191f0038b8
LightUpdate: Allow a single position to be set more than once before executing
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This is needed for batched lighting updates to work. It also reduces the overhead involved with simply preparing a lighting update and moves the pain to the execute() instead.
2018-09-11 11:33:57 +01:00
99d6aa92cb
Implemented rail connectivity ( #2414 )
2018-09-10 19:32:11 +01:00
f03ab76c83
Remove imports left over from 5ce2d5e072
2018-09-10 17:51:13 +01:00
37190c9a65
Apply typehints to all AsyncTask methods
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Since we're breaking API here anyway, no point in holding back on this.
2018-09-10 15:54:01 +01:00
d62e00cc74
AsyncPool: Remove Server dependency (API breaks included)
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This brings two plugin-breaking changes: AsyncTask->onCompletion() and AsyncTask->onProgressUpdate() no longer accept Server parameters.
This now allows for the functionality of AsyncPool and AsyncTask to be tested outside of a Server.
2018-09-10 15:48:59 +01:00
5ce2d5e072
Clean up to Generator creation, remove getSeed() from ChunkManager interface
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it's the generator's responsibility to know about the seed, not the chunkmanager's. This now reduces the complexity of implementing and using a chunkmanager.
2018-09-10 13:28:15 +01:00
0d152a2139
Merge branch 'release/3.3'
2018-09-08 14:30:16 +01:00
90d01f5ed2
Merge branch 'release/3.2' into release/3.3
2018-09-08 14:25:20 +01:00
5af4dd20df
Merge branch 'release/3.1' into release/3.2
2018-09-08 14:25:11 +01:00
c7d58db7eb
Cleanup Entity age handling, fixed arrows despawning too quickly after long flight
2018-09-08 14:23:06 +01:00
a3b78236eb
Server: don't catch Throwable for level ticking
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this usually causes the console to get spammed with errors. Additionally, in the case where doTick() throws any exception, it's usually because we're in a state we didn't want to be in, so we really should not carry on trying to keep ticking when something breaks here. Instead, this should generate a crashdump.
2018-09-08 14:13:28 +01:00
3bd224ae1a
Merge branch 'release/3.3'
2018-09-06 19:31:11 +01:00
b70905b287
Merge branch 'release/3.2' into release/3.3
2018-09-06 19:31:05 +01:00
d8e27e6081
Bow: fix wrong arithmetic for Flame fire ticks, closes #2420
2018-09-06 19:30:55 +01:00
bd091eb744
Merge branch 'release/3.3'
2018-09-06 19:15:53 +01:00
7a48c0b23d
Merge branch 'release/3.2' into release/3.3
2018-09-06 19:15:41 +01:00
14a2ffa51b
Merge branch 'release/3.1' into release/3.2
2018-09-06 18:43:28 +01:00
c447d51e3f
Bucket: use ItemFactory instead of self-clone
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in the future Item->setDamage() will be removed.
2018-09-06 18:42:09 +01:00
f218868338
Separate facing/bearing handling from Vector3, deobfusticate a ton of @shoghicp old code
2018-09-05 19:56:14 +01:00
99fb267333
Merge branch 'release/3.3'
2018-09-04 15:58:24 +01:00
557fd34754
Make MainLogger independent of runtime-defined INI entries
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Previously every thread using the logger had to inherit runtime-defined INI entries in order for the timezone to be set correctly. This removes that requirement.
2018-09-04 15:57:45 +01:00
034472bfe7
Merge branch 'release/3.3'
2018-09-04 11:58:19 +01:00
9f4722f537
3.2.3 is next
2018-09-04 11:56:27 +01:00
cb04f287eb
Release 3.2.2
2018-09-04 11:51:28 +01:00
b615cad22d
3.1.7 is next
2018-09-04 11:50:05 +01:00
b93e219231
Release 3.1.6
2018-09-04 11:44:05 +01:00
e621cde8f1
Player: Tighten validity checks for addWindow() ( #2419 )
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- Don't allow the same window ID to be used when another window is already using it
- Detect window ID collisions when selecting IDs for regular containers (should never happen, but anything is possible)
2018-09-01 15:25:46 +01:00
56ee957fda
3.2.2 is next
2018-08-31 19:03:58 +01:00
1193efd69e
Release 3.2.1
2018-08-31 18:58:53 +01:00
bc7cefff77
Merge branch 'release/3.3'
2018-08-31 16:20:06 +01:00
2738e38aee
Merge branch 'release/3.2' into release/3.3
2018-08-31 16:19:52 +01:00
f466fd5568
Updated runtime IDs table
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apparently 1 (!) missing entry (for barrier) was causing client sided crashes unexplained. This is infuriating.
2018-08-31 16:19:42 +01:00
72d447276b
Merge branch 'release/3.2' into release/3.3
2018-08-30 15:46:54 +01:00
d5a5209334
Merge branch 'release/3.1' into release/3.2
2018-08-30 15:46:46 +01:00
3a85e6cab9
Backport ce58294305
for 3.x line
2018-08-30 15:46:26 +01:00
d0aff2ecbd
Bump version for 3.3 dev branch
2018-08-30 11:05:58 +01:00
bca493a682
3.2.1 is next
2018-08-30 11:04:47 +01:00
5b75c5953f
Merge branch 'mcpe-1.6-master'
2018-08-29 17:27:59 +01:00
b2c0bba86e
Merge branch 'release/3.2' into mcpe-1.6-master
2018-08-29 17:27:48 +01:00
cf7071de3d
3.2.1 is next
2018-08-29 17:25:31 +01:00
ba12dfafd6
Release 3.2.0
2018-08-29 16:28:35 +01:00
e09087de26
Fix version numbers
2018-08-29 16:27:01 +01:00
888dba704b
Merge branch 'mcpe-1.6' into release/3.2
2018-08-29 16:23:53 +01:00
17f1bf5512
3.1.6 is next
2018-08-29 16:08:45 +01:00
5179bb1d30
Release 3.1.5
2018-08-29 15:57:58 +01:00
9b49d09714
LevelProvider: Added methods to get and set rain/lightning level and times
2018-08-28 15:02:45 +01:00
66e46e1c07
Level: use chunk records for tile reading in getTileAt()
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the previous revision caused a crash when clicking on the bottom of the world due to a block hash being out of bounds.
2018-08-26 18:57:08 +01:00
fa77a4fa58
Merge branch 'master' into mcpe-1.6-master
2018-08-26 18:06:18 +01:00
e5cda34548
Merge branch 'release/3.1' into mcpe-1.6
2018-08-26 18:05:14 +01:00
5d1ec1ad49
Server: remove deprecated parameter from findEntity()
2018-08-25 18:38:10 +01:00