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Update PlayerPreLoginEvent documentation (#4940)
Removed outdated documentation that was very misleading. Replaced with better documentation that accurately describes how to cancel the event.
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@ -31,7 +31,7 @@ use function count;
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/**
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* Called when a player connects to the server, prior to authentication taking place.
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* Cancelling this event will cause the player to be disconnected with the kick message set.
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* Set a kick reason to cancel the event and disconnect the player with the kick message set.
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*
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* This event should be used to decide if the player may continue to login to the server. Do things like checking
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* bans, whitelisting, server-full etc here.
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