Separate facing/bearing handling from Vector3, deobfusticate a ton of @shoghicp old code

This commit is contained in:
Dylan K. Taylor
2018-09-05 19:56:14 +01:00
parent 99fb267333
commit f218868338
57 changed files with 338 additions and 384 deletions

View File

@ -26,6 +26,7 @@ namespace pocketmine\block;
use pocketmine\item\Item;
use pocketmine\item\TieredTool;
use pocketmine\math\Bearing;
use pocketmine\math\Vector3;
use pocketmine\Player;
@ -45,15 +46,8 @@ class GlazedTerracotta extends Solid{
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
if($player !== null){
$faces = [
0 => 4,
1 => 3,
2 => 5,
3 => 2
];
$this->meta = $faces[(~($player->getDirection() - 1)) & 0x03];
$this->meta = Bearing::toFacing($player->getDirection());
}
return $this->getLevel()->setBlock($blockReplace, $this, true, true);
}