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Make Fire check more efficent - by @Tschrock
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2066e92f84
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@ -25,7 +25,6 @@
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namespace pocketmine\level;
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namespace pocketmine\level;
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use pocketmine\block\Air;
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use pocketmine\block\Air;
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use pocketmine\block\Fire;
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use pocketmine\block\Block;
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use pocketmine\block\Block;
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use pocketmine\entity\DroppedItem;
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use pocketmine\entity\DroppedItem;
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use pocketmine\entity\Entity;
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use pocketmine\entity\Entity;
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@ -813,7 +812,7 @@ class Level implements ChunkManager, Metadatable{
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if($level instanceof Level) {
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if($level instanceof Level) {
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$above = $level->getBlock(new Vector3($target->x, $target->y + 1, $target->z));
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$above = $level->getBlock(new Vector3($target->x, $target->y + 1, $target->z));
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if($above instanceof Block) {
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if($above instanceof Block) {
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if($above->getID() === new Fire()) {
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if($above->getID() === Item::FIRE) {
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$level->setBlock($above, new Air(), true, false, true);
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$level->setBlock($above, new Air(), true, false, true);
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}
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}
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}
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}
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