Separate facing/bearing handling from Vector3, deobfusticate a ton of @shoghicp old code

This commit is contained in:
Dylan K. Taylor
2018-09-05 19:56:14 +01:00
parent 99fb267333
commit f218868338
57 changed files with 338 additions and 384 deletions

View File

@ -25,6 +25,7 @@ namespace pocketmine\block;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\Player;
@ -41,7 +42,7 @@ class DeadBush extends Flowable{
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
if(!$this->getSide(Vector3::SIDE_DOWN)->isTransparent()){
if(!$this->getSide(Facing::DOWN)->isTransparent()){
return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
@ -49,7 +50,7 @@ class DeadBush extends Flowable{
}
public function onNearbyBlockChange() : void{
if($this->getSide(Vector3::SIDE_DOWN)->isTransparent()){
if($this->getSide(Facing::DOWN)->isTransparent()){
$this->getLevel()->useBreakOn($this);
}
}