mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-10-17 04:06:54 +00:00
Merge branch 'stable' into item-stack-request
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@@ -255,6 +255,10 @@ class InGamePacketHandler extends PacketHandler{
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$useItemTransaction = $packet->getItemInteractionData();
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if($useItemTransaction !== null){
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if(count($useItemTransaction->getTransactionData()->getActions()) > 100){
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throw new PacketHandlingException("Too many actions in item use transaction");
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}
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$this->inventoryManager->addPredictedSlotChanges($useItemTransaction->getTransactionData()->getActions());
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if(!$this->handleUseItemTransaction($useItemTransaction->getTransactionData())){
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$packetHandled = false;
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$this->session->getLogger()->debug("Unhandled transaction in PlayerAuthInputPacket (type " . $useItemTransaction->getTransactionData()->getActionType() . ")");
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@@ -273,6 +277,9 @@ class InGamePacketHandler extends PacketHandler{
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$blockActions = $packet->getBlockActions();
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if($blockActions !== null){
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if(count($blockActions) > 100){
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throw new PacketHandlingException("Too many block actions in PlayerAuthInputPacket");
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}
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foreach($blockActions as $k => $blockAction){
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$actionHandled = false;
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if($blockAction instanceof PlayerBlockActionStopBreak){
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@@ -319,6 +326,12 @@ class InGamePacketHandler extends PacketHandler{
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public function handleInventoryTransaction(InventoryTransactionPacket $packet) : bool{
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$result = true;
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if(count($packet->trData->getActions()) > 100){
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throw new PacketHandlingException("Too many actions in inventory transaction");
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}
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$this->inventoryManager->addRawPredictedSlotChanges($packet->trData->getActions());
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if($packet->trData instanceof NormalTransactionData){
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$result = $this->handleNormalTransaction($packet->trData);
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}elseif($packet->trData instanceof MismatchTransactionData){
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@@ -333,9 +346,7 @@ class InGamePacketHandler extends PacketHandler{
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$result = $this->handleReleaseItemTransaction($packet->trData);
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}
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if(!$result){
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$this->inventoryManager->syncAll();
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}else{
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if($this->craftingTransaction === null){ //don't sync if we're waiting to complete a crafting transaction
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$this->inventoryManager->syncMismatchedPredictedSlotChanges();
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}
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if($packet->requestId !== 0){
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@@ -438,7 +449,6 @@ class InGamePacketHandler extends PacketHandler{
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private function handleUseItemTransaction(UseItemTransactionData $data) : bool{
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$this->player->selectHotbarSlot($data->getHotbarSlot());
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$this->inventoryManager->addRawPredictedSlotChanges($data->getActions());
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switch($data->getActionType()){
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case UseItemTransactionData::ACTION_CLICK_BLOCK:
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@@ -524,9 +534,7 @@ class InGamePacketHandler extends PacketHandler{
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}
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$this->player->selectHotbarSlot($data->getHotbarSlot());
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$this->inventoryManager->addRawPredictedSlotChanges($data->getActions());
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//TODO: use transactiondata for rollbacks here
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switch($data->getActionType()){
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case UseItemOnEntityTransactionData::ACTION_INTERACT:
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$this->player->interactEntity($target, $data->getClickPosition());
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@@ -541,15 +549,10 @@ class InGamePacketHandler extends PacketHandler{
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private function handleReleaseItemTransaction(ReleaseItemTransactionData $data) : bool{
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$this->player->selectHotbarSlot($data->getHotbarSlot());
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$this->inventoryManager->addRawPredictedSlotChanges($data->getActions());
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//TODO: use transactiondata for rollbacks here (resending entire inventory is very wasteful)
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switch($data->getActionType()){
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case ReleaseItemTransactionData::ACTION_RELEASE:
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if(!$this->player->releaseHeldItem()){
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$this->inventoryManager->syncContents($this->player->getInventory());
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}
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return true;
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if($data->getActionType() == ReleaseItemTransactionData::ACTION_RELEASE){
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$this->player->releaseHeldItem();
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return true;
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}
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return false;
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