Kick out unnecessary Perlin class

the code in here isn't used anywhere except as a base for Simplex, so it makes more sense to flatten it and get rid of the crap.
This commit is contained in:
Dylan K. Taylor 2018-10-27 16:33:58 +01:00
parent 9bb3c93285
commit ff28c982ac
2 changed files with 32 additions and 152 deletions

View File

@ -1,150 +0,0 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\noise;
use pocketmine\utils\Random;
class Perlin extends Noise{
public static $grad3 = [
[1, 1, 0], [-1, 1, 0], [1, -1, 0], [-1, -1, 0],
[1, 0, 1], [-1, 0, 1], [1, 0, -1], [-1, 0, -1],
[0, 1, 1], [0, -1, 1], [0, 1, -1], [0, -1, -1]
];
public function __construct(Random $random, $octaves, $persistence, $expansion = 1){
$this->octaves = $octaves;
$this->persistence = $persistence;
$this->expansion = $expansion;
$this->offsetX = $random->nextFloat() * 256;
$this->offsetY = $random->nextFloat() * 256;
$this->offsetZ = $random->nextFloat() * 256;
for($i = 0; $i < 512; ++$i){
$this->perm[$i] = 0;
}
for($i = 0; $i < 256; ++$i){
$this->perm[$i] = $random->nextBoundedInt(256);
}
for($i = 0; $i < 256; ++$i){
$pos = $random->nextBoundedInt(256 - $i) + $i;
$old = $this->perm[$i];
$this->perm[$i] = $this->perm[$pos];
$this->perm[$pos] = $old;
$this->perm[$i + 256] = $this->perm[$i];
}
}
public function getNoise3D($x, $y, $z){
$x += $this->offsetX;
$y += $this->offsetY;
$z += $this->offsetZ;
$floorX = (int) $x;
$floorY = (int) $y;
$floorZ = (int) $z;
$X = $floorX & 0xFF;
$Y = $floorY & 0xFF;
$Z = $floorZ & 0xFF;
$x -= $floorX;
$y -= $floorY;
$z -= $floorZ;
//Fade curves
//$fX = self::fade($x);
//$fY = self::fade($y);
//$fZ = self::fade($z);
$fX = $x * $x * $x * ($x * ($x * 6 - 15) + 10);
$fY = $y * $y * $y * ($y * ($y * 6 - 15) + 10);
$fZ = $z * $z * $z * ($z * ($z * 6 - 15) + 10);
//Cube corners
$A = $this->perm[$X] + $Y;
$B = $this->perm[$X + 1] + $Y;
$AA = $this->perm[$A] + $Z;
$AB = $this->perm[$A + 1] + $Z;
$BA = $this->perm[$B] + $Z;
$BB = $this->perm[$B + 1] + $Z;
$AA1 = self::grad($this->perm[$AA], $x, $y, $z);
$BA1 = self::grad($this->perm[$BA], $x - 1, $y, $z);
$AB1 = self::grad($this->perm[$AB], $x, $y - 1, $z);
$BB1 = self::grad($this->perm[$BB], $x - 1, $y - 1, $z);
$AA2 = self::grad($this->perm[$AA + 1], $x, $y, $z - 1);
$BA2 = self::grad($this->perm[$BA + 1], $x - 1, $y, $z - 1);
$AB2 = self::grad($this->perm[$AB + 1], $x, $y - 1, $z - 1);
$BB2 = self::grad($this->perm[$BB + 1], $x - 1, $y - 1, $z - 1);
$xLerp11 = $AA1 + $fX * ($BA1 - $AA1);
$zLerp1 = $xLerp11 + $fY * ($AB1 + $fX * ($BB1 - $AB1) - $xLerp11);
$xLerp21 = $AA2 + $fX * ($BA2 - $AA2);
return $zLerp1 + $fZ * ($xLerp21 + $fY * ($AB2 + $fX * ($BB2 - $AB2) - $xLerp21) - $zLerp1);
/*
return self::lerp(
$fZ,
self::lerp(
$fY,
self::lerp(
$fX,
self::grad($this->perm[$AA], $x, $y, $z),
self::grad($this->perm[$BA], $x - 1, $y, $z)
),
self::lerp(
$fX,
self::grad($this->perm[$AB], $x, $y - 1, $z),
self::grad($this->perm[$BB], $x - 1, $y - 1, $z)
)
),
self::lerp(
$fY,
self::lerp(
$fX,
self::grad($this->perm[$AA + 1], $x, $y, $z - 1),
self::grad($this->perm[$BA + 1], $x - 1, $y, $z - 1)
),
self::lerp(
$fX,
self::grad($this->perm[$AB + 1], $x, $y - 1, $z - 1),
self::grad($this->perm[$BB + 1], $x - 1, $y - 1, $z - 1)
)
)
);
*/
}
public function getNoise2D($x, $y){
return $this->getNoise3D($x, $y, 0);
}
}

View File

@ -32,7 +32,13 @@ use pocketmine\utils\Random;
* Stefan Gustavson at
* http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
*/
class Simplex extends Perlin{
class Simplex extends Noise{
public static $grad3 = [
[1, 1, 0], [-1, 1, 0], [1, -1, 0], [-1, -1, 0],
[1, 0, 1], [-1, 0, 1], [1, 0, -1], [-1, 0, -1],
[0, 1, 1], [0, -1, 1], [0, 1, -1], [0, -1, -1]
];
protected static $SQRT_3;
protected static $SQRT_5;
protected static $F2;
@ -66,8 +72,32 @@ class Simplex extends Perlin{
public function __construct(Random $random, $octaves, $persistence, $expansion = 1){
parent::__construct($random, $octaves, $persistence, $expansion);
$this->octaves = $octaves;
$this->persistence = $persistence;
$this->expansion = $expansion;
$this->offsetX = $random->nextFloat() * 256;
$this->offsetY = $random->nextFloat() * 256;
$this->offsetZ = $random->nextFloat() * 256;
$this->offsetW = $random->nextFloat() * 256;
for($i = 0; $i < 512; ++$i){
$this->perm[$i] = 0;
}
for($i = 0; $i < 256; ++$i){
$this->perm[$i] = $random->nextBoundedInt(256);
}
for($i = 0; $i < 256; ++$i){
$pos = $random->nextBoundedInt(256 - $i) + $i;
$old = $this->perm[$i];
$this->perm[$i] = $this->perm[$pos];
$this->perm[$pos] = $old;
$this->perm[$i + 256] = $this->perm[$i];
}
self::$SQRT_3 = sqrt(3);
self::$SQRT_5 = sqrt(5);
self::$F2 = 0.5 * (self::$SQRT_3 - 1);