2064b411f2
fix build
2021-01-20 22:53:51 +00:00
69a829db91
Merge remote-tracking branch 'origin/stable'
2021-01-20 22:16:44 +00:00
3fb4b30742
InventoryPickupItemEvent: rename item to itemEntity ( #4007 )
2021-01-20 21:09:59 +00:00
e8ffab1787
RegionLoader: avoid hitting the disk twice during chunk reads
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this provides some performance improvement (although it's difficult to measure because of cache).
this does mean that we read some garbage data during chunk reads, but it's less costly than hitting the disk twice.
2021-01-20 21:05:44 +00:00
ecc1e1f698
RegionLoader: improve performance of region header validation
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I was unaware that fseek actually makes a syscall which is rather costly, which became painfully obvious during large world conversions on PM4.
On average this problem appeared to be adding about 5ms to the load time for a newly loaded region, which is insanely expensive.
2021-01-20 20:04:21 +00:00
487b5dd11d
Merge branch 'stable'
2021-01-16 19:44:15 +00:00
ea5931e274
Updated build/php submodule to pmmp/php-build-scripts@60194e8b14
2021-01-16 19:34:06 +00:00
988cf7f535
Fixed PHP 8.0 deprecation error
2021-01-16 19:31:07 +00:00
e156fb47e8
Disable xdebug on Actions
2021-01-15 21:09:45 +00:00
efc5f34877
wrong place ... when shared defaults :(
2021-01-15 17:53:39 +00:00
dd0d8842d5
actions: disable fail-fast
2021-01-15 17:35:27 +00:00
7bdc564ccc
Update first-party dependencies to PHP 8.0 compatible versions
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all deps of PM3 are ready (at least as far as PHPStan can show).
2021-01-15 16:59:51 +00:00
69fff23f1a
LevelProviderManager: removed bogus @var
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I'm not sure why this wasn't detected until 0.12.67...
2021-01-15 16:53:49 +00:00
ae43698e88
phpstan 0.12.67
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for some reason dependabot shit itself while trying to scan for updates and thought this wasn't updatable ...
2021-01-15 16:53:49 +00:00
a9f8afa077
Banner: remove Deque usages
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originally I introduced this to make it easier to implement the various APIs addPattern removePattern etc, but those were later removed in favour of simple getPatterns() and setPatterns(), allowing plugin developers to use ext-ds APIs to manipulate patterns.
However, ds poses a number of headaches because of mutability combined with by-ref semantics, which make it a pain to use these on the APIs because we can't guarantee that they won't be modified.
As much as arrays suck, they have two significant advantages over ext-ds: 1) they have copy-on-write semantics, and 2) they support PHP 8.0 without any extra work from me.
2021-01-15 00:17:56 +00:00
0987e03c03
Bump phpstan/phpstan-strict-rules from 0.12.8 to 0.12.9 ( #4003 )
2021-01-13 10:55:54 +00:00
4c0d3d68af
Bump PHP requirement to 7.4.0
2021-01-12 21:53:41 +00:00
bbe9c01b46
Merge branch 'stable'
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# Conflicts:
# composer.lock
# resources/vanilla
# src/pocketmine/metadata/MetadataStore.php
# src/pocketmine/scheduler/AsyncTask.php
# tests/phpstan/configs/actual-problems.neon
2021-01-12 21:48:24 +00:00
97c124edf9
thanks git, this just sneaked in without any questions ................
2021-01-12 21:43:34 +00:00
56501178b7
Updated composer dependencies
2021-01-12 21:41:25 +00:00
120b224e41
Updated composer dependencies
2021-01-12 21:34:04 +00:00
a90f8601d4
[ci skip] changelog: fixed typo
2021-01-12 21:29:23 +00:00
c70c0b55df
Separate held item index change listener logic from PlayerInventory
2021-01-12 16:44:25 +00:00
da663deea1
Bump phpstan/phpstan from 0.12.65 to 0.12.66 ( #4001 )
2021-01-12 10:41:59 +00:00
01c867b608
Human: make held item sync on inventory content change more consistent
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before this change, setContents() wouldn't trigger a held item sync, nor would setItem(heldItemIndex, someItem).
2021-01-10 20:30:39 +00:00
c4845ab6b1
Use Player->getNetworkSession() in places where it's assumed the player will be connected
2021-01-10 19:51:41 +00:00
5e73417fa9
Player::getNetworkSession() now explicitly handles disconnected state by throwing an exception
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instead of just allowing return of possibly-null networkSession
2021-01-10 19:50:13 +00:00
972c911485
phpstan 0.12.65
2021-01-09 18:04:42 +00:00
0d8858f948
composer.json: sort packages automatically
2021-01-09 17:38:22 +00:00
3ef2a19527
Player: don't kick for attacking non-attackable entities
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this is quite out-of-character for PM - it usually handles bad network requests by ignoring them, not by kicking the player off the server.
2021-01-08 20:58:15 +00:00
3dd01781d5
[ci skip] changelog: PlayerDisplayNameChangeEvent is new in this version
2021-01-08 20:52:21 +00:00
f4d81c0997
[ci skip] changelog: mention DedicatedQueryNetworkInterface
2021-01-08 20:51:56 +00:00
eb1c59597d
[ci skip] changelog: mention newly added blocks and items
2021-01-08 20:51:23 +00:00
80198daba0
[ci skip] changelog: mention changes to Cancellable
2021-01-08 19:53:15 +00:00
f383685c9b
[ci skip] update changelog
2021-01-08 19:44:28 +00:00
053a7a1a61
Entity: split getSyncedNetworkData() into two functions
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to avoid opaque boolean parameters
2021-01-08 13:59:52 +00:00
e53b57732b
Entity: replace separate height/width/eyeHeight fields with an EntitySizeInfo structure
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this will make it easier to implement stuff like sleeping (properly), swimming and gliding without needing to duplicate all the fields.
2021-01-08 00:11:01 +00:00
574b615b4c
Player: fixed attack sounds being added at the wrong position
2021-01-08 00:04:05 +00:00
a3597e195a
Player: extract getSaveData() from save()
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this allows plugins to request this data whenever they want it (e.g. to save offline any time they want, instead of being confined to the server autosave interval).
2021-01-07 23:37:47 +00:00
eaaed79b93
Player: remove useless check from save()
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this exception is only thrown if the player is closed, which is already unexpected in the first place and will actually crash if it's not kosher. This prevents doing stuff like saving players during onDispose(), which crashes the server if a player is disconnected due to flagForDespawn().
2021-01-07 23:33:10 +00:00
7b806e74b8
Player: use own logger for movement debug
2021-01-07 22:06:55 +00:00
5392ddf0b9
Fixed TNT broadcasting ignition sound ( #3996 )
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closes #3952
2021-01-07 21:18:18 +00:00
82c8fa696a
Relocate teleport ACK checks to InGamePacketHandler
2021-01-07 20:43:31 +00:00
555eb464b6
build.sh: fix formatting
2021-01-06 20:10:14 +00:00
abd9e2dd4c
...
2021-01-06 19:41:08 +00:00
e8d319d87d
attempt #2
2021-01-06 18:48:14 +00:00
aadbdb375b
Merge remote-tracking branch 'origin/stable' into gh-actions-multi-php-master
2021-01-06 18:32:34 +00:00
da71540fce
first shot building multi PHP versions on actions
2021-01-05 22:03:51 +00:00
d76883a5f8
Merge branch 'stable'
2020-12-29 18:00:09 +00:00
ec9b39862b
bootstrap: commit suicide if composer dependencies are not in sync
2020-12-29 17:47:32 +00:00