Commit Graph

10268 Commits

Author SHA1 Message Date
0eec536f97 Spawnable: remove unused field 2020-05-04 13:10:23 +01:00
a73c54bdd0 making tile spawn compound cache use CacheableNbt instead of strings 2020-05-04 12:35:13 +01:00
c2857a91bd [Network]ChunkSerializer: allow injecting RuntimeBlockMapping
this will allow the same serializer to be reused with different mapping tables (will be needed for multi version).
2020-05-04 12:14:27 +01:00
53a33e8c20 World: remove unused import
we're getting so close !!!
2020-05-04 11:58:57 +01:00
d3dcb8a4e3 moving entity attack sounds to server-side 2020-05-04 11:50:42 +01:00
d40152e3bb World: fix time sync 2020-05-04 11:23:44 +01:00
aac017eae4 World: drop unused and very misleadingly named addChunkPacket() 2020-05-04 10:22:39 +01:00
c490bc5a8c World: drop global packet broadcast 2020-05-04 02:31:19 +01:00
b1021315b0 World: remove protocol-specialized broadcastLevelEvent() 2020-05-04 02:28:34 +01:00
f34753c496 CallbackInventoryListener: fix crash when any of the callbacks isn't provided 2020-05-03 21:48:32 +01:00
6e6fffa461 Inventory: added removeAllListeners()
this isn't strictly necessary because it could be done by removeListeners(...getListeners()), but I think developers will appreciate not needing so much boilerplate code.
2020-05-03 21:44:45 +01:00
8682ea35f7 Introduce some (not great) API for entity animations
while this API is a bit yucky, it's a step forward for protocol isolation and offers the possibility of controlling animations by adding events.
2020-05-01 13:57:26 +01:00
9615186afd rename PunchBlockParticle -> BlockPunchParticle 2020-05-01 12:36:31 +01:00
2964a4be35 making BlockPunchSound server-controlled 2020-05-01 12:23:00 +01:00
1969766b70 Nix some client-sided sounds, control them from the server
this is a necessary step to knock out the implicit assumption that every player is using the same protocol.
2020-05-01 11:52:32 +01:00
6f38031121 Liquid: do not schedule delayed blockupdate when hardening occurs on nearby blockupdate
fix #3390
fix #3392
2020-04-30 09:35:55 +01:00
b74f177958 ChunkCache: destroy cache when world is unloaded 2020-04-29 18:50:33 +01:00
3ce9a4801f World: allow registering unload hooks
this will be used for cache management when worlds get unloaded.
2020-04-29 18:48:16 +01:00
bb11cbd89c World: relocate packet stuff for time and difficulty behind NetworkSession API 2020-04-29 18:31:54 +01:00
c8c0a1533c NetworkSession: seal up actor removal behind API 2020-04-29 17:00:47 +01:00
adadd5423d move force-close crafting grid hack to InGamePacketHandler
the crafting transaction implementation has no business caring about this
2020-04-29 16:54:23 +01:00
4ce6525065 NetworkSession: incomplete abstraction of SetActorDataPacket handling
this needs to have the metadata properties separated too, but that's a job that's going to get VERY messy.
2020-04-29 16:50:52 +01:00
d1b28ce17a NetworkSession: allow sending an arbitrary set of attributes for an entity 2020-04-29 16:45:09 +01:00
f6f714c158 NetworkSession: do not mark shared attributes as synchronized, they don't necessarily belong to us
if we decided to start sending entity attribute changes to viewers too, this would have caused some unexpected behaviour.
2020-04-29 16:38:10 +01:00
f35b7bf80b NetworkBinaryStream: remove stale @throws from getAttributeList() 2020-04-29 16:32:56 +01:00
ad70a9e3dc NetworkSession: allow provision of a custom list of players to syncPlayerList() 2020-04-29 16:27:34 +01:00
d8968e9e40 box up TakeItemActorPacket sending behind NetworkSession API
we need to start thinking about moving this into interfaces.
2020-04-29 16:24:04 +01:00
1122f2a29f phpstorm can't infer these types :( 2020-04-29 13:26:49 +01:00
549940d8a7 remove NullPacketHandler
this is a waste of LOC
2020-04-29 13:14:23 +01:00
b6214744d5 NetworkSession: inject PacketPool instead of hardcoding it
this will make it slightly easier for multi version implementations, but handlers are still quite a big problem.
2020-04-29 12:48:28 +01:00
09e994a026 NetworkBinaryStream: swap BadPacketException for PacketDecodeException 2020-04-29 11:39:44 +01:00
f6f1d31112 do not mess with cached data directly in packets 2020-04-29 11:34:25 +01:00
8093a94e5d do not hardcode data deserialization into CraftingManager 2020-04-28 18:56:27 +01:00
f9a587d40e imports cleanup 2020-04-28 17:27:38 +01:00
81044d6aea updated to latest RakLib 2020-04-28 16:30:29 +01:00
3be9548b1e net: compressors are now fully dynamic (or at least the potential to be)
the compressor used by RakLibInterface when opening a session is still
hardcoded, but that's because we have no way to select the correct
compressor at that point in the login sequence, since we aren't
propagating the protocol information up from RakLib right now.
2020-04-28 16:21:18 +01:00
d9e4783b24 start making network compressors dynamic
this will facilitate future multi version support where compression types are different between versions
2020-04-28 14:47:01 +01:00
fe258740e3 SingletonTrait: added setInstance() 2020-04-28 14:31:56 +01:00
a97cafd4f6 moving serializers into protocol namespace 2020-04-27 13:54:39 +01:00
0397204c68 network/mcpe: imports cleanup 2020-04-27 12:56:28 +01:00
15c744b0d7 protocol: specialize exception used for bad packets 2020-04-27 12:55:00 +01:00
f91e2f41e0 move SendUsageTask to stats namespace
maybe separate this out into a library?
2020-04-26 11:42:48 +01:00
ac5cf2443e convert TileFactory to singleton 2020-04-26 01:11:30 +01:00
2a4d936fd4 Merge branch 'master' of https://github.com/pmmp/pocketmine-mp 2020-04-25 12:36:24 +01:00
bb8ef3ff6d Merge commit 'da9731e'
# Conflicts:
#	phpstan.neon.dist
#	resources/vanilla
#	src/PocketMine.php
2020-04-25 12:20:23 +01:00
45bed454f2 Merge commit '3d2ca45' 2020-04-25 12:14:45 +01:00
a178a14732 Merge commit '34a3e0d' 2020-04-25 12:13:03 +01:00
e6f64c609e bootstrap: avoid making COMPOSER_AUTOLOADER_PATH having a possible false type 2020-04-25 11:04:09 +01:00
b1eff87ad1 fix incorrect conversion of CreateItemAction, close #3436 (#3437) 2020-04-25 10:21:40 +01:00
1f7f33d35d NetworkSession: privatise setAuthenticationStatus()
this is accessed via a closure proxy, so it doesn't need to be exported anymore.
2020-04-25 03:33:44 +01:00