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Entity: fix chunk tracking consistency issues, fixed attempted chunk loading in origin world when teleporting to a different position in a different world
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@ -2136,11 +2136,13 @@ class World implements ChunkManager{
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if($entity->getWorld() !== $this){
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throw new \InvalidArgumentException("Invalid Entity world");
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}
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$chunk = $this->getOrLoadChunkAtPosition($entity->getPosition());
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$pos = $entity->getPosition()->asVector3();
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$chunk = $this->getOrLoadChunkAtPosition($pos);
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if($chunk === null){
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throw new \InvalidArgumentException("Cannot add an Entity in an ungenerated chunk");
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}
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$chunk->addEntity($entity);
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$entity->worldLastKnownLocation = $pos;
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if($entity instanceof Player){
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$this->players[$entity->getId()] = $entity;
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@ -2157,7 +2159,7 @@ class World implements ChunkManager{
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if($entity->getWorld() !== $this){
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throw new \InvalidArgumentException("Invalid Entity world");
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}
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$pos = $entity->getPosition();
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$pos = $entity->worldLastKnownLocation;
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$chunk = $this->getChunk($pos->getFloorX() >> 4, $pos->getFloorZ() >> 4);
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if($chunk !== null){ //we don't care if the chunk already went out of scope
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$chunk->removeEntity($entity);
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@ -2175,11 +2177,12 @@ class World implements ChunkManager{
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/**
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* @internal
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*/
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public function onEntityMoved(Entity $entity, Position $oldPosition) : void{
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public function onEntityMoved(Entity $entity) : void{
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if(!array_key_exists($entity->getId(), $this->entities)){
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//this can happen if the entity was teleported before addEntity() was called
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return;
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}
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$oldPosition = $entity->worldLastKnownLocation;
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$newPosition = $entity->getPosition();
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$oldChunkX = $oldPosition->getFloorX() >> 4;
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@ -2216,6 +2219,7 @@ class World implements ChunkManager{
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}
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$newChunk->addEntity($entity);
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$entity->worldLastKnownLocation = $newPosition->asVector3();
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}
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}
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}
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