Commit Graph

905 Commits

Author SHA1 Message Date
6a0c54f850 Block: Relocate and document addVelocityToEntity()
maybe we should consider merging this with onEntityInside(), since they are both called for the same reasons? ...
2022-09-24 17:32:02 +01:00
77a18d0aea Block: add documentation for getFrictionFactor()
has no one ever questioned the fact that a higher _friction_ factor _reduces_ the block's friction???
2022-09-24 17:05:38 +01:00
140a809c40 Block: improve documentation of hasEntityCollision() and onEntityInside() 2022-09-24 17:04:42 +01:00
cb7c136035 Added documentation for some base Block classes 2022-09-24 16:54:21 +01:00
2a982d48ad Do not always make the coral dead immediately after placement (#5149) 2022-09-17 17:48:23 +01:00
f80ffd8de0 Merge branch 'next-minor' into next-major 2022-09-15 13:59:21 +01:00
441b06f6c7 Merge branch 'stable' into next-minor 2022-09-15 12:44:53 +01:00
88eafdd614 Improve type info for RegistryTrait::getAll() and its users 2022-09-02 19:57:22 +01:00
f88c4d9a8c Remove more unnecessary local static variable usages
these are never mutated. Local constants would be better, if we had those.
2022-09-02 19:19:04 +01:00
d72e947d15 BlockFactory: avoid unnecessary local static variable usage
phpstan treats these as always mixed, because it can't be sure what their types will be.
2022-09-02 19:14:35 +01:00
85678aa356 phpstan 1.8.3 2022-09-02 18:28:33 +01:00
a25cb3741a Limit valid supporting blocks of dead bush (#5055) 2022-08-31 02:18:18 +01:00
4bd2325828 Remove obsolete TreeType magic numbers 2022-08-26 17:07:35 +01:00
d4c4ae3d7a Merge branch 'next-minor' into next-major 2022-08-25 19:27:29 +01:00
c16893cbac Merge branch 'stable' into next-minor 2022-08-25 19:25:19 +01:00
709a869045 Vines can now only be placed on full cube blocks (#5053)
fixes #2673
2022-08-21 21:04:24 +01:00
fc8434308b SignText: changed misleading documentation
this looks like a leftover from the days when sign text was handled by the tile directly
2022-08-21 20:45:23 +01:00
fedd541663 Dye now can be used to change Sign text color (#4690) 2022-08-21 20:05:09 +01:00
1ecb10acba Merge branch 'next-minor' into next-major 2022-08-21 19:19:07 +01:00
ad2d59923c Merge branch 'stable' into next-minor 2022-08-18 17:06:15 +01:00
6e8f11d5e8 UnknownBlock: fixed type data encoding 2022-08-16 17:42:18 +01:00
8fa81242d6 Sugarcane: fixed support conditions (#5052) 2022-08-15 17:08:26 +01:00
223de3ad23 Implement Fire Charge (#5225) 2022-08-15 17:00:58 +01:00
304bb84af2 BlockFormEvent: Added getCausingBlock() method (#5226) 2022-08-15 16:26:48 +01:00
d4f96a155a Support axis rotation of Muddy Mangrove Roots (implemented in 1.19.20) 2022-08-14 18:53:01 +01:00
bf4f6e5d53 Bamboo: fixed supporting block requirements (#5196) 2022-08-14 17:37:55 +01:00
f1c571a528 WaterCauldron: fixed dye not being cleared when using water bottles or buckets, close #5221 (#5222) 2022-08-12 21:10:31 +01:00
723ae9eca0 Fixed tallgrass being unplaceable since d9b050fb68 (#5197) 2022-07-27 02:43:05 +01:00
79125b8426 Added APIs to get a new unique block/item type ID
this centralization is needed to avoid conflicts between different plugins fighting over the same hardcoded IDs.
2022-07-24 22:02:47 +01:00
e3640907ba fix PHPStan 2022-07-24 00:14:17 +01:00
d9b050fb68 First look at using (very) basic tags for dynamic block properties
this allows plugins to, for example, add their own custom dirt-like blocks which support having flowers placed on them.
2022-07-24 00:08:02 +01:00
817591910b Fix CS 2022-07-23 21:01:49 +01:00
6a2315a63d Accept BlockTypeInfo in Block constructor, instead of BlockBreakInfo
this will allow more stuff to be passed via the constructor without having to change dozens of classes to do it.
2022-07-23 20:42:54 +01:00
89b784734e Fixed crimson/warped planks being usable as furnace fuel 2022-07-23 18:45:57 +01:00
b751207969 Added missing blast resistance to Crying Obsidian 2022-07-23 18:24:09 +01:00
cffa3b8a72 Reduce BlockBreakInfo code width further by specializing for common tool types
this considerably reduces width and makes adding new stuff much less irritating.
2022-07-23 18:21:04 +01:00
91e91b1d9f Reduce code width when tool tiers are given to BlockBreakInfo
this is the majority of uses of harvest level
2022-07-23 17:56:08 +01:00
102406ee79 Added froglights 2022-07-23 17:40:38 +01:00
38e495babf Added mangrove roots and muddy mangrove roots 2022-07-23 17:20:23 +01:00
b13f333b2e Added mud and packed mud 2022-07-23 16:40:46 +01:00
a7313ed9d9 Added rooted dirt 2022-07-23 16:12:17 +01:00
f6c9bf5cd1 Merge branch 'next-minor' into next-major 2022-07-20 20:55:33 +01:00
2940547026 Eliminate repeated calls to Position->getWorld()
as well as improving readability, it also improves performance in some areas.
2022-07-20 20:44:05 +01:00
24e72ec109 ContainerTrait: improve performance of block destroy hook
this was creating useless vector3s for every iteration, as well as repeatedly invoking Position->getWorld() for no reason.
2022-07-20 20:39:37 +01:00
67682cbf27 Added chorus plant and flower 2022-07-20 20:19:36 +01:00
c1acf44337 Implement cauldrons (#5163)
the following things are currently not implemented:

- particle/sound effects when an entity extinguishes itself
- particle/sound effects when mixing different stuff in a cauldron
- powder snow cauldron

both of these things are contingent on #5169, but for the time being, the PR is functionally complete and I want to move on to something else without being stalled by the particle+sound problem (which I haven't yet decided how to solve).
2022-07-20 16:12:58 +01:00
44c4118080 fix CS again 2022-07-20 15:22:47 +01:00
fa201b081c Added spore blossoms
I got tired of the flood of warning messages every time someone joined the dev server...
2022-07-19 20:28:12 +01:00
de3bbb71fa Merge branch 'next-minor' into next-major 2022-07-19 20:20:30 +01:00
87b840ff97 Added a hack to allow tiles to trigger client-side render updates on blocks without actually changing the block
Bedrock block entity updates don't directly trigger block rendering
updates. This is a problem when the block entity data affects the
block's appearance directly (e.g. cauldron water colour, flower pot
contents), because it means changing them won't directly result in a
client-side render update.

This hack allows tiles to spoof block updates without actually changing
the server-side block, keeping the internals and API clean of random
shitbox workarounds.

fixes #5174
fixes #4944
2022-07-19 17:47:46 +01:00