Implemented sound when equipping armor (#6303)

This commit is contained in:
ipad54
2024-03-25 17:15:54 +03:00
committed by GitHub
parent 337e462c8f
commit f799cfaba6
10 changed files with 286 additions and 8 deletions

View File

@ -23,10 +23,13 @@ declare(strict_types=1);
namespace pocketmine\item;
use pocketmine\world\sound\Sound;
class ArmorMaterial{
public function __construct(
private readonly int $enchantability
private readonly int $enchantability,
private readonly ?Sound $equipSound = null
){
}
@ -39,4 +42,11 @@ class ArmorMaterial{
public function getEnchantability() : int{
return $this->enchantability;
}
/**
* Returns the sound that plays when equipping the armor
*/
public function getEquipSound() : ?Sound{
return $this->equipSound;
}
}

View File

@ -24,6 +24,13 @@ declare(strict_types=1);
namespace pocketmine\item;
use pocketmine\utils\RegistryTrait;
use pocketmine\world\sound\ArmorEquipChainSound;
use pocketmine\world\sound\ArmorEquipDiamondSound;
use pocketmine\world\sound\ArmorEquipGenericSound;
use pocketmine\world\sound\ArmorEquipGoldSound;
use pocketmine\world\sound\ArmorEquipIronSound;
use pocketmine\world\sound\ArmorEquipLeatherSound;
use pocketmine\world\sound\ArmorEquipNetheriteSound;
/**
* This doc-block is generated automatically, do not modify it manually.
@ -62,12 +69,12 @@ final class VanillaArmorMaterials{
}
protected static function setup() : void{
self::register("leather", new ArmorMaterial(15));
self::register("chainmail", new ArmorMaterial(12));
self::register("iron", new ArmorMaterial(9));
self::register("turtle", new ArmorMaterial(9));
self::register("gold", new ArmorMaterial(25));
self::register("diamond", new ArmorMaterial(10));
self::register("netherite", new ArmorMaterial(15));
self::register("leather", new ArmorMaterial(15, new ArmorEquipLeatherSound()));
self::register("chainmail", new ArmorMaterial(12, new ArmorEquipChainSound()));
self::register("iron", new ArmorMaterial(9, new ArmorEquipIronSound()));
self::register("turtle", new ArmorMaterial(9, new ArmorEquipGenericSound()));
self::register("gold", new ArmorMaterial(25, new ArmorEquipGoldSound()));
self::register("diamond", new ArmorMaterial(10, new ArmorEquipDiamondSound()));
self::register("netherite", new ArmorMaterial(15, new ArmorEquipNetheriteSound()));
}
}