Fixed AxisAlignedBB infinite expansion

This commit is contained in:
Shoghi Cervantes
2014-08-28 21:11:49 +02:00
parent 9fb46d8fe8
commit e2986992c7
4 changed files with 37 additions and 54 deletions

View File

@@ -1065,7 +1065,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
return true;
}
$hasUpdate = $this->entityBaseTick();
foreach($this->getLevel()->getNearbyEntities($this->boundingBox->expand(1, 1, 1), $this) as $entity){
foreach($this->getLevel()->getNearbyEntities($this->boundingBox->grow(1, 1, 1), $this) as $entity){
if($entity instanceof DroppedItem){
if($entity->dead !== true and $entity->getPickupDelay() <= 0){
$item = $entity->getItem();
@@ -1314,43 +1314,33 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
}
$newPos = new Vector3($packet->x, $packet->y, $packet->z);
/*if($this->forceMovement instanceof Vector3){
if($this->forceMovement->distance($newPos) <= 0.7){
$this->forceMovement = false;
}else{
$this->setPosition($this->forceMovement);
}
}*/
/*$speed = $this->entity->getSpeedMeasure();
if($this->blocked === true or ($this->server->api->getProperty("allow-flight") !== true and (($speed > 9 and ($this->gamemode & 0x01) === 0x00) or $speed > 20 or $this->entity->distance($newPos) > 7)) or $this->server->api->handle("player.move", $this->entity) === false){
if($this->lastCorrect instanceof Vector3){
$this->teleport($this->lastCorrect, $this->entity->yaw, $this->entity->pitch, false);
}
if($this->blocked !== true){
$this->server->getLogger()->warning($this->username." moved too quickly!");
}
}else{*/
$dy = $newPos->y - $this->y;
if(($this->onGround and $dy != 0) or (!$this->onGround and $dy <= 0)){
if(count($this->getLevel()->getCollisionBlocks($this->boundingBox->getOffsetBoundingBox(0, $dy - 0.1, 0))) > 0){
$isColliding = true;
}else{
$isColliding = false;
}
$this->onGround = ($dy <= 0 and $isColliding);
}
$this->updateFallState($dy, $this->onGround);
$revert = false;
if($this->chunk === null or !$this->chunk->isGenerated()){
$chunk = $this->getLevel()->getChunkAt($newPos->x >> 4, $newPos->z >> 4);
if(!($chunk instanceof FullChunk) or !$chunk->isGenerated()){
$revert = true;
if($newPos->distance($this) > 100){
$this->server->getLogger()->warning($this->username." moved too quickly!");
$revert = true;
}else{
$dy = $newPos->y - $this->y;
if(($this->onGround and $dy != 0) or (!$this->onGround and $dy <= 0)){
if(count($this->getLevel()->getCollisionBlocks($this->boundingBox->getOffsetBoundingBox(0, $dy - 0.1, 0))) > 0){
$isColliding = true;
}else{
$isColliding = false;
}
$this->onGround = ($dy <= 0 and $isColliding);
}
$this->updateFallState($dy, $this->onGround);
if($this->chunk === null or !$this->chunk->isGenerated()){
$chunk = $this->getLevel()->getChunkAt($newPos->x >> 4, $newPos->z >> 4);
if(!($chunk instanceof FullChunk) or !$chunk->isGenerated()){
$revert = true;
}
}
}