ded778f422
Implemented bed bouncing
2021-09-05 20:11:49 +01:00
b0b28ec6ed
3.22.5 is next
2021-09-05 15:47:54 +01:00
2fb4704269
Release 3.22.4
3.22.4
2021-09-05 15:47:54 +01:00
0c0eb72b1b
make-release: display the current and next version numbers
2021-09-05 15:46:40 +01:00
466107d3b8
actions: fix release build shitting the bed
2021-09-05 15:45:07 +01:00
4f59d3487a
3.22.4 is next
2021-09-05 15:42:39 +01:00
65220b4f7f
Release 3.22.3
3.22.3
2021-09-05 15:42:38 +01:00
85eb6b30a5
Player: do not allow doFirstSpawn() to be executed before the constructor is called
...
this problem doesn't exist on PM4.
2021-09-05 15:38:14 +01:00
1c2eb35025
actions: fixed bad git hash on published releases
2021-09-05 15:32:31 +01:00
92f3a7d206
make-release: allow specifying the nextVer as well as currentVer
2021-09-05 15:29:55 +01:00
e1b7bf31bb
World: make the second parameter for getCollidingEntities() mandatory and non-nullable
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the only reason to use getCollidingEntities() instead of getNearbyEntities() is if you have an entity that may or may not be collidable depending on certain conditions.
Really, I don't think this logic belongs in World at all, but for now it has to stay, because some other stuff depends on it.
2021-09-05 15:22:12 +01:00
2fc33d3bff
World: remove unused variable
2021-09-05 15:15:48 +01:00
19513c65f0
World: avoid code duplication between getCollidingEntities() and getNearbyEntities()
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these two methods are very misleadingly named, but they do almost exactly the same thing - the only difference is that getCollidingEntities() does a couple of additional checks.
2021-09-05 15:13:22 +01:00
d4d00a9b80
Living: added calculateFallDamage()
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to clean up the way that fall damage is handled for flying players; also, onHitGround() isn't only doing fall damage things these days.
2021-09-05 14:36:58 +01:00
6b7e671794
Living: use Vector3->down() instead of subtract().
2021-09-05 14:12:04 +01:00
17dfd2cc52
Living: Trigger fall sounds on the nearest collidable block below
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we can't have landed on it unless it actually has a collision box - otherwise, we only landed _in_ it.
This assumes, of course, that no blocks have bounding boxes >= 2 blocks tall, which currently none do.
2021-09-05 14:10:54 +01:00
d329bfb25d
Entity: rename movX/movY/movZ to wantedX/wantedY/wantedZ
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this makes the code much easier to understand.
2021-09-05 14:06:53 +01:00
73cc841d0b
Entity: rename checkBlockCollisions() to checkBlockIntersections()
2021-09-05 14:00:27 +01:00
8be1f34736
Entity: Rename fall() to onHitGround(), and make it protected
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this had no business being exposed to public API in the first place.
2021-09-05 13:36:40 +01:00
6ecad153ea
Entity: remove fallDistance parameter from fall()
2021-09-05 13:34:43 +01:00
7e82cafdeb
Entity: remove a bunch of commented code that no one cares about
2021-09-05 13:27:48 +01:00
7d5b9295cb
PoisonEffect should accept Translatable|string, like its parent
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this doesn't really break anything, but someone will likely whine about consistency if it's not fixed now.
2021-09-03 21:33:55 +01:00
0404298c74
Effect: get rid of runtimeIDs
2021-09-03 21:25:06 +01:00
c062282954
Drop enchantment runtime IDs
2021-09-03 21:20:43 +01:00
ed1e7322dd
be quiet phpstan
2021-09-03 21:16:37 +01:00
f95eb6a218
Server is not cloneable
2021-09-03 21:08:29 +01:00
62435fe935
Standardize clone denying
2021-09-03 21:07:39 +01:00
b026ada489
Standardize serialize denying
2021-09-03 21:07:10 +01:00
aa5a9f6d12
Enchantment: use Translatable instead of hardcoded translation keys
2021-09-03 20:52:05 +01:00
fbbaef4401
Enchantment: use promoted properties
2021-09-03 20:41:43 +01:00
665f2473e1
Effect: stop using hardcoded translation keys for names
2021-09-03 20:39:02 +01:00
8e58beef7f
Effect: use promoted properties
2021-09-03 20:32:13 +01:00
078347b44a
MemoryManager: fixed a PHPStan error
2021-09-03 20:26:58 +01:00
f207f9e3e9
Merge remote-tracking branch 'origin/stable'
2021-09-03 20:00:15 +01:00
2e153624ad
Anvil: actually add slot constants, this time
2021-09-03 12:44:41 +01:00
963f4a9cf3
Added constant slot IDs for Furnace, Enchanting, Anvil and Brewing Stand inventories
2021-09-03 12:16:07 +01:00
85ed7efcb4
PHPStan 0.12.98
2021-09-03 11:50:18 +01:00
183489e863
PHPUnit 9.5.9
2021-09-03 11:47:31 +01:00
ac060f2ec6
Update build/php submodule to pmmp/php-build-scripts@e55c60f176
2021-09-03 11:45:43 +01:00
2fe03757d5
PopulationTask: fixed PHPStan errors
2021-08-30 00:26:54 +01:00
e0d6357eb7
OreType: use promoted constructo properties
2021-08-30 00:18:34 +01:00
0289b45202
Chunk: Drop dirty flags for tiles and entities
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instead, just ungate this and allow the provider to decide what to do.
Any chunk that contains entities or tiles is already always considered dirty, so the only thing the flags are good for is flagging chunks that previously had tiles and/or entities but no longer do.
In those cases, it's just removing keys from LevelDB anyway, so it's already very cheap.
Avoiding these redundant deletions is not worth the extra complexity and fragility of relying on flags to track this stuff.
2021-08-30 00:09:36 +01:00
6c85d4d254
CommandReader: fixed CS with php-cs-fixer 3.1.0
2021-08-29 23:35:07 +01:00
4b06e19d28
Cover tools/ in php-cs-fixer
2021-08-29 23:33:07 +01:00
7def3db781
Fixed generate-known-translation-apis script not getting PHPStan'd
2021-08-29 23:32:08 +01:00
ee8b854f30
Add tools/ to PHPStan analysis
2021-08-29 23:31:24 +01:00
6bbc0aae7d
Merge branch 'stable'
2021-08-29 23:23:30 +01:00
f506c922b5
phpstan.neon.dist: fix indentation inconsistency
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fuck you, phpstorm!
it doesn't have an option to use tabs for indentation in YAML, and YAML is the closest thing to NEON, so ...
2021-08-29 23:19:35 +01:00
994a2c9eb9
Clean up entity/tile data loading from world providers
2021-08-29 23:11:18 +01:00
533b0d0724
Updated convert-world CLI tool
2021-08-29 21:04:59 +01:00