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World: fixed scheduled updates causing chunk loading
this probably needs to be backported.
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@ -755,7 +755,12 @@ class World implements ChunkManager{
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//Delayed updates
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while($this->scheduledBlockUpdateQueue->count() > 0 and $this->scheduledBlockUpdateQueue->current()["priority"] <= $currentTick){
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$block = $this->getBlock($this->scheduledBlockUpdateQueue->extract()["data"]);
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/** @var Vector3 $vec */
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$vec = $this->scheduledBlockUpdateQueue->extract()["data"];
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if(!$this->isInLoadedTerrain($vec)){
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continue;
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}
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$block = $this->getBlock($vec);
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unset($this->scheduledBlockUpdateQueueIndex[World::blockHash($block->x, $block->y, $block->z)]);
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$block->onScheduledUpdate();
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}
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