Commit Graph

331 Commits

Author SHA1 Message Date
2bdbb9794c New, more efficient blockstate table format
this reduces the file size by ~90%.
2019-04-25 17:28:22 +01:00
898009a91b Sync crafting data changes
this seems to fix #2881, at least the reproducing case that was given.
2019-04-25 16:22:12 +01:00
64506ea3ae PacketPool: add @throws 2019-04-25 14:48:55 +01:00
4a35516441 Reduce BatchPacket hacks
we can't get rid of these hacks entirely because BAcKWARdS ComPaTIbilitY, but this at least ensures that things over PID 127 won't burn the house down when 1.12 gets here. This also reduces conflicts with 4.0 line.
2019-04-25 14:48:36 +01:00
fa70127241 1.11.0 protocol changes 2019-04-24 19:54:16 +01:00
fc76d04dcb StartGamePacket: allow specifying a custom runtimeID table
this is not the intended goal, but it's a happy side effect of making it easier to extract structured information from the client.
2019-04-24 18:40:29 +01:00
db896b9faf ok i'm done
i am obviously not in any fit state to be doing this today...
2019-04-21 14:22:54 +01:00
76c234e4e6 add some limits on batches 2019-04-21 14:16:38 +01:00
c09e2301c8 Merge branch '3.6' into 3.7 2019-03-29 14:35:35 +00:00
8e9f787d33 Implement runtimeID table randomization, closes #2841 2019-03-29 14:35:06 +00:00
2659ed8d91 AvailableCommandsPacket: Updated the argument type constants for 1.10. (#2824) 2019-03-22 15:07:15 +00:00
9c01ecbe7e Merge branch '3.6' into 3.7 2019-03-21 19:02:20 +00:00
cce99b07af 1.10.0 updates 2019-03-20 19:17:41 +00:00
1a8b33dafe AvailableCommandsPacket: Updated the ARG_TYPE constants
closes #2817
2019-03-18 08:58:07 +00:00
b8703d5dff Protocol changes for 1.9.0 2019-02-07 21:56:42 +00:00
d7f86f0240 Hack for client side regeneration (disable natural regeneration gamerule) (#2722) 2019-01-31 18:45:25 +00:00
4b9a142a5d Import global functions and constants for enhanced performance
This is better for performance because these then don't need to be reevaluated every time they are called.

When encountering an unqualified function or constant reference, PHP will first try to locate a symbol in the current namespace by that name, and then fall back to the global namespace.
This short-circuits the check, which has substantial performance effects in some cases - in particular, ord(), chr() and strlen() show ~1500x faster calls when they are fully qualified.

However, this doesn't mean that PM is getting a massive amount faster. In real world terms, this translates to about 10-15% performance improvement.
But before anyone gets excited, you should know that the CodeOptimizer in the PreProcessor repo has been applying fully-qualified symbol optimizations to Jenkins builds for years, which is one of the reasons why Jenkins builds have better performance than home-built or source installations.
We're choosing to do this for the sake of future SafePHP integration and also to be able to get rid of the buggy CodeOptimizer, so that phar and source are more consistent.
2019-01-04 20:43:15 +00:00
11b59498d9 TakeItemEntityPacket: add missing decode, close #2633 2019-01-04 11:45:37 +00:00
0f941410f6 Use more appropriate exceptions in the protocol layer 2019-01-03 17:57:06 +00:00
504cc3bf8b AddEntityPacket: fix some bugs in legacy ID conversion handling 2019-01-03 17:00:16 +00:00
daf56e990b Get rid of some network-layer asserts
NEVER assert on user data. 🤦
2018-12-30 12:42:52 +00:00
70df1579a8 Merge branch 'release/3.4' into release/3.5 2018-12-20 20:02:00 +00:00
ea9f9aa250 Update some non-critical protocol magic numbers 2018-12-20 19:59:42 +00:00
34a899e28b Clean up Utils error handling functions (internal) 2018-12-16 17:50:00 +00:00
dbeceb02f9 fixup 1.8 crafting, take 2 2018-12-13 10:54:15 +00:00
fd77dd0066 Revert "Fixed crafting grid transaction handling, close #2559"
This reverts commit dfeb62491a.
2018-12-13 10:38:04 +00:00
87ce87112b Merge branch 'release/3.4' into release/3.5 2018-12-13 09:56:21 +00:00
1d71f5edb3 DataPacket: more detail in error messages for undefined fields 2018-12-13 09:55:50 +00:00
ec4c61e113 fix extradata defaults for broadcastLevelSoundEvent
fixes TNT sounds not working, amongst other things
2018-12-12 17:42:52 +00:00
231e491bb9 Fixed black spawn eggs 2018-12-12 17:14:13 +00:00
69cdc6f13a Remove misleading default value for NetworkInventoryAction windowId 2018-12-12 16:08:47 +00:00
dfeb62491a Fixed crafting grid transaction handling, close #2559 2018-12-12 15:41:54 +00:00
178eedb536 Merge branch 'release/3.4' into release/3.5 2018-12-12 10:12:12 +00:00
4975da2aae NetworkInventoryAction: additional validity checks 2018-12-12 10:11:44 +00:00
30f5a8fac6 Protocol changes for 1.8.0 release 2018-12-11 21:05:03 +00:00
1a6db1c7ce DataPacket: add missing field
this must have been missing for how many years now? thanks @shoghicp

this is why we don't do releases on friday night... in my defence my device had the beta installed...
2018-12-01 09:29:53 +00:00
4c08a05fae Barf on trying to read/write nonexisting fields of packets
this should make it easier to debug problems when content of packets changes during protocol updates.
2018-11-30 18:36:28 +00:00
d1ee9eb960 Merge branch 'release/3.2' into release/3.3 2018-10-24 12:00:55 +01:00
196cf8a68d Fixed missing MoveEntityDeltaPacket field 2018-10-24 12:00:25 +01:00
5e68858ebf Merge branch 'release/3.2' into release/3.3 2018-10-21 18:16:59 +01:00
45c9caa38c Fixup some formatting issues 2018-10-21 18:15:25 +01:00
af5637e050 PlayerListEntry: remove dead fields 2018-10-16 22:56:21 +01:00
bc2dff3f51 version numbers 2018-10-16 17:15:26 +01:00
839d5eab7b Protocol changes for 1.7
there's also some new cases in stats, but we don't care about those anyway.
2018-10-16 17:13:52 +01:00
d9220395d1 Dummy decode for ResourcePacksInfoPacket and ResourcePackStackPacket
while we can't deal with this information, it's needed for the sake of unit testing so we don't shit on every bit of incoming data of these packet types.
2018-10-11 19:42:00 +01:00
e09087de26 Fix version numbers 2018-08-29 16:27:01 +01:00
9ca38ba868 Protocol changes for 1.6.0.8 + resource packs "fix" 2018-08-21 17:36:55 +01:00
424c50e1e9 Protocol changes for 1.6.0.5, minus Entity->Actor rename 2018-08-21 17:36:29 +01:00
566f3c6262 AvailableCommandsPacket: stricter decode and handling 2018-08-21 17:14:54 +01:00
0d05dcec08 AvailableCommandsPacket: deal with dynamic enums
somehow I missed this, thanks @NiclasOlofsson for pointing it out
2018-08-21 17:14:53 +01:00