Entity: fix chunk tracking consistency issues, fixed attempted chunk loading in origin world when teleporting to a different position in a different world

This commit is contained in:
Dylan K. Taylor
2020-12-10 18:13:18 +00:00
parent 5282ae3298
commit e925423749
4 changed files with 25 additions and 43 deletions

View File

@ -96,8 +96,8 @@ abstract class Entity{
/** @var EntityMetadataCollection */
private $networkProperties;
/** @var Location */
private $worldLastKnownLocation;
/** @var Vector3 */
public $worldLastKnownLocation;
/** @var EntityDamageEvent|null */
protected $lastDamageCause = null;
@ -1210,7 +1210,7 @@ abstract class Entity{
$this->location->world
);
$this->checkChunks();
$this->getWorld()->onEntityMoved($this);
$this->checkBlockCollision();
$this->checkGroundState($movX, $movY, $movZ, $dx, $dy, $dz);
$this->updateFallState($dy, $this->onGround);
@ -1309,15 +1309,17 @@ abstract class Entity{
return false;
}
if($pos instanceof Position and $pos->isValid() and $pos->getWorld() !== $this->getWorld()){
if(!$this->switchWorld($pos->getWorld())){
return false;
}
$oldWorld = $this->getWorld();
//TODO: staying in the same world when the target is invalid is probably not expected behaviour... this should bail instead
$newWorld = $pos instanceof Position && $pos->isValid() ? $pos->getWorld() : $oldWorld;
if($oldWorld !== $newWorld){
$this->despawnFromAll();
$oldWorld->removeEntity($this);
}
$this->location = Location::fromObject(
$pos,
$this->location->world,
$newWorld,
$this->location->yaw,
$this->location->pitch
);
@ -1326,7 +1328,11 @@ abstract class Entity{
$this->blocksAround = null;
$this->checkChunks();
if($oldWorld !== $newWorld){
$newWorld->addEntity($this);
}else{
$newWorld->onEntityMoved($this);
}
return true;
}
@ -1347,11 +1353,6 @@ abstract class Entity{
return false;
}
protected function checkChunks() : void{
$this->getWorld()->onEntityMoved($this, $this->worldLastKnownLocation);
$this->worldLastKnownLocation = $this->location->asLocation();
}
protected function resetLastMovements() : void{
$this->lastLocation = $this->location->asLocation();
$this->lastMotion = clone $this->motion;
@ -1421,29 +1422,6 @@ abstract class Entity{
return false;
}
protected function switchWorld(World $targetWorld) : bool{
if($this->closed){
return false;
}
if($this->location->isValid()){
$this->getWorld()->removeEntity($this);
$this->despawnFromAll();
}
$this->location = new Location(
$this->location->x,
$this->location->y,
$this->location->z,
$this->location->yaw,
$this->location->pitch,
$targetWorld
);
$this->getWorld()->addEntity($this);
return true;
}
public function getId() : int{
return $this->id;
}