Dylan K. Taylor
2a81a421f3
Merge branch 'next-minor' into next-major
2022-12-24 17:23:30 +00:00
Dylan K. Taylor
3d038b28ff
SplashPotion: const-ify missed NBT key
2022-12-24 15:19:56 +00:00
Dylan K. Taylor
16f90f4120
EntityFactory: remove legacy save IDs
...
this can be more cleanly handled using BedrockData.
2022-12-19 16:04:32 +00:00
Dylan K. Taylor
f38b15cf83
Added tag for fire blocks
2022-12-19 15:22:09 +00:00
Dylan K. Taylor
6e2685cbbb
Merge branch 'next-minor' into next-major
2022-12-18 22:25:32 +00:00
Dylan K. Taylor
b2017c8462
and more
2022-12-18 22:14:31 +00:00
Dylan K. Taylor
bf44edd179
Constify a bunch of NBT keys, pass 1
2022-12-18 22:12:15 +00:00
Dylan K. Taylor
ffa88aff67
Merge branch 'next-minor' into next-major
2022-12-18 21:05:26 +00:00
IvanCraft623
1785cbb6b5
Implement FallingBlock missing sounds ( #5348 )
2022-12-18 19:33:50 +00:00
Dylan K. Taylor
3d75094874
Standardize explosion radius terminology
...
closes #5061
2022-12-15 22:43:36 +00:00
Javier León
c5d716dc9d
Added keep on death methods for items ( #5395 )
2022-12-15 20:10:20 +00:00
Dylan K. Taylor
4d79aced07
Merge branch 'next-minor' into next-major
2022-12-15 19:50:27 +00:00
Dylan K. Taylor
95d0a3bf41
Merge branch 'stable' into next-minor
2022-12-15 19:38:22 +00:00
IvanCraft623
84f9136b95
Implement anvil damage on fall ( #5345 )
2022-12-15 19:12:18 +00:00
Dylan K. Taylor
99996b62d6
Align PhpDoc @param tags according to PHP-CS-Fixer
2022-12-06 13:21:20 +00:00
Rush2929
1d4b6dc66e
Only reduce durability when armor reduced damage. ( #5444 )
...
https://minecraft.fandom.com/wiki/Durability#Armor_durability
2022-12-05 21:10:36 +00:00
Dylan K. Taylor
28d8526d8d
Merge branch 'next-minor' into next-major
2022-11-30 20:05:30 +00:00
IvanCraft623
d476a4c1aa
Implement a Living::getDisplayName()
( #5384 )
2022-11-27 19:48:55 +00:00
zSALLAZAR
8f20b9da91
Rename ExplosionPrimeEvent to EntityPreExplodeEvent ( #5434 )
2022-11-26 19:55:16 +00:00
Dylan K. Taylor
a205d64732
Merge branch 'next-minor' into next-major
2022-11-12 17:02:56 +00:00
Dylan K. Taylor
a3502a711d
Merge branch 'stable' into next-minor
2022-11-12 17:01:58 +00:00
Javier León
d03bbb0426
Implemented darkness effect ( #5402 )
2022-11-10 12:57:14 +00:00
IvanCraft623
a7ac6070dc
Correct damage calculation for non-arrow projectiles ( #5394 )
2022-11-07 20:05:53 +00:00
Dylan K. Taylor
824ed0a56a
Merge branch 'stable' into next-minor
2022-11-07 15:04:48 +00:00
Javier León
3a2a23b236
Fixed totem activating when having 1HP instead of 0HP ( #5380 )
2022-11-07 13:54:14 +00:00
Dylan K. Taylor
6153a2ac70
Merge remote-tracking branch 'origin/stable' into next-minor
2022-11-04 20:51:40 +00:00
ipad54
29301614e8
Remove dead comments ( #5389 )
2022-11-04 20:23:56 +00:00
Dylan K. Taylor
fba4895a17
Merge branch 'next-minor' into next-major
2022-10-31 19:11:39 +00:00
Dylan K. Taylor
b6f6671a81
Merge branch 'stable' into next-minor
2022-10-31 15:34:24 +00:00
Dylan K. Taylor
a9361b3f8b
Changes for 1.19.40
2022-10-25 23:11:41 +01:00
Dylan K. Taylor
9f6c6b2b71
Merge branch 'next-minor' into next-major
2022-10-16 16:58:50 +01:00
Dylan K. Taylor
7864294336
Merge branch 'stable' into next-minor
2022-10-16 16:53:14 +01:00
IvanCraft623
14d17a9546
Remove Erroneous documentation ( #5346 )
2022-10-16 15:21:35 +01:00
Dylan K. Taylor
92783a6db9
Merge branch 'next-minor' into next-major
2022-10-13 21:06:39 +01:00
Dylan K. Taylor
57deb60355
Merge branch 'stable' into next-minor
2022-10-13 21:03:50 +01:00
IvanCraft623
421379fc77
SplashPotion: Use World::getCollidingEntities()
instead of World::getNearbyEntities()
( #5326 )
...
fixes spectator players receiving effects from splash potions
2022-10-11 22:57:35 +01:00
Dylan K. Taylor
8dc0d506f4
Merge branch 'next-minor' into next-major
2022-10-11 22:29:21 +01:00
Dylan K. Taylor
6ae7cb288e
Merge remote-tracking branch 'origin/stable' into next-minor
2022-10-11 21:59:40 +01:00
Dylan K. Taylor
1c6a2b66f7
Merge remote-tracking branch 'origin/next-minor' into next-major
2022-09-29 22:38:26 +01:00
Dylan T
41970feb57
Entity: Fire EntitySpawnEvent/ItemSpawnEvent on the first entity tick, instead of in the constructor ( #5314 )
...
This allows plugins to modify the entity via setters in EntitySpawnEvent without their changes getting overwritten by setter calls directly after the 'new YourEntity' statement.
As well as benefiting plugins, this also clears a path for a BC-breaking change in PM5 (to have the programmer use addEntity() to spawn entities, instead of the constructor doing it, which will improve on a number of data handling aspects).
fixes #4973
This targets next-minor because it has some side effects on plugins that depended on the old behaviour, such as VanillaHopper, so it's not suitable for a patch release.
2022-09-29 22:30:12 +01:00
Dylan K. Taylor
cd4bb91676
Living: alter eye height so the player doesn't drown on the surface of water when swimming
...
fixes #4989
2022-09-29 00:15:07 +01:00
IvanCraft623
1366a43c22
Implement Turtle Shell ( #5235 )
2022-09-28 18:19:15 +01:00
Dylan K. Taylor
bda0ca23b4
Living: deprecated hasLineOfSight()
2022-09-28 17:34:51 +01:00
Dylan K. Taylor
a6cc611e9f
Merge branch 'next-minor' into next-major
2022-09-28 01:06:11 +01:00
Dylan K. Taylor
86a2f8e360
Merge branch 'stable' into next-minor
2022-09-28 01:01:51 +01:00
IvanCraft623
5e5661de75
Play burp sound when consuming a FoodSource ( #5158 )
2022-09-27 17:21:55 +01:00
Dylan K. Taylor
9295afe8b9
Merge branch 'next-minor' into next-major
2022-09-24 18:12:38 +01:00
Dylan K. Taylor
a7dfa0907c
Merge branch 'stable' into next-minor
2022-09-24 18:07:56 +01:00
IvanCraft623
83a136a176
EntityFactory: Avoid code duplication on validation of creation functions ( #5294 )
2022-09-24 13:55:24 +01:00
Ali
3c55db531d
HealthBoostEffect: Ensure that current health is within limits after reducing max health on removal( #5303 )
2022-09-24 13:45:12 +01:00