Dylan K. Taylor
0d05dcec08
AvailableCommandsPacket: deal with dynamic enums
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somehow I missed this, thanks @NiclasOlofsson for pointing it out
2018-08-21 17:14:53 +01:00
Dylan K. Taylor
986077e03c
Protocol changes for 1.6.0.1
2018-08-21 17:14:53 +01:00
Dylan K. Taylor
6fce2b3349
Merge branch 'release/3.0' into release/3.1
2018-08-19 19:52:30 +01:00
Dylan K. Taylor
64ed8adefc
Cactus: fixed place/break logic mismatch causing item spewing
2018-08-19 19:52:07 +01:00
Dylan K. Taylor
91be5aba0c
Merge branch 'release/3.0' into release/3.1
2018-08-19 16:00:25 +01:00
Dylan K. Taylor
5df601c817
Add @see docs so PhpStorm can see dynamic constructor usages
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PhpStorm can't see constructor usages when the class name is dynamic. This causes maintenance problems because cross-referencing constructors called like this doesn't show up dynamic calls.
2018-08-19 16:00:15 +01:00
Dylan K. Taylor
1a47735d84
Merge branch 'release/3.0' into release/3.1
2018-08-19 13:59:34 +01:00
Dylan K. Taylor
0cdf4d0c55
Spoon the TesterPlugin into the main repository
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I am eating my own words this once, because having the tester plugin as a separate repository makes no sense - it is just added barriers to writing proper tests with no actual benefit. Since the tester plugin is specifically intended for CI, it doesn't make sense for it to be in its own module.
2018-08-19 13:58:13 +01:00
Dylan K. Taylor
e6e28b74b5
Nuke the TesterPlugin submodule
2018-08-19 13:47:43 +01:00
Dylan K. Taylor
72f46b4631
Merge branch 'release/3.0' into release/3.1
2018-08-19 11:22:51 +01:00
Dylan K. Taylor
3892f2f404
Config: Properly prevent keys getting transformed into bools
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The original regex almost completely failed at its objective, because it a) only worked if there was no value for the key, and b) did not prevent all such occurrences getting transformed, while quoting patterns that would not get transformed anyway.
2018-08-19 11:22:36 +01:00
Dylan K. Taylor
4a1d67cb91
Merge branch 'release/3.0' into release/3.1
2018-08-17 19:47:34 +01:00
Dylan K. Taylor
b4694092b7
Painting: fix motive not being saved
2018-08-17 19:47:26 +01:00
Dylan K. Taylor
d99ee515c6
3.1.5 is next
2018-08-16 18:33:27 +01:00
Dylan K. Taylor
17f7dc34be
Release 3.1.4
3.1.4
2018-08-16 18:26:49 +01:00
Dylan K. Taylor
a63d66c048
Sync 3.1 and 3.0 branches
2018-08-16 18:26:26 +01:00
Dylan K. Taylor
95f6995ae0
3.0.12 is next
2018-08-16 18:25:31 +01:00
Dylan K. Taylor
4a24d7909e
Release 3.0.11
3.0.11
2018-08-16 18:14:04 +01:00
Dylan K. Taylor
4e2387edc1
Merge branch 'release/3.0' into release/3.1
2018-08-16 15:52:12 +01:00
Frago9876543210
a5e38576ef
ItemEntity: fixed using -1 for infinite pickup delay not working
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closes #2382 (squash-merge)
2018-08-16 15:52:05 +01:00
Dylan K. Taylor
381151dedc
Merge branch 'release/3.0' into release/3.1
2018-08-15 13:48:36 +01:00
Dylan K. Taylor
a604e6835e
CoalOre: fixed ignoring silk touch for XP drops, closes #2374
2018-08-15 13:48:29 +01:00
Dylan K. Taylor
142a6d7678
Merge branch 'release/3.0' into release/3.1
2018-08-14 15:03:22 +01:00
Dylan K. Taylor
b2ca364de0
SplashPotion: Don't apply effects to entities which are not alive
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fixes #2372
2018-08-14 15:03:15 +01:00
Dylan K. Taylor
09ed40a921
Merge branch 'release/3.0' into release/3.1
2018-08-13 13:22:32 +01:00
Dylan K. Taylor
565373cee6
OfflinePlayer: remove unnecessary getName() usages
2018-08-13 13:22:00 +01:00
Dylan K. Taylor
c29723e3c4
OfflinePlayer: remove unnecessary strtolower() calls
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closes #2371
2018-08-13 13:18:58 +01:00
Dylan K. Taylor
a8811ab2b3
Fixed 1.5.0 PlayerSkinPacket protocol change that somehow disappeared
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I am 100% sure I committed this change, but it isn't in the merge...
2018-08-11 19:59:44 +01:00
Dylan K. Taylor
974583a853
Merge branch 'release/3.0' into release/3.1
2018-08-11 19:37:10 +01:00
Dylan K. Taylor
03f8fe62d4
Fixed structure of GuiDataPickItemPacket
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this changed in 1.2.0.7 beta and I didn't spot it.
2018-08-11 19:36:53 +01:00
Dylan K. Taylor
699f35cc05
Merge branch 'release/3.0' into release/3.1
2018-08-07 18:49:06 +01:00
Dylan K. Taylor
8fa196efc9
FallingBlock: fixed state not being saved
2018-08-07 18:48:52 +01:00
Dylan K. Taylor
b1ab881b99
Merge branch 'release/3.0' into release/3.1
2018-08-07 14:32:28 +01:00
Fris
69c54e789a
Clear the title bar when the server shutdown.
2018-08-07 14:31:39 +01:00
Dylan K. Taylor
e33d1279fa
Merge branch 'release/3.0' into release/3.1
2018-08-06 18:45:01 +01:00
Dylan K. Taylor
9e1fa453ad
Level: Fixed leak of global packets when no players are online
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If a global packet was broadcasted when no players were online, it would be held in memory indefinitely (until a player joined).
2018-08-06 18:44:53 +01:00
Dylan K. Taylor
6a05edb4e9
Merge branch 'release/3.0' into release/3.1
2018-08-05 11:33:02 +01:00
Dylan K. Taylor
70635d0870
DropItemAction: Consider invalid if the target item is null
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it's not possible to drop a null item.
2018-08-05 11:32:50 +01:00
Dylan K. Taylor
46bd096f06
3.1.4 is next
2018-08-04 16:46:51 +01:00
Dylan K. Taylor
51a8905fb3
Release 3.1.3
3.1.3
2018-08-04 16:41:16 +01:00
Dylan K. Taylor
f954d7c3dc
Bring 3.1 up to speed with 3.0
2018-08-04 16:40:40 +01:00
Dylan K. Taylor
7ad0aa56b1
3.0.11 is next
2018-08-04 16:39:53 +01:00
Dylan K. Taylor
1ff6f8846e
disable dev flag
3.0.10
2018-08-04 16:30:23 +01:00
Dylan K. Taylor
e6f53cc56b
Merge branch 'release/3.0' into release/3.1
2018-08-03 20:07:46 +01:00
Dylan K. Taylor
87f458f9bd
AsyncPool: remove now-unnecessary isTerminated() call
2018-08-03 20:07:37 +01:00
Dylan K. Taylor
5a7e575c3a
AsyncPool: isCrashed() now returns true when a fatal error occurred
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the fix for chunks earlier didn't fix...
2018-08-03 20:06:41 +01:00
Dylan K. Taylor
20b37d0208
Merge branch 'release/3.0' into release/3.1
2018-08-03 18:50:14 +01:00
Dylan K. Taylor
d6d98183ea
MainLogger: Log messages and exception traces in a synchronized block
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this ensures that stack traces are emitted coherently without messages from other threads landing in the middle.
2018-08-03 18:50:06 +01:00
Dylan K. Taylor
89cf76363f
Merge branch 'release/3.0' into release/3.1
2018-08-03 18:24:36 +01:00
Dylan K. Taylor
9ff5c65fb6
Level: Make async chunk sending aware of faults
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Previously any random error could occur during an AsyncTask preparing a chunk, and the Level would never know about it and thus never send the chunk.
I don't know how many invisible-chunk bug cases this fixes, but I expect it's quite a lot.
2018-08-03 18:23:32 +01:00