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1b25cd6ffa
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Merge branch 'master' into mcpe-0.11
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2015-03-17 19:12:03 +01:00 |
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8aa8ae5094
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Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged
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2015-03-17 20:04:59 +08:00 |
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1ce7cc64a6
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Use ContainerSetSlotPacket instead of ContainerSetContentsPacket
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2015-03-13 10:25:48 +01:00 |
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3bb2f12cde
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Improved block reading
* Created global block states array
* Improved Level->getBlock() using block states
* Improved Level->getBlock() for 64-bit systems
* Added Level->getFullBlock()
* Added FullChunk->getFullBlock()
* Added Chunk->getFullBlock()
* Added ChunkSection->getFullBlock()
* Deprecated FullChunk->getBlock()
* Deprecated Chunk->getBlock()
* Deprecated ChunkSection->getBlock()
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2014-12-08 20:54:47 +01:00 |
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747f7685e7
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Fix formatting issues due to bad IDE settings
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2014-12-07 16:30:04 +01:00 |
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bb82e7be50
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Handle a hotbar queue to allow using more than the first slot (won't save order due to the protocol)
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2014-12-07 16:01:45 +01:00 |
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a98da3bab1
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Renamed old getID() calls to getId()
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2014-12-07 15:21:32 +01:00 |
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fd954ce708
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Fixed PlayerInventory->setItem() with null items
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2014-11-07 09:43:36 +01:00 |
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a8c997d88a
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¬¬
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2014-11-03 12:54:46 +01:00 |
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86afecec89
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Improved inventory sending, send single slots instead of full inventory as much as possible
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2014-11-03 11:48:10 +01:00 |
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75c0d8324c
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Fixed some inventory events not firing on players
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2014-11-02 13:26:58 +01:00 |
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8601405a88
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Fixed CPU leak
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2014-10-31 21:07:00 +01:00 |
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350cee3d41
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Added Event allocation pool, updated SPL with Class::onClassLoaded()
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2014-10-28 10:47:40 +01:00 |
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db82f76c11
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Improved network packets allocation
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2014-10-27 20:30:33 +01:00 |
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4f4a6e7446
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Fixes get and set armour
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2014-10-24 17:11:59 -07:00 |
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94e9485be9
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Improved broadcast packet encoding
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2014-10-17 09:36:47 +02:00 |
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ee8ad6f92a
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Implement Armor changes as Transactions
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2014-09-30 09:37:58 +02:00 |
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f888acbd7c
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Send PlayerArmorEquipmentPacket instead of ContainerSetContentPacket with id 0x78
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2014-09-29 23:43:52 +02:00 |
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1252dd65a9
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Improved PlayerInventory->setItemInHand() $source call, fixed Tool durability
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2014-09-29 17:53:53 +02:00 |
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762c27affe
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Added armor change $source parameter
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2014-09-29 17:50:48 +02:00 |
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886ad8442c
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Fixed #2055 Extra packet data sent on armor change
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2014-09-28 17:31:44 +02:00 |
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34711dc346
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Fixed #1889 Players drop their inventory when they die
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2014-08-18 14:49:53 +02:00 |
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bd2cb4b851
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Fixed #1614, possible solution for #1678
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2014-07-15 13:17:29 +02:00 |
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6e77901453
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Fixed inventory being sent before spawning
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2014-07-14 16:54:29 +02:00 |
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fd9fdc30cb
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Allow changing gamemode without restarting the game (buggy)
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2014-06-24 12:38:01 +02:00 |
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5117bbf7f4
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Fixed ContainerSetContentPacket being spammed before join
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2014-05-30 01:26:57 +02:00 |
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f66560ccd4
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Update ContainerInventory on Transaction refused
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2014-05-28 17:11:06 +02:00 |
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130b2c4910
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Fixed Chests and Furnaces not droping their contents when broken
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2014-05-28 15:34:34 +02:00 |
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c778e0467e
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Fixed touching items with an empty hand
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2014-05-28 15:22:25 +02:00 |
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6746987ce5
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Added CraftItemEvent, Crafting system now uses Transactions
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2014-05-27 17:49:22 +02:00 |
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274f972b58
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Items can be picked up
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2014-05-25 21:57:58 +02:00 |
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1fd7e0431b
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Added CustomInventory, StoneCutter inventory type, network IDs, fixed viewer list bugs
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2014-05-24 01:30:58 +02:00 |
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f9103772c3
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It works. (Inventory, windows, block placement)
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2014-05-24 00:32:29 +02:00 |
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5460ccf41c
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Server can be joined, again! (fixed weak references and blocks)
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2014-05-23 23:12:15 +02:00 |
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53749483c3
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Implemented new Inventory windows on Player, Chest and Furnace
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2014-05-23 20:53:06 +02:00 |
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27e82ea60a
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Updated Inventory classes
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2014-05-22 23:13:46 +02:00 |
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