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EntityDamageEvent: break API
The general purpose of this is to split up base damage from modifiers. - Added methods getBaseDamage(), setBaseDamage(), getOriginalBaseDamage(), getModifiers(), getOriginalModifiers() - setDamage() renamed to setModifier() and type is now mandatory - getDamage() renamed to getModifier() and type is now mandatory - getOriginalDamage() renamed to getOriginalModifier() and type is now mandatory - Removed MODIFIER_BASE constant - Constructors now accept: float baseDamage, float[] modifiers instead of just float[] modifiers
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@ -30,7 +30,6 @@ use pocketmine\event\Cancellable;
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* Called when an entity takes damage.
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*/
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class EntityDamageEvent extends EntityEvent implements Cancellable{
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public const MODIFIER_BASE = 0;
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public const MODIFIER_ARMOR = 1;
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public const MODIFIER_STRENGTH = 2;
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public const MODIFIER_WEAKNESS = 3;
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@ -58,6 +57,11 @@ class EntityDamageEvent extends EntityEvent implements Cancellable{
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/** @var int */
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private $cause;
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/** @var float */
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private $baseDamage;
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/** @var float */
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private $originalBase;
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/** @var float[] */
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private $modifiers;
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/** @var float[] */
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@ -67,24 +71,16 @@ class EntityDamageEvent extends EntityEvent implements Cancellable{
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/**
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* @param Entity $entity
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* @param int $cause
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* @param float|float[] $damage
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* @param float $damage
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* @param float|float[] $modifiers
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*/
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public function __construct(Entity $entity, int $cause, $damage){
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public function __construct(Entity $entity, int $cause, float $damage, array $modifiers = []){
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$this->entity = $entity;
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$this->cause = $cause;
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if(is_array($damage)){
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$this->modifiers = $damage;
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}else{
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$this->modifiers = [
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self::MODIFIER_BASE => $damage
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];
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}
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$this->baseDamage = $this->originalBase = $damage;
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$this->modifiers = $modifiers;
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$this->originals = $this->modifiers;
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if(!isset($this->modifiers[self::MODIFIER_BASE])){
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throw new \InvalidArgumentException("BASE Damage modifier missing");
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}
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}
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/**
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@ -95,12 +91,39 @@ class EntityDamageEvent extends EntityEvent implements Cancellable{
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}
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/**
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* @param int $type
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* Returns the base amount of damage applied, before modifiers.
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*
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* @return float
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*/
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public function getOriginalDamage(int $type = self::MODIFIER_BASE) : float{
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return $this->originals[$type] ?? 0.0;
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public function getBaseDamage() : float{
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return $this->baseDamage;
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}
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/**
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* Sets the base amount of damage applied, optionally recalculating modifiers.
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*
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* TODO: add ability to recalculate modifiers when this is set
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*
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* @param float $damage
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*/
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public function setBaseDamage(float $damage) : void{
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$this->baseDamage = $damage;
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}
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/**
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* Returns the original base amount of damage applied, before alterations by plugins.
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*
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* @return float
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*/
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public function getOriginalBaseDamage() : float{
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return $this->originalBase;
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}
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/**
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* @return float[]
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*/
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public function getOriginalModifiers() : array{
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return $this->originals;
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}
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/**
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@ -108,7 +131,23 @@ class EntityDamageEvent extends EntityEvent implements Cancellable{
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*
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* @return float
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*/
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public function getDamage(int $type = self::MODIFIER_BASE) : float{
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public function getOriginalModifier(int $type) : float{
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return $this->originals[$type] ?? 0.0;
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}
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/**
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* @return float[]
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*/
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public function getModifiers() : array{
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return $this->modifiers;
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}
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/**
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* @param int $type
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*
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* @return float
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*/
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public function getModifier(int $type) : float{
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return $this->modifiers[$type] ?? 0.0;
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}
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@ -116,7 +155,7 @@ class EntityDamageEvent extends EntityEvent implements Cancellable{
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* @param float $damage
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* @param int $type
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*/
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public function setDamage(float $damage, int $type = self::MODIFIER_BASE){
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public function setModifier(float $damage, int $type){
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$this->modifiers[$type] = $damage;
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}
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@ -133,7 +172,7 @@ class EntityDamageEvent extends EntityEvent implements Cancellable{
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* @return float
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*/
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public function getFinalDamage() : float{
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return array_sum($this->modifiers);
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return $this->baseDamage + array_sum($this->modifiers);
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}
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/**
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