Commit Graph

914 Commits

Author SHA1 Message Date
42d07c74d7 added missing redstone power flag logic 2022-01-15 22:19:47 +00:00
1366c49f1f Implemented Lectern (#4708)
Co-authored-by: Covered123 <58715544+JavierLeon9966@users.noreply.github.com>
Co-authored-by: Dylan K. Taylor <dktapps@pmmp.io>
2022-01-15 21:21:29 +00:00
6679c53e56 BrewingStand: fixed collision box 2022-01-15 16:41:27 +00:00
5128bc02bb Reduce code duplication between BaseCoral and CoralBlock 2022-01-07 21:32:44 +00:00
4f4aa62479 ConcretePowder: call BlockFormEvent when coming in contact with water 2022-01-07 21:19:08 +00:00
c267e7b3c2 Call BlockMeltEvent when frosted ice melts 2022-01-07 21:15:05 +00:00
0bc578b8fc Block: added getTypeId() 2022-01-07 21:03:19 +00:00
75fc7a2d1f Merge branch 'stable' into next-minor 2022-01-07 20:16:35 +00:00
6d249026cc Merge branch 'legacy/pm3' into stable 2022-01-07 20:15:15 +00:00
8532e9c8e0 Merge remote-tracking branch 'origin/stable' into next-minor 2022-01-04 14:38:15 +00:00
decd1da2d0 BaseSign: remove dead TODO comment 2022-01-03 19:33:03 +00:00
e04dfe96af Merge branch 'stable' into next-minor 2022-01-01 17:55:17 +00:00
3c6146b5e0 ContainerTrait: avoid absurdly inefficient use of setItem()
this substantially improves the performance of loading containers such as chests.
2022-01-01 15:05:32 +00:00
e0a6bc1d4a Lava: remove useless code, closes #4678 2021-12-29 20:13:07 +00:00
95b6cb21f2 Implement BlockMeltEvent (#4666) 2021-12-27 16:36:59 +00:00
c858c0dc79 Merge remote-tracking branch 'origin/stable' into next-minor 2021-12-27 16:09:20 +00:00
091673d8f1 Fixed "You can only sleep at night" message (#4671) 2021-12-23 23:52:07 +00:00
fc3a6c6984 Implemented fire spread (#4617) 2021-12-16 23:36:34 +00:00
4b06fe73f2 Merge branch 'stable' into next-minor 2021-12-14 22:54:39 +00:00
4ad8cb02a5 BlockIdentifier: ensure that the tile class given is valid 2021-12-14 17:36:25 +00:00
9e75c1463a Implement carving pumpkin (#4637) 2021-12-10 19:45:15 +00:00
ed4978c31b Added VanillaItems::AIR()
we don't usually add VanillaItems entries for blocks since they already exist in VanillaBlocks, but air has a special use case specifically as an itemstack, so we make an exception for this case.
2021-12-07 00:41:07 +00:00
2486dabd8a Fire: extract more unrelated changes from #4617 2021-12-06 01:04:59 +00:00
9256afd439 Call BlockSpreadEvent when spreading fire to incinerated blocks 2021-12-05 16:06:29 +00:00
e2815eed60 BlockFactory: remap a bunch more invalid states 2021-11-27 20:07:58 +00:00
1f9400f901 World: automatically remap invalid blockstates on chunk load
this fixes a wide range of blocks with invalid blockstates becoming update! blocks on the client.

The most common occurrence of this was air with nonzero metadata left behind by world editors which set blockIDs but not block metadata. This caused large ghost structures of update! blocks to appear from nowhere.

The performance impact of this is very minimal (20 microseconds per chunk load in timings, compared to average 660 microseconds to load tiles).
2021-11-27 01:12:30 +00:00
1bc7869f6e Added remapping for almost 4000 invalid blockstates
when a block has sole ownership of an ID, the state bitmask can be ignored and we can just claim the whole metadata range for that single block.
This fixes a large number of issues with unknown blocks on older worlds where world editors did not remove the metadata, although update blocks will currently still appear on initial chunk send due to lack of AOT conversion (TODO).
2021-11-26 01:58:52 +00:00
ad56392d95 Skull: fixed calculation of collision boxes (#4591) 2021-11-24 21:42:51 +00:00
5c7125f190 Improved error handling for loading broken entity / tile data 2021-11-23 17:41:26 +00:00
399824c31c Add correct drop for Podzol (#4573) 2021-11-14 14:15:36 +00:00
09a2e006a8 CS AGAIN 2021-11-09 00:20:06 +00:00
ab002ca06d Improved handling of temporary inventory windows
evacuation behaviour is now consistent regardless of who is doing it
2021-11-08 23:36:58 +00:00
19a3efe893 ....... 2021-11-08 18:57:14 +00:00
a1ecdc27e5 Removed Vanilla*::fromString()
these were misbegotten and should never have existed.
If someone really needs these for some reason, they can use getAll()[name].
2021-11-08 18:52:14 +00:00
45edb94607 Crafting tables now work the same way as anvils and enchanting tables
Removing almost all special-case logic for crafting tables.
2021-11-07 16:20:07 +00:00
07b1cff306 Bonemeal is no longer consumed when cancelling plant growth events (#4551) 2021-11-05 16:15:55 +00:00
ead8ccf08d CocoaBlock: call BlockGrowEvent when growing for any reason (#4536) 2021-11-02 17:05:07 +00:00
e34364412b Replace InvalidStateException usages with InvalidArgument or LogicException 2021-11-02 16:05:54 +00:00
5b8ce7e3e2 Cake: fixed desync on cancellation of eating
closes #3591
we don't support eating in creative right now, but the cake shouldn't appear to be eaten when it's not.
2021-10-30 21:02:24 +01:00
42ede30e77 ... 2021-10-23 23:57:28 +01:00
04aedc6494 Updated BedrockProtocol 2021-10-23 23:54:49 +01:00
c773e43eda Updated BedrockProtocol to pmmp/BedrockProtocol@97fa88e9ef 2021-10-23 01:16:45 +01:00
321345fcc8 Sapling: simplify condition 2021-10-13 23:00:38 +01:00
0ac9f4fe61 BlockFactory: move SweetBerryBush to its proper place 2021-10-13 22:26:51 +01:00
49c1e4c06e Implement fletching table (#4501) 2021-10-12 21:21:05 +01:00
fd2df637b6 Block: rename getPositionOffset() -> getModelPositionOffset()
this gives a better idea of what the function does, and is also much less annoying for auto complete.
2021-10-10 22:35:38 +01:00
09715906c8 StructureGrowEvent: added API to get the player who caused the growth (#4445) 2021-10-09 22:51:46 +01:00
8e3772ceef Block: fixed incorrect behaviour of isSameState() for multi-ID blocks
fixes #4492
2021-10-06 23:16:03 +01:00
42bf9578ce Remove unused constants 2021-10-01 22:05:03 +01:00
6a8280b1ba Lever: add block property APIs 2021-09-29 00:20:57 +01:00