Separate facing/bearing handling from Vector3, deobfusticate a ton of @shoghicp old code

This commit is contained in:
Dylan K. Taylor
2018-09-05 19:56:14 +01:00
parent 99fb267333
commit f218868338
57 changed files with 338 additions and 384 deletions

View File

@ -27,6 +27,7 @@ namespace pocketmine\block;
use pocketmine\event\block\BlockGrowEvent;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\Player;
@ -44,7 +45,7 @@ class NetherWartPlant extends Flowable{
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
$down = $this->getSide(Vector3::SIDE_DOWN);
$down = $this->getSide(Facing::DOWN);
if($down->getId() === Block::SOUL_SAND){
$this->getLevel()->setBlock($blockReplace, $this, false, true);
@ -55,7 +56,7 @@ class NetherWartPlant extends Flowable{
}
public function onNearbyBlockChange() : void{
if($this->getSide(Vector3::SIDE_DOWN)->getId() !== Block::SOUL_SAND){
if($this->getSide(Facing::DOWN)->getId() !== Block::SOUL_SAND){
$this->getLevel()->useBreakOn($this);
}
}