9208 Commits

Author SHA1 Message Date
Dylan K. Taylor
537afbc23b EffectInstance: Require positive amplifiers, closes #2723 2019-02-04 19:53:28 +00:00
Dylan K. Taylor
55cd1f263d SnowLayer: implement layers, closes #2657 2019-02-04 19:53:17 +00:00
Dylan K. Taylor
923b1ad9a6 Split up ChunkLoader and ChunkListener 2019-02-04 19:53:03 +00:00
Dylan K. Taylor
2c0f91ce50 Player: clean up chunk selection code 2019-02-04 19:52:36 +00:00
Dylan K. Taylor
ce8d9fa9f4 Player: load chunks when registering as a loader, closes #2726
populateChunk() _sometimes_ does this, but not if the chunk is locked. This means that the empty chunk needed to prevent the shit hitting the fan isn't created when chunks are locked. This change resolves the problem because registerChunkLoader() calls loadChunk() with the create parameter as true when autoload is used. This is a shitty fix but it's the simplest one we have right now, and it works well.
2019-02-04 19:52:03 +00:00
Dylan K. Taylor
002f030970 EnderPearl: make a hack less messy 2019-02-04 19:51:49 +00:00
Dylan K. Taylor
dbae667dec Silence more InteractPacket noise 2019-02-04 19:51:38 +00:00
Dylan K. Taylor
ad6ae20d6b Server: fixed getOfflinePlayerData() trying to load terrain (?!?!?!?), closes #2725
getOfflinePlayerData() will now return NULL if there is no stored data for a given player. The responsibility of checking the spawn point is now delegated to the Player, after it registers a chunk loader on its spawn chunk.
2019-02-04 19:51:11 +00:00
Dylan K. Taylor
3e58708130 Add some missing @throws annotations 2019-02-04 19:50:43 +00:00
Dylan K. Taylor
8387c08db2 Level: remove unused variable 2019-02-04 19:50:24 +00:00
Dylan K. Taylor
c9f9f551f4 Merge branch '3.5' into master-rollback 2019-02-04 19:47:21 +00:00
Dylan K. Taylor
0f92ec6d2a Level: Record a debug message when chunks are loaded without loaders 2019-02-03 16:24:10 +00:00
Dylan K. Taylor
791b4d8ef3 SplashPotion: measure distance from eye height instead of base
this fixes effect durations being off (mostly), closes #2650
there are still some minor differences, but this is closer matching than the previous version.
2019-02-03 11:32:47 +00:00
Dylan K. Taylor
0b7ff6f2e7 Level: properly mark some functions as @internal
this ensures these functions won't appear in the documentation.
2019-02-01 14:33:06 +00:00
Dylan K. Taylor
af092b01e1 3.5.10 is next 2019-01-31 18:47:57 +00:00
Dylan K. Taylor
d811217755 Release 3.5.9 3.5.9 2019-01-31 18:47:32 +00:00
Drew
d7f86f0240 Hack for client side regeneration (disable natural regeneration gamerule) (#2722) 2019-01-31 18:45:25 +00:00
Dylan K. Taylor
5fe1d2e396 Level: fixed setChunk() bug introduced by eebd90ec4245abbcdddfc11fe3f4dc36a008f19e
Anyone who is using getChunkPlayers() should probably check that their code is actually doing what they think it's doing.
2019-01-31 18:28:42 +00:00
Dylan K. Taylor
ddbb5363ef Block->getBreakTime() now throws InvalidArgumentException on items with bad efficiency values 2019-01-30 19:10:24 +00:00
Dylan K. Taylor
c124aae219 Merge branch '3.5' 2019-01-30 13:09:43 +00:00
Dylan K. Taylor
d3704bfae4 3.5.9 is next 2019-01-30 12:49:46 +00:00
Dylan K. Taylor
07f034d2da Release 3.5.8 3.5.8 2019-01-30 12:49:16 +00:00
Dylan K. Taylor
331ae5498f Crash the generator when encountering invalid presets
this is a partial fix for #2717, but still not ideal because it'll spam whenever a chunk is attempted to be generated. However, fixing this properly requires potentially breaking API changes.
2019-01-30 12:29:04 +00:00
Dylan K. Taylor
5c24ac604a Merge branch '3.5' 2019-01-30 11:14:47 +00:00
Dylan K. Taylor
eebd90ec42 Level: fixed setChunk() leaking memory when not copying tiles/entities
closes #2719
2019-01-30 10:58:35 +00:00
Dylan K. Taylor
8e47a40b4c Level: rename poorly-named parameter of setChunk()
this now has a mouthful of a name. I'd like to invert it, but I can't do that without silently breaking backwards compatibility, which is unacceptable.
2019-01-30 10:26:18 +00:00
Dylan K. Taylor
90f3cb95d8 Merge branch '3.5' 2019-01-29 17:34:12 +00:00
Dylan K. Taylor
0f9fdf6442 Fixed Cactus and Sugarcane growing through bad blocks
closes #2714
2019-01-29 17:32:48 +00:00
Dylan K. Taylor
c5f0665853 Merge branch '3.5' 2019-01-29 14:05:00 +00:00
Dylan K. Taylor
5364e4de68 Explosion: fix chest unpairing (root cause of #2701)
not ready to call this "fixed" yet because any chests that were already affected by the bug will still be affected. This change will prevent the creation of more broken chests like this.
2019-01-29 13:58:47 +00:00
Dylan K. Taylor
1099e2044b SetupWizard: fixed user being able to avoid agreeing to license, closes #2703 2019-01-29 13:43:13 +00:00
Dylan K. Taylor
80d48161d3 Crops: fixed consuming bonemeal on fully-grown crop, closes #2704 2019-01-29 13:41:02 +00:00
Dylan K. Taylor
fbe8485696 Player: fixed falling causing starvation, closes #2708 2019-01-29 13:36:24 +00:00
Dylan K. Taylor
a150f39b02 Fixed fall handling when flying, closes #2709 2019-01-29 13:28:43 +00:00
Dylan K. Taylor
b6ecab1d49 Merge remote-tracking branch 'origin/3.5' 2019-01-29 12:53:38 +00:00
Dylan T
71d17c50d6
Fixed internal IP detection (#2711), closes #2702 2019-01-29 12:51:53 +00:00
Dylan K. Taylor
ceddf6f5d8 Merge branch '3.5' 2019-01-28 17:52:11 +00:00
Dylan K. Taylor
3a18bdd6a0 Prevent block-picking unknown blocks 2019-01-28 17:45:48 +00:00
Dylan K. Taylor
c3bbb8905c Human: simplify setFood() 2019-01-28 17:33:58 +00:00
Dylan K. Taylor
78dfcc5f2d Move Effect and EffectInstance to entity\effect namespace 2019-01-28 15:41:07 +00:00
Dylan K. Taylor
a6237958e8 Level: fix another crashy edge case in chunk ticking
this also removes a bias towards the chunk that the player is on, because this makes such chunks tick faster than adjacent chunks.
2019-01-27 20:41:47 +00:00
Dylan K. Taylor
9ec40c421f Split up Effects into a bunch of classes
Server-side levitation now works too.
2019-01-27 19:45:15 +00:00
Dylan K. Taylor
729ae8bab7 Level: fixed adjacent chunk loading check 2019-01-27 16:20:38 +00:00
Dylan K. Taylor
ac551cf248 Entity: add addMotion() to allow updating motion vector
this allows updating motion without needing to create new objects for the task.
2019-01-27 15:43:57 +00:00
Dylan K. Taylor
bccc07633c Entity: Allow disabling gravity for a mob 2019-01-27 15:42:46 +00:00
Dylan K. Taylor
6f9c4eb8e8 Merge branch '3.5' 2019-01-27 15:08:26 +00:00
Dylan K. Taylor
96857c65b6 Player: Fixed subscribing to broadcast permissions too early
Plugins would indirectly trigger permissible recalculation too early in the login sequence, which then caused their permissions to be recalculated and subscribing them to the broadcast permission far too early.
2019-01-27 15:08:08 +00:00
Dylan K. Taylor
0b1bdec3ac GameMode::fromString() now throws InvalidArgumentException 2019-01-26 17:09:54 +00:00
Dylan K. Taylor
e86ff7d988 Merge branch '3.5' 2019-01-26 17:00:04 +00:00
Dylan K. Taylor
9826abd83e Stair: fixed crash if player is null 2019-01-26 16:59:03 +00:00