44 +02:00 |
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5db45222c6
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Deprecated Level->getChunkAt() in favor of Level->getChunk()
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2014-09-26 10:31:32 +02:00 |
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98e0583f34
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Implemented Falling Sand
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2014-09-05 10:50:06 +02:00 |
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049103ab7a
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Improved Block selection and construction performance
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2014-08-25 16:39:47 +02:00 |
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c1546aac9c
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Updated Position to use Weak / strong references for Level objects
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2014-05-22 04:14:06 +02:00 |
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7cd29f0fcf
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Added block updates, correct block placing
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2014-04-02 05:36:45 +02:00 |
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dd17652aca
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Fixed wrong paths
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2014-04-01 05:06:12 +02:00 |
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