mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-21 16:24:05 +00:00
Add event and action system alias into Server API
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0329e6d217
commit
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@ -162,79 +162,6 @@ class ServerAPI extends stdClass{ //Yay! I can add anything to this class in run
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$this->server->loadEntities();
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}
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public function getList(){
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return $this->apiList;
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}
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public function loadAPI($name, $class, $dir = false){
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if($dir === false){
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$dir = FILE_PATH."classes/API/";
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}
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$file = $dir.$class.".php";
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if(!file_exists($file)){
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console("[ERROR] API ".$name." [".$class."] in ".$dir." doesn't exist", true, true, 0);
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return false;
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}
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require_once($file);
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$this->$name = new $class($this->server);
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$this->apiList[] = $name;
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console("[INFO] API ".$name." [".$class."] loaded");
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}
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public function importMap($dir, $remove = false){
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if(file_exists($dir."level.dat")){
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$nbt = new NBT();
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$level = parseNBTData($nbt->loadFile($dir."level.dat"));
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console("[DEBUG] Importing map \"".$level["LevelName"]."\" gamemode ".$level["GameType"]." with seed ".$level["RandomSeed"], true, true, 2);
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unset($level["Player"]);
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$lvName = $level["LevelName"]."/";
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@mkdir(FILE_PATH."data/maps/".$lvName, 0777);
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file_put_contents(FILE_PATH."data/maps/".$lvName."level.dat", serialize($level));
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$entities = parseNBTData($nbt->loadFile($dir."entities.dat"));
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file_put_contents(FILE_PATH."data/maps/".$lvName."entities.dat", serialize($entities["Entities"]));
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if(!isset($entities["TileEntities"])){
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$entities["TileEntities"] = array();
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}
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file_put_contents(FILE_PATH."data/maps/".$lvName."tileEntities.dat", serialize($entities["TileEntities"]));
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console("[DEBUG] Imported ".count($entities["Entities"])." Entities and ".count($entities["TileEntities"])." TileEntities", true, true, 2);
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if($remove === true){
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rename($dir."chunks.dat", FILE_PATH."data/maps/".$lvName."chunks.dat");
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unlink($dir."level.dat");
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@unlink($dir."level.dat_old");
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@unlink($dir."player.dat");
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unlink($dir."entities.dat");
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}else{
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copy($dir."chunks.dat", FILE_PATH."data/maps/".$lvName."chunks.dat");
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}
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if($this->getProperty("level-name") === false){
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console("[INFO] Setting default level to \"".$level["LevelName"]."\"");
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$this->setProperty("level-name", $level["LevelName"]);
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$this->setProperty("gamemode", $level["GameType"]);
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$this->server->seed = $level["RandomSeed"];
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$this->server->spawn = array("x" => $level["SpawnX"], "y" => $level["SpawnY"], "z" => $level["SpawnZ"]);
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$this->writeProperties();
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}
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console("[INFO] Map \"".$level["LevelName"]."\" importing done!");
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unset($level, $entities, $nbt);
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return true;
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}
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return false;
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}
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public function getProperty($name){
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if(isset($this->config[$name])){
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return $this->config[$name];
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}
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return false;
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}
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public function setProperty($name, $value){
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$this->config[$name] = $value;
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$this->writeProperties();
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$this->loadProperties();
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}
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private function loadProperties(){
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if(isset($this->config["memory-limit"])){
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@ini_set("memory_limit", $this->config["memory-limit"]);
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@ -327,6 +254,108 @@ class ServerAPI extends stdClass{ //Yay! I can add anything to this class in run
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unset($this->server);
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return $this->restart;
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}
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/*-------------------------------------------------------------*/
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public function addHandler($e, $c, $p = 5){
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return $this->server->addHandler($e, $c, $p);
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}
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public function handle($e, &$d){
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return $this->server->handle($e, $d);
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}
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public function action($t, $c, $r = true){
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return $this->server->action($t, $c, $r);
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}
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public function schedule($t, $c, $d, $r = false, $e = "server.schedule"){
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return $this->server->schedule($t, $c, $d, $r, $e);
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}
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public function event($e, $d){
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return $this->server->event($e, $d);
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}
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public function trigger($e, $d){
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return $this->server->trigger($e, $d);
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}
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public function deleteEvent($id){
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return $this->server->deleteEvent($id);
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}
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public function importMap($dir, $remove = false){
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if(file_exists($dir."level.dat")){
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$nbt = new NBT();
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$level = parseNBTData($nbt->loadFile($dir."level.dat"));
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console("[DEBUG] Importing map \"".$level["LevelName"]."\" gamemode ".$level["GameType"]." with seed ".$level["RandomSeed"], true, true, 2);
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unset($level["Player"]);
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$lvName = $level["LevelName"]."/";
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@mkdir(FILE_PATH."data/maps/".$lvName, 0777);
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file_put_contents(FILE_PATH."data/maps/".$lvName."level.dat", serialize($level));
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$entities = parseNBTData($nbt->loadFile($dir."entities.dat"));
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file_put_contents(FILE_PATH."data/maps/".$lvName."entities.dat", serialize($entities["Entities"]));
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if(!isset($entities["TileEntities"])){
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$entities["TileEntities"] = array();
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}
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file_put_contents(FILE_PATH."data/maps/".$lvName."tileEntities.dat", serialize($entities["TileEntities"]));
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console("[DEBUG] Imported ".count($entities["Entities"])." Entities and ".count($entities["TileEntities"])." TileEntities", true, true, 2);
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if($remove === true){
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rename($dir."chunks.dat", FILE_PATH."data/maps/".$lvName."chunks.dat");
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unlink($dir."level.dat");
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@unlink($dir."level.dat_old");
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@unlink($dir."player.dat");
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unlink($dir."entities.dat");
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}else{
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copy($dir."chunks.dat", FILE_PATH."data/maps/".$lvName."chunks.dat");
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}
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if($this->getProperty("level-name") === false){
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console("[INFO] Setting default level to \"".$level["LevelName"]."\"");
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$this->setProperty("level-name", $level["LevelName"]);
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$this->setProperty("gamemode", $level["GameType"]);
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$this->server->seed = $level["RandomSeed"];
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$this->server->spawn = array("x" => $level["SpawnX"], "y" => $level["SpawnY"], "z" => $level["SpawnZ"]);
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$this->writeProperties();
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}
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console("[INFO] Map \"".$level["LevelName"]."\" importing done!");
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unset($level, $entities, $nbt);
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return true;
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}
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return false;
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}
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public function getProperty($name){
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if(isset($this->config[$name])){
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return $this->config[$name];
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}
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return false;
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}
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public function setProperty($name, $value){
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$this->config[$name] = $value;
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$this->writeProperties();
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$this->loadProperties();
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}
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public function getList(){
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return $this->apiList;
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}
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public function loadAPI($name, $class, $dir = false){
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if($dir === false){
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$dir = FILE_PATH."classes/API/";
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}
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$file = $dir.$class.".php";
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if(!file_exists($file)){
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console("[ERROR] API ".$name." [".$class."] in ".$dir." doesn't exist", true, true, 0);
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return false;
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}
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require_once($file);
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$this->$name = new $class($this->server);
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$this->apiList[] = $name;
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console("[INFO] API ".$name." [".$class."] loaded");
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}
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}
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