Files
PocketMine-MP/src/event/player/PlayerPreLoginEvent.php
Armen Deroian f924208881 Update PlayerPreLoginEvent documentation (#4940)
Removed outdated documentation that was very misleading. Replaced with better documentation that accurately describes how to cancel the event.
2022-04-03 17:59:07 +01:00

176 lines
4.9 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\event\player;
use pocketmine\event\Cancellable;
use pocketmine\event\Event;
use pocketmine\player\PlayerInfo;
use function array_keys;
use function count;
/**
* Called when a player connects to the server, prior to authentication taking place.
* Set a kick reason to cancel the event and disconnect the player with the kick message set.
*
* This event should be used to decide if the player may continue to login to the server. Do things like checking
* bans, whitelisting, server-full etc here.
*
* WARNING: Any information about the player CANNOT be trusted at this stage, because they are not authenticated and
* could be a hacker posing as another player.
*/
class PlayerPreLoginEvent extends Event implements Cancellable{
public const KICK_REASON_PLUGIN = 0;
public const KICK_REASON_SERVER_FULL = 1;
public const KICK_REASON_SERVER_WHITELISTED = 2;
public const KICK_REASON_BANNED = 3;
public const KICK_REASON_PRIORITY = [
self::KICK_REASON_PLUGIN, //Plugin reason should always take priority over anything else
self::KICK_REASON_SERVER_FULL,
self::KICK_REASON_SERVER_WHITELISTED,
self::KICK_REASON_BANNED
];
/** @var PlayerInfo */
private $playerInfo;
/** @var string */
private $ip;
/** @var int */
private $port;
/** @var bool */
protected $authRequired;
/** @var string[] reason const => associated message */
protected $kickReasons = [];
public function __construct(PlayerInfo $playerInfo, string $ip, int $port, bool $authRequired){
$this->playerInfo = $playerInfo;
$this->ip = $ip;
$this->port = $port;
$this->authRequired = $authRequired;
}
/**
* Returns an object containing self-proclaimed information about the connecting player.
* WARNING: THE PLAYER IS NOT VERIFIED DURING THIS EVENT. At this point, it's unknown if the player is real or a
* hacker.
*/
public function getPlayerInfo() : PlayerInfo{
return $this->playerInfo;
}
public function getIp() : string{
return $this->ip;
}
public function getPort() : int{
return $this->port;
}
public function isAuthRequired() : bool{
return $this->authRequired;
}
public function setAuthRequired(bool $v) : void{
$this->authRequired = $v;
}
/**
* Returns an array of kick reasons currently assigned.
*
* @return int[]
*/
public function getKickReasons() : array{
return array_keys($this->kickReasons);
}
/**
* Returns whether the given kick reason is set for this event.
*/
public function isKickReasonSet(int $flag) : bool{
return isset($this->kickReasons[$flag]);
}
/**
* Sets a reason to disallow the player to continue continue authenticating, with a message.
* This can also be used to change kick messages for already-set flags.
*/
public function setKickReason(int $flag, string $message) : void{
$this->kickReasons[$flag] = $message;
}
/**
* Clears a specific kick flag if it was set. This allows fine-tuned kick reason removal without impacting other
* reasons (for example, a ban can be bypassed without accidentally allowing a player to join a full server).
*
* @param int $flag Specific flag to clear.
*/
public function clearKickReason(int $flag) : void{
unset($this->kickReasons[$flag]);
}
/**
* Clears all pre-assigned kick reasons, allowing the player to continue logging in.
*/
public function clearAllKickReasons() : void{
$this->kickReasons = [];
}
/**
* Returns whether the player is allowed to continue logging in.
*/
public function isAllowed() : bool{
return count($this->kickReasons) === 0;
}
/**
* Returns the kick message provided for the given kick flag, or null if not set.
*/
public function getKickMessage(int $flag) : ?string{
return $this->kickReasons[$flag] ?? null;
}
/**
* Returns the final kick message which will be shown on the disconnect screen.
*
* Note: Only one message (the highest priority one) will be shown. See priority order to decide how to set your
* messages.
*
* @see PlayerPreLoginEvent::KICK_REASON_PRIORITY
*/
public function getFinalKickMessage() : string{
foreach(self::KICK_REASON_PRIORITY as $p){
if(isset($this->kickReasons[$p])){
return $this->kickReasons[$p];
}
}
return "";
}
public function isCancelled() : bool{
return !$this->isAllowed();
}
}