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Entity: fix chunk tracking consistency issues, fixed attempted chunk loading in origin world when teleporting to a different position in a different world
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@ -261,7 +261,7 @@ abstract class Projectile extends Entity{
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$this->location->pitch = (atan2($this->motion->y, $f) * 180 / M_PI);
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}
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$this->checkChunks();
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$this->getWorld()->onEntityMoved($this);
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$this->checkBlockCollision();
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Timings::$entityMoveTimer->stopTiming();
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