Dylan K. Taylor
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23269da1a6
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Fixed the disaster of packet receive error handling
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2019-01-16 19:53:48 +00:00 |
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Dylan K. Taylor
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60687d8d6c
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Merge branch '3.5'
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2019-01-03 18:02:33 +00:00 |
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Dylan K. Taylor
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0f941410f6
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Use more appropriate exceptions in the protocol layer
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2019-01-03 17:57:06 +00:00 |
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Dylan K. Taylor
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64ecc373be
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Split up session base logic and packet handling
this will allow for mutable packet handlers which can be used to cleanly implement multi-stage game sessions.
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2018-07-20 12:36:44 +01:00 |
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Dylan K. Taylor
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2bba3a0805
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Apply typehints to pocketmine\network\mcpe\protocol namespace
this is pulled from network-nuke in order to reduce the size of the diff.
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2018-07-05 13:19:15 +01:00 |
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Dylan K. Taylor
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fc795b80ae
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Protocol changes for 1.2.10
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2018-04-04 10:58:49 +01:00 |
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Dylan K. Taylor
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4f8e4f0522
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Add EOF newlines where missing (bulk) (#1836)
This should solve issues with people making GitHub PRs and having the web editor messing things up. GitHub Web Editor sucks :(
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2017-12-20 11:56:36 +00:00 |
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Dylan K. Taylor
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74b074753f
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Bulk addition of constant visibilities
thanks PhpStorm inspections plugin for annoying the shit out of me until
I did this.
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2017-11-21 14:44:10 +00:00 |
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Sandertv
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81dee2f9fc
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Adding writable and written books. (#1397)
* Adding writable and written books.
* Added a PlayerEditBookEvent.
* Changed BookEditPacket field names.
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2017-10-08 11:49:57 +01:00 |
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Dylan K. Taylor
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7886918140
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Cleaned up some bad code in DataPacket, added encode/decodeHeader and made encode/decodePayload protected
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2017-08-06 17:21:51 +01:00 |
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Dylan K. Taylor
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77cd8e7799
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More broken mess to spawn 1.2
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2017-08-06 17:21:51 +01:00 |
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