EntityDamageEvent: break API

The general purpose of this is to split up base damage from modifiers.

- Added methods getBaseDamage(), setBaseDamage(), getOriginalBaseDamage(), getModifiers(), getOriginalModifiers()
- setDamage() renamed to setModifier() and type is now mandatory
- getDamage() renamed to getModifier() and type is now mandatory
- getOriginalDamage() renamed to getOriginalModifier() and type is now mandatory
- Removed MODIFIER_BASE constant
- Constructors now accept: float baseDamage, float[] modifiers instead of just float[] modifiers
This commit is contained in:
Dylan K. Taylor
2018-05-22 19:05:25 +01:00
parent c9ed517063
commit faa88a55e4
6 changed files with 94 additions and 52 deletions

View File

@ -37,27 +37,28 @@ class EntityDamageByEntityEvent extends EntityDamageEvent{
private $knockBack;
/**
* @param Entity $damager
* @param Entity $entity
* @param int $cause
* @param float|float[] $damage
* @param float $knockBack
* @param Entity $damager
* @param Entity $entity
* @param int $cause
* @param float $damage
* @param float[] $modifiers
* @param float $knockBack
*/
public function __construct(Entity $damager, Entity $entity, int $cause, $damage, float $knockBack = 0.4){
public function __construct(Entity $damager, Entity $entity, int $cause, float $damage, array $modifiers = [], float $knockBack = 0.4){
$this->damagerEntityId = $damager->getId();
$this->knockBack = $knockBack;
parent::__construct($entity, $cause, $damage);
parent::__construct($entity, $cause, $damage, $modifiers);
$this->addAttackerModifiers($damager);
}
protected function addAttackerModifiers(Entity $damager){
if($damager instanceof Living){ //TODO: move this to entity classes
if($damager->hasEffect(Effect::STRENGTH)){
$this->setDamage($this->getDamage(self::MODIFIER_BASE) * 0.3 * $damager->getEffect(Effect::STRENGTH)->getEffectLevel(), self::MODIFIER_STRENGTH);
$this->setModifier($this->getBaseDamage() * 0.3 * $damager->getEffect(Effect::STRENGTH)->getEffectLevel(), self::MODIFIER_STRENGTH);
}
if($damager->hasEffect(Effect::WEAKNESS)){
$this->setDamage(-($this->getDamage(self::MODIFIER_BASE) * 0.2 * $damager->getEffect(Effect::WEAKNESS)->getEffectLevel()), self::MODIFIER_WEAKNESS);
$this->setModifier(-($this->getBaseDamage() * 0.2 * $damager->getEffect(Effect::WEAKNESS)->getEffectLevel()), self::MODIFIER_WEAKNESS);
}
}
}