mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-08 19:02:59 +00:00
Removed outdated documentation that was very misleading. Replaced with better documentation that accurately describes how to cancel the event.
176 lines
4.9 KiB
PHP
176 lines
4.9 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\event\player;
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use pocketmine\event\Cancellable;
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use pocketmine\event\Event;
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use pocketmine\player\PlayerInfo;
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use function array_keys;
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use function count;
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/**
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* Called when a player connects to the server, prior to authentication taking place.
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* Set a kick reason to cancel the event and disconnect the player with the kick message set.
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*
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* This event should be used to decide if the player may continue to login to the server. Do things like checking
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* bans, whitelisting, server-full etc here.
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*
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* WARNING: Any information about the player CANNOT be trusted at this stage, because they are not authenticated and
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* could be a hacker posing as another player.
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*/
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class PlayerPreLoginEvent extends Event implements Cancellable{
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public const KICK_REASON_PLUGIN = 0;
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public const KICK_REASON_SERVER_FULL = 1;
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public const KICK_REASON_SERVER_WHITELISTED = 2;
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public const KICK_REASON_BANNED = 3;
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public const KICK_REASON_PRIORITY = [
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self::KICK_REASON_PLUGIN, //Plugin reason should always take priority over anything else
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self::KICK_REASON_SERVER_FULL,
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self::KICK_REASON_SERVER_WHITELISTED,
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self::KICK_REASON_BANNED
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];
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/** @var PlayerInfo */
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private $playerInfo;
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/** @var string */
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private $ip;
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/** @var int */
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private $port;
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/** @var bool */
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protected $authRequired;
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/** @var string[] reason const => associated message */
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protected $kickReasons = [];
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public function __construct(PlayerInfo $playerInfo, string $ip, int $port, bool $authRequired){
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$this->playerInfo = $playerInfo;
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$this->ip = $ip;
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$this->port = $port;
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$this->authRequired = $authRequired;
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}
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/**
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* Returns an object containing self-proclaimed information about the connecting player.
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* WARNING: THE PLAYER IS NOT VERIFIED DURING THIS EVENT. At this point, it's unknown if the player is real or a
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* hacker.
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*/
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public function getPlayerInfo() : PlayerInfo{
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return $this->playerInfo;
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}
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public function getIp() : string{
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return $this->ip;
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}
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public function getPort() : int{
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return $this->port;
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}
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public function isAuthRequired() : bool{
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return $this->authRequired;
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}
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public function setAuthRequired(bool $v) : void{
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$this->authRequired = $v;
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}
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/**
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* Returns an array of kick reasons currently assigned.
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*
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* @return int[]
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*/
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public function getKickReasons() : array{
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return array_keys($this->kickReasons);
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}
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/**
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* Returns whether the given kick reason is set for this event.
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*/
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public function isKickReasonSet(int $flag) : bool{
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return isset($this->kickReasons[$flag]);
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}
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/**
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* Sets a reason to disallow the player to continue continue authenticating, with a message.
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* This can also be used to change kick messages for already-set flags.
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*/
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public function setKickReason(int $flag, string $message) : void{
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$this->kickReasons[$flag] = $message;
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}
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/**
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* Clears a specific kick flag if it was set. This allows fine-tuned kick reason removal without impacting other
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* reasons (for example, a ban can be bypassed without accidentally allowing a player to join a full server).
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*
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* @param int $flag Specific flag to clear.
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*/
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public function clearKickReason(int $flag) : void{
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unset($this->kickReasons[$flag]);
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}
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/**
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* Clears all pre-assigned kick reasons, allowing the player to continue logging in.
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*/
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public function clearAllKickReasons() : void{
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$this->kickReasons = [];
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}
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/**
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* Returns whether the player is allowed to continue logging in.
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*/
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public function isAllowed() : bool{
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return count($this->kickReasons) === 0;
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}
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/**
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* Returns the kick message provided for the given kick flag, or null if not set.
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*/
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public function getKickMessage(int $flag) : ?string{
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return $this->kickReasons[$flag] ?? null;
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}
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/**
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* Returns the final kick message which will be shown on the disconnect screen.
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*
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* Note: Only one message (the highest priority one) will be shown. See priority order to decide how to set your
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* messages.
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*
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* @see PlayerPreLoginEvent::KICK_REASON_PRIORITY
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*/
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public function getFinalKickMessage() : string{
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foreach(self::KICK_REASON_PRIORITY as $p){
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if(isset($this->kickReasons[$p])){
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return $this->kickReasons[$p];
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}
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}
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return "";
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}
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public function isCancelled() : bool{
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return !$this->isAllowed();
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}
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}
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