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940b20c191
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Implemented Absorption effect
This is a little buggy due to a client-sided bug. https://bugs.mojang.com/browse/MCPE-20520
TODO: add attribute save/restore
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2017-03-21 13:23:57 +00:00 |
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ab1150382a
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Merge branch 'api3/network' into api3/network_mcpe-1.0.5
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2017-03-18 16:30:06 +00:00 |
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8114ceaf68
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Merge branch 'master' into api3/network
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2017-03-18 16:29:38 +00:00 |
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92193fd27b
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Use entity IDs in EntityDamageBy*EntityEvents, fixed memory leaks related to PvP/PvE/PvM (#418)
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2017-03-13 10:30:31 +00:00 |
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955dc38be4
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Fixed botch-job implementation of Health Boost, will now actually work and not crash the server
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2017-03-12 20:06:39 +00:00 |
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56990eb28b
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MCPE protocol gets its own namespace
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2017-03-08 20:28:39 +00:00 |
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598e7aac8f
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More PhpStorm inspections, import cleanup
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2017-01-04 14:55:11 +00:00 |
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0bd7ea211d
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Refactored Server::broadcastPacket() to be non-static
Why the hell was this static at all? Seriously Shoghi?
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2017-01-03 22:24:40 +00:00 |
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bfc77a772a
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New entity data flags
@Intyre, you are beyond awesome
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2016-10-27 10:55:05 +01:00 |
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2ffbb452bb
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Fix a bunch of metadata bugs, fixed air ticking and added some new API methods
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2016-10-27 10:55:04 +01:00 |
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787f6594b2
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More new data properties
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2016-10-27 10:55:04 +01:00 |
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5459576833
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Added hunger and experience saving
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2016-02-17 19:56:19 +08:00 |
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8807617480
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Fixed attriutes not sending
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2016-02-11 18:45:58 +08:00 |
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329a525ea1
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Implemented food and hunger
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2016-02-10 22:49:48 +08:00 |
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7f8b39a63c
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Renamed NBT tags to have Tag in the name
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2015-08-23 00:25:29 +02:00 |
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31ef7721b1
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Removed network channels, bumped protocol
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2015-08-12 14:59:48 +02:00 |
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3e2cce3c2c
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use cleanup
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2015-08-07 21:26:24 +02:00 |
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2eaa12005e
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Changed knockback process
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2015-06-08 15:52:57 +02:00 |
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9a2170d296
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protocol 27, added player spawn events after death from new protocol, added EntityEvent constants
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2015-05-28 14:19:00 +02:00 |
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44b5c23ee1
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Fixed dead entities and Item picking, improved timing reports
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2015-05-06 16:21:35 +02:00 |
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fb257c16f1
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Set entities on fire if hit by an entity on fire
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2015-04-30 11:40:22 +02:00 |
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7b699d9afd
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Improved fall damage while on jump boost, new protocol update, build 7, allow for live inventory resizing
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2015-04-24 16:43:59 +02:00 |
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0b176b3fe0
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Implemented Channeled packet sending
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2015-04-14 18:24:40 +02:00 |
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69f841a00c
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Added Squids with basic AI
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2015-04-09 00:12:50 +02:00 |
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71657a2a4e
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Improved effects, threading changes
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2015-04-08 17:31:06 +02:00 |
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d19631226f
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Improved Entity attack()/heal() event firing
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2015-03-25 11:11:02 +01:00 |
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275a1e3f60
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Water breathing potion
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2015-03-19 10:14:35 +01:00 |
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d66a2d7105
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Merge branch 'master' into mcpe-0.11
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2015-03-19 09:18:39 +01:00 |
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d34499e67b
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Revert "Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged"
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2015-03-18 17:26:06 +01:00 |
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1b25cd6ffa
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Merge branch 'master' into mcpe-0.11
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2015-03-17 19:12:03 +01:00 |
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8aa8ae5094
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Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged
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2015-03-17 20:04:59 +08:00 |
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2ae80031f0
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New implementation of sending/setting/getting entity data, added effect saving
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2015-03-17 00:01:54 +01:00 |
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bc31df37d0
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Added invisibility potion, metadata sending for invisibility/nametags
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2015-03-16 19:05:31 +01:00 |
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4383e272eb
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Added Effects base, /effect and methods
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2015-03-15 23:15:54 +01:00 |
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074c8b876d
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Cleaned up code
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2015-01-03 16:07:49 +01:00 |
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96122d3be7
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Allow $base in knockback() to be dynamic and getters/setters in EntityDamageByEntityEvent
This change is backwards-compatible.
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2014-12-12 23:01:31 +08:00 |
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2752393c42
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Fixed #2392
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2014-12-12 12:05:15 +01:00 |
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ea8f10efa4
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Limited death animation to Living entities
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2014-12-09 14:57:28 +01:00 |
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306f492fc0
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Added Player death animations, improved spawning behavior to correct invisible players, fixed players getting stuck when dead, closes #2304
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2014-12-09 01:36:46 +01:00 |
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a98da3bab1
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Renamed old getID() calls to getId()
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2014-12-07 15:21:32 +01:00 |
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add7879720
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Implemented no damage ticks
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2014-12-05 02:24:08 +01:00 |
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3b9a9bcd5d
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Use proper indexes on Living->getLineOfSight() when a max length is set
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2014-11-06 12:23:45 +01:00 |
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8601405a88
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Fixed CPU leak
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2014-10-31 21:07:00 +01:00 |
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8a768cea33
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EntityDamageEvent and children now only fire if the attack is possible, moved event trigger to Entity->attack()
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2014-10-29 16:02:40 +01:00 |
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289bc56b4b
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Blocks now save their bounding box, fixed entity block collision check
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2014-10-29 15:43:23 +01:00 |
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b6f7ee20fc
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Added Error -> Exception handling
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2014-10-28 20:43:36 +01:00 |
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350cee3d41
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Added Event allocation pool, updated SPL with Class::onClassLoaded()
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2014-10-28 10:47:40 +01:00 |
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db82f76c11
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Improved network packets allocation
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2014-10-27 20:30:33 +01:00 |
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7abf52e615
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Implemented Vector3 List and AxisAlignedBB Pool to decrease object allocation
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2014-10-27 15:39:20 +01:00 |
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18f6bad48d
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Implemented scheduled and partial entity updates
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2014-10-14 22:49:35 +02:00 |
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