Commit Graph

1083 Commits

Author SHA1 Message Date
1026811741 Merge branch 'minor-next' into major-next 2023-04-14 21:00:08 +01:00
e48a4aaa55 World: fixed chunk ticking not being disabled by setting chunk ticking radius to 0
I can't believe I missed this ...
2023-04-14 16:02:28 +01:00
6cace51a21 Remove unused variable 2023-04-13 12:47:17 +01:00
6703f46a08 Remove random dead TODOs 2023-04-13 12:47:08 +01:00
c3a2199f0e Reduce global usage in world providers 2023-04-13 12:05:37 +01:00
b80d7a57e3 Merge branch 'minor-next' into major-next 2023-04-11 23:56:28 +01:00
ba62e0f9cb WorldManager: fixed borked pre-generation for new worlds' spawn terrain
perhaps directly altering the behaviour of selectChunks() wasn't a good
idea? ...
2023-04-11 23:55:53 +01:00
ed88d68fd7 Remove stuff deprecated in 4.19.0 2023-04-11 23:20:58 +01:00
9bddcc72f7 Merge branch 'minor-next' into major-next 2023-04-11 22:51:50 +01:00
ad88490e84 Mark TickingChunkEntry as internal 2023-04-11 22:34:11 +01:00
946c2fbacc Ticking chunks rewrite (#5689)
This API is much more flexible than the old, allowing any arbitrary set of chunks to be ticked.

These changes also improve the performance of random chunk ticking by almost entirely eliminating the cost of chunk selection. Ticking chunks are now reevaluated when a player moves, instead of every tick.

The system also does not attempt to check the same chunks twice, leading to further improvements.

Overall, the overhead of random chunk selection is reduced anywhere from 80-96%. In practice, this can offer a 5-10% performance gain for servers with sparsely distributed players.
2023-04-11 20:01:19 +01:00
a0dadc6e37 Merge branch 'minor-next' into major-next 2023-04-10 14:38:23 +01:00
b2f755720d Use a proper Breakdown timing group instead of the unwieldy INCLUDED_BY_OTHER_TIMINGS_PREFIX 2023-04-05 20:47:47 +01:00
abd4ef01eb Merge branch 'minor-next' into major-next 2023-03-15 23:02:41 +00:00
337a254768 Use NetworkBroadcastUtils for broadcasting packets
this eradicates all but 4 usages of Server in Entity, which is extremely cool.
2023-03-15 22:28:51 +00:00
4ba4d556ed Tidy up world version related things
I decided to scrap the max schema ID stuff, since it just adds extra places to forget updating. Instead, it's better to use minor version locks and version metadata, as we do for BedrockData and BedrockProtocol.
2023-03-14 23:27:16 +00:00
777b4d6ac3 PM5-specific updates for 1.19.70 2023-03-14 18:50:04 +00:00
8933064cd5 Fixed missing blockstate upgrader 2023-03-06 17:02:33 +00:00
737a63b0a3 Merge branch 'next-minor' into next-major 2023-02-21 18:33:03 +00:00
75bb4f8da6 Merge branch 'stable' into next-minor 2023-02-21 18:32:58 +00:00
efdd7a186d World: fixed population timer sometimes not being stopped 2023-02-21 18:31:33 +00:00
2f12bb9943 Merge branch 'next-minor' into next-major 2023-02-06 12:34:57 +00:00
981385cf4a GeneratorManager: Removed redundant Closure wrapping (#5551) 2023-02-04 14:04:31 +00:00
da5302ca86 BlockStateData: introduce and use current() 2023-02-02 16:21:50 +00:00
6b7a4e2c41 Split up ItemDataUpgrader (preparing for code backport) 2023-02-02 16:08:49 +00:00
e9b994cbc3 Allow limiting max schema ID loaded for item ID upgrading 2023-02-02 15:29:45 +00:00
0e15a8698a BlockStateUpgrader: do not use blockstate version to manage internal schemas
these are no longer reliable.
2023-02-01 22:35:59 +00:00
2b987b450b always the CS... 2023-01-26 14:58:32 +00:00
f56339c306 Fix build 2023-01-26 14:48:43 +00:00
0a3ecfdae9 Clean up terminology around block state IDs and their handling 2023-01-25 19:01:15 +00:00
cbaff1caec BlockPlaceEvent: use BlockTransaction, closes #1760
BlockPlaceEvent no longer extends BlockEvent, since it's now a multi-block event
getBlockReplaced() is removed
getTransaction() is added

to be honest, BlockPlaceEvent should be something like PlayerBlockPlaceEvent...
2023-01-24 15:49:42 +00:00
7314151c47 LevelDB: code cleanup 2023-01-17 22:47:43 +00:00
7abfc46567 First look at 3D biome support 2023-01-17 21:41:30 +00:00
5c2ed210fc Merge branch 'next-minor' into next-major 2023-01-14 20:53:41 +00:00
7d59bafd83 World: added requestSafeSpawn() (async)
this simplifies usages of safe spawns, since the caller doesn't need to know which chunks will be needed for the spawn to be selected.

We'll need this in the future, because safe spawns may also get diverted horizontally as well as vertically, which might require loading adjacent chunks as well as the chunk the position is actually in.
2023-01-14 17:42:17 +00:00
0132ff47cb Merge branch 'next-minor' into next-major 2023-01-13 17:46:35 +00:00
2ed48c8469 ... 2023-01-13 17:46:16 +00:00
d786ed5ebf WorldManager: fixed debug spam 2023-01-13 17:43:02 +00:00
8909aa6a18 Merge branch 'next-minor' into next-major 2023-01-13 17:29:25 +00:00
dff3f45d22 Constify more tick-related things 2023-01-13 16:29:09 +00:00
ecd8f151f1 Merge branch 'next-minor' into next-major 2023-01-12 22:08:25 +00:00
91ac47ecba Merge branch 'stable' into next-minor 2023-01-12 21:47:37 +00:00
a79be994de World: fixed block placement when clicking on replaceable blocks
in vanilla, it appears to behave as if the player always clicked on the up face if a block was replaced.

In PM, we were still using the original face, which caused bugs when, for example, placing a button next to a wall by clicking on the side of tallgrass. The button would replace the tallgrass, but stick to the wall, instead of placing itself on the ground like vanilla expects.

This may appear unusual to anyone who also happens to implement canBePlacedAt(), since the facing behaviour will be different. However, this behaviour appears to match vanilla, and even slabs (which I feared might break because of this change) work perfectly.

In the future, it may be desirable to pass some other value here, such as null, to indicate that the clicked block is being replaced. However, that's a BC break and therefore outside of the scope of a stable bug fix.
2023-01-12 21:11:48 +00:00
c2918709a3 Merge branch 'next-minor' into next-major 2023-01-06 01:59:04 +00:00
ece49f011c Merge branch 'stable' into next-minor 2023-01-06 01:50:17 +00:00
e647e8c933 World: Use existing function to notify nearby blocks of an update (#5494) 2023-01-05 16:55:35 +00:00
433f5451d7 Improve World::notifyNeighbourBlockUpdate() doc (#5491) 2023-01-04 20:11:55 +00:00
8fd4918429 Use Filesystem::fileGetContents() in more places 2022-12-25 18:26:53 +00:00
c89df7eb1c Merge remote-tracking branch 'origin/next-minor' into next-major 2022-12-25 18:22:13 +00:00
0d169b4e80 Filesystem: added fileGetContents to reduce ErrorToExceptionHandler boilerplate code 2022-12-25 17:13:51 +00:00