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EntityDamageEvent: break API
The general purpose of this is to split up base damage from modifiers. - Added methods getBaseDamage(), setBaseDamage(), getOriginalBaseDamage(), getModifiers(), getOriginalModifiers() - setDamage() renamed to setModifier() and type is now mandatory - getDamage() renamed to getModifier() and type is now mandatory - getOriginalDamage() renamed to getOriginalModifier() and type is now mandatory - Removed MODIFIER_BASE constant - Constructors now accept: float baseDamage, float[] modifiers instead of just float[] modifiers
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@ -37,27 +37,28 @@ class EntityDamageByEntityEvent extends EntityDamageEvent{
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private $knockBack;
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/**
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* @param Entity $damager
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* @param Entity $entity
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* @param int $cause
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* @param float|float[] $damage
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* @param float $knockBack
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* @param Entity $damager
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* @param Entity $entity
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* @param int $cause
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* @param float $damage
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* @param float[] $modifiers
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* @param float $knockBack
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*/
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public function __construct(Entity $damager, Entity $entity, int $cause, $damage, float $knockBack = 0.4){
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public function __construct(Entity $damager, Entity $entity, int $cause, float $damage, array $modifiers = [], float $knockBack = 0.4){
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$this->damagerEntityId = $damager->getId();
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$this->knockBack = $knockBack;
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parent::__construct($entity, $cause, $damage);
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parent::__construct($entity, $cause, $damage, $modifiers);
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$this->addAttackerModifiers($damager);
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}
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protected function addAttackerModifiers(Entity $damager){
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if($damager instanceof Living){ //TODO: move this to entity classes
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if($damager->hasEffect(Effect::STRENGTH)){
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$this->setDamage($this->getDamage(self::MODIFIER_BASE) * 0.3 * $damager->getEffect(Effect::STRENGTH)->getEffectLevel(), self::MODIFIER_STRENGTH);
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$this->setModifier($this->getBaseDamage() * 0.3 * $damager->getEffect(Effect::STRENGTH)->getEffectLevel(), self::MODIFIER_STRENGTH);
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}
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if($damager->hasEffect(Effect::WEAKNESS)){
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$this->setDamage(-($this->getDamage(self::MODIFIER_BASE) * 0.2 * $damager->getEffect(Effect::WEAKNESS)->getEffectLevel()), self::MODIFIER_WEAKNESS);
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$this->setModifier(-($this->getBaseDamage() * 0.2 * $damager->getEffect(Effect::WEAKNESS)->getEffectLevel()), self::MODIFIER_WEAKNESS);
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}
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}
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}
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