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Entity: remove a bunch of commented code that no one cares about
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@ -1096,46 +1096,8 @@ abstract class Entity{
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}else{
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$this->ySize *= self::STEP_CLIP_MULTIPLIER;
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/*
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if($this->isColliding){ //With cobweb?
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$this->isColliding = false;
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$dx *= 0.25;
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$dy *= 0.05;
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$dz *= 0.25;
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$this->motionX = 0;
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$this->motionY = 0;
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$this->motionZ = 0;
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}
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*/
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$moveBB = clone $this->boundingBox;
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/*$sneakFlag = $this->onGround and $this instanceof Player;
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if($sneakFlag){
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for($mov = 0.05; $dx != 0.0 and count($this->world->getCollisionCubes($this, $this->boundingBox->getOffsetBoundingBox($dx, -1, 0))) === 0; $movX = $dx){
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if($dx < $mov and $dx >= -$mov){
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$dx = 0;
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}elseif($dx > 0){
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$dx -= $mov;
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}else{
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$dx += $mov;
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}
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}
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for(; $dz != 0.0 and count($this->world->getCollisionCubes($this, $this->boundingBox->getOffsetBoundingBox(0, -1, $dz))) === 0; $movZ = $dz){
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if($dz < $mov and $dz >= -$mov){
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$dz = 0;
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}elseif($dz > 0){
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$dz -= $mov;
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}else{
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$dz += $mov;
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}
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}
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//TODO: big messy loop
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}*/
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assert(abs($dx) <= 20 and abs($dy) <= 20 and abs($dz) <= 20, "Movement distance is excessive: dx=$dx, dy=$dy, dz=$dz");
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$list = $this->getWorld()->getCollisionBoxes($this, $moveBB->addCoord($dx, $dy, $dz), false);
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