Add event and action system alias into Server API

This commit is contained in:
Shoghi Cervantes Pueyo 2012-12-26 02:59:02 +01:00
parent 0329e6d217
commit ed42ba5176

View File

@ -162,79 +162,6 @@ class ServerAPI extends stdClass{ //Yay! I can add anything to this class in run
$this->server->loadEntities();
}
public function getList(){
return $this->apiList;
}
public function loadAPI($name, $class, $dir = false){
if($dir === false){
$dir = FILE_PATH."classes/API/";
}
$file = $dir.$class.".php";
if(!file_exists($file)){
console("[ERROR] API ".$name." [".$class."] in ".$dir." doesn't exist", true, true, 0);
return false;
}
require_once($file);
$this->$name = new $class($this->server);
$this->apiList[] = $name;
console("[INFO] API ".$name." [".$class."] loaded");
}
public function importMap($dir, $remove = false){
if(file_exists($dir."level.dat")){
$nbt = new NBT();
$level = parseNBTData($nbt->loadFile($dir."level.dat"));
console("[DEBUG] Importing map \"".$level["LevelName"]."\" gamemode ".$level["GameType"]." with seed ".$level["RandomSeed"], true, true, 2);
unset($level["Player"]);
$lvName = $level["LevelName"]."/";
@mkdir(FILE_PATH."data/maps/".$lvName, 0777);
file_put_contents(FILE_PATH."data/maps/".$lvName."level.dat", serialize($level));
$entities = parseNBTData($nbt->loadFile($dir."entities.dat"));
file_put_contents(FILE_PATH."data/maps/".$lvName."entities.dat", serialize($entities["Entities"]));
if(!isset($entities["TileEntities"])){
$entities["TileEntities"] = array();
}
file_put_contents(FILE_PATH."data/maps/".$lvName."tileEntities.dat", serialize($entities["TileEntities"]));
console("[DEBUG] Imported ".count($entities["Entities"])." Entities and ".count($entities["TileEntities"])." TileEntities", true, true, 2);
if($remove === true){
rename($dir."chunks.dat", FILE_PATH."data/maps/".$lvName."chunks.dat");
unlink($dir."level.dat");
@unlink($dir."level.dat_old");
@unlink($dir."player.dat");
unlink($dir."entities.dat");
}else{
copy($dir."chunks.dat", FILE_PATH."data/maps/".$lvName."chunks.dat");
}
if($this->getProperty("level-name") === false){
console("[INFO] Setting default level to \"".$level["LevelName"]."\"");
$this->setProperty("level-name", $level["LevelName"]);
$this->setProperty("gamemode", $level["GameType"]);
$this->server->seed = $level["RandomSeed"];
$this->server->spawn = array("x" => $level["SpawnX"], "y" => $level["SpawnY"], "z" => $level["SpawnZ"]);
$this->writeProperties();
}
console("[INFO] Map \"".$level["LevelName"]."\" importing done!");
unset($level, $entities, $nbt);
return true;
}
return false;
}
public function getProperty($name){
if(isset($this->config[$name])){
return $this->config[$name];
}
return false;
}
public function setProperty($name, $value){
$this->config[$name] = $value;
$this->writeProperties();
$this->loadProperties();
}
private function loadProperties(){
if(isset($this->config["memory-limit"])){
@ini_set("memory_limit", $this->config["memory-limit"]);
@ -327,6 +254,108 @@ class ServerAPI extends stdClass{ //Yay! I can add anything to this class in run
unset($this->server);
return $this->restart;
}
/*-------------------------------------------------------------*/
public function addHandler($e, $c, $p = 5){
return $this->server->addHandler($e, $c, $p);
}
public function handle($e, &$d){
return $this->server->handle($e, $d);
}
public function action($t, $c, $r = true){
return $this->server->action($t, $c, $r);
}
public function schedule($t, $c, $d, $r = false, $e = "server.schedule"){
return $this->server->schedule($t, $c, $d, $r, $e);
}
public function event($e, $d){
return $this->server->event($e, $d);
}
public function trigger($e, $d){
return $this->server->trigger($e, $d);
}
public function deleteEvent($id){
return $this->server->deleteEvent($id);
}
public function importMap($dir, $remove = false){
if(file_exists($dir."level.dat")){
$nbt = new NBT();
$level = parseNBTData($nbt->loadFile($dir."level.dat"));
console("[DEBUG] Importing map \"".$level["LevelName"]."\" gamemode ".$level["GameType"]." with seed ".$level["RandomSeed"], true, true, 2);
unset($level["Player"]);
$lvName = $level["LevelName"]."/";
@mkdir(FILE_PATH."data/maps/".$lvName, 0777);
file_put_contents(FILE_PATH."data/maps/".$lvName."level.dat", serialize($level));
$entities = parseNBTData($nbt->loadFile($dir."entities.dat"));
file_put_contents(FILE_PATH."data/maps/".$lvName."entities.dat", serialize($entities["Entities"]));
if(!isset($entities["TileEntities"])){
$entities["TileEntities"] = array();
}
file_put_contents(FILE_PATH."data/maps/".$lvName."tileEntities.dat", serialize($entities["TileEntities"]));
console("[DEBUG] Imported ".count($entities["Entities"])." Entities and ".count($entities["TileEntities"])." TileEntities", true, true, 2);
if($remove === true){
rename($dir."chunks.dat", FILE_PATH."data/maps/".$lvName."chunks.dat");
unlink($dir."level.dat");
@unlink($dir."level.dat_old");
@unlink($dir."player.dat");
unlink($dir."entities.dat");
}else{
copy($dir."chunks.dat", FILE_PATH."data/maps/".$lvName."chunks.dat");
}
if($this->getProperty("level-name") === false){
console("[INFO] Setting default level to \"".$level["LevelName"]."\"");
$this->setProperty("level-name", $level["LevelName"]);
$this->setProperty("gamemode", $level["GameType"]);
$this->server->seed = $level["RandomSeed"];
$this->server->spawn = array("x" => $level["SpawnX"], "y" => $level["SpawnY"], "z" => $level["SpawnZ"]);
$this->writeProperties();
}
console("[INFO] Map \"".$level["LevelName"]."\" importing done!");
unset($level, $entities, $nbt);
return true;
}
return false;
}
public function getProperty($name){
if(isset($this->config[$name])){
return $this->config[$name];
}
return false;
}
public function setProperty($name, $value){
$this->config[$name] = $value;
$this->writeProperties();
$this->loadProperties();
}
public function getList(){
return $this->apiList;
}
public function loadAPI($name, $class, $dir = false){
if($dir === false){
$dir = FILE_PATH."classes/API/";
}
$file = $dir.$class.".php";
if(!file_exists($file)){
console("[ERROR] API ".$name." [".$class."] in ".$dir." doesn't exist", true, true, 0);
return false;
}
require_once($file);
$this->$name = new $class($this->server);
$this->apiList[] = $name;
console("[INFO] API ".$name." [".$class."] loaded");
}
}