mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-10-19 15:36:08 +00:00
Changed face position floating-point params to Vector3s
This commit is contained in:
@@ -26,6 +26,7 @@ namespace pocketmine\block;
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use pocketmine\inventory\AnvilInventory;
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use pocketmine\item\Item;
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use pocketmine\item\Tool;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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class Anvil extends Fallable{
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@@ -73,7 +74,7 @@ class Anvil extends Fallable{
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return true;
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}
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public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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$direction = ($player !== null ? $player->getDirection() : 0) & 0x03;
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$this->meta = ($this->meta & 0x0c) | $direction;
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return $this->getLevel()->setBlock($block, $this, true, true);
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@@ -174,7 +174,7 @@ class Bed extends Transparent{
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}
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public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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$down = $this->getSide(Vector3::SIDE_DOWN);
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if(!$down->isTransparent()){
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$meta = (($player instanceof Player ? $player->getDirection() : 0) - 1) & 0x03;
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@@ -476,14 +476,12 @@ class Block extends Position implements BlockIds, Metadatable{
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* @param Block $block
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* @param Block $target
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* @param int $face
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* @param float $fx
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* @param float $fy
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* @param float $fz
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* @param Vector3 $facePos
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* @param Player|null $player
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*
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* @return bool
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*/
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public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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return $this->getLevel()->setBlock($this, $this, true, true);
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}
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@@ -56,7 +56,7 @@ class BrownMushroom extends Flowable{
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return false;
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}
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public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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$down = $this->getSide(Vector3::SIDE_DOWN);
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if($down->isTransparent() === false){
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$this->getLevel()->setBlock($block, $this, true, true);
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@@ -25,6 +25,7 @@ namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\item\Tool;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\NBT;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\IntTag;
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@@ -58,7 +59,7 @@ class BurningFurnace extends Solid{
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return 13;
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}
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public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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$faces = [
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0 => 4,
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1 => 2,
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@@ -108,7 +108,7 @@ class Cactus extends Transparent{
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return false;
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}
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public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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$down = $this->getSide(Vector3::SIDE_DOWN);
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if($down->getId() === self::SAND or $down->getId() === self::CACTUS){
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$block0 = $this->getSide(Vector3::SIDE_NORTH);
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@@ -62,7 +62,7 @@ class Cake extends Transparent implements FoodSource{
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);
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}
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public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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$down = $this->getSide(Vector3::SIDE_DOWN);
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if($down->getId() !== self::AIR){
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$this->getLevel()->setBlock($block, $this, true, true);
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@@ -62,7 +62,7 @@ class Carpet extends Flowable{
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);
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}
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public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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$down = $this->getSide(Vector3::SIDE_DOWN);
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if($down->getId() !== self::AIR){
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$this->getLevel()->setBlock($block, $this, true, true);
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@@ -67,7 +67,7 @@ class Chest extends Transparent{
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);
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}
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public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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$faces = [
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0 => 4,
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1 => 2,
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@@ -32,7 +32,7 @@ use pocketmine\Server;
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abstract class Crops extends Flowable{
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public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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if($block->getSide(Vector3::SIDE_DOWN)->getId() === Block::FARMLAND){
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$this->getLevel()->setBlock($block, $this, true, true);
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@@ -41,7 +41,7 @@ class Dandelion extends Flowable{
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}
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public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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$down = $this->getSide(Vector3::SIDE_DOWN);
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if($down->getId() === 2 or $down->getId() === 3 or $down->getId() === 60){
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$this->getLevel()->setBlock($block, $this, true, true);
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@@ -216,7 +216,7 @@ abstract class Door extends Transparent{
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return false;
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}
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public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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if($face === 1){
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$blockUp = $this->getSide(Vector3::SIDE_UP);
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$blockDown = $this->getSide(Vector3::SIDE_DOWN);
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@@ -53,7 +53,7 @@ class DoublePlant extends Flowable{
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return $names[$this->meta & 0x07] ?? "";
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}
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public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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$id = $block->getSide(Vector3::SIDE_DOWN)->getId();
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if(($id === Block::GRASS or $id === Block::DIRT) and $block->getSide(Vector3::SIDE_UP)->canBeReplaced()){
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$this->getLevel()->setBlock($block, $this, false, false);
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@@ -26,6 +26,7 @@ namespace pocketmine\block;
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use pocketmine\inventory\EnchantInventory;
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use pocketmine\item\Item;
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use pocketmine\item\Tool;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\StringTag;
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@@ -40,7 +41,7 @@ class EnchantingTable extends Transparent{
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$this->meta = $meta;
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}
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public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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$this->getLevel()->setBlock($block, $this, true, true);
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$nbt = new CompoundTag("", [
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new StringTag("id", Tile::ENCHANT_TABLE),
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@@ -40,7 +40,7 @@ class EndRod extends Flowable{
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return "End Rod";
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}
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public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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if($face === Vector3::SIDE_UP or $face === Vector3::SIDE_DOWN){
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$this->meta = $face;
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}else{
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@@ -27,6 +27,7 @@ use pocketmine\item\Item;
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use pocketmine\item\Tool;
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use pocketmine\level\sound\DoorSound;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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class FenceGate extends Transparent{
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@@ -68,7 +69,7 @@ class FenceGate extends Transparent{
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}
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}
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public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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$this->meta = ($player instanceof Player ? ($player->getDirection() - 1) & 0x03 : 0);
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$this->getLevel()->setBlock($block, $this, true, true);
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@@ -60,7 +60,7 @@ class Flower extends Flowable{
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return $names[$this->meta] ?? "Unknown";
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}
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public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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$down = $this->getSide(Vector3::SIDE_DOWN);
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if($down->getId() === Block::GRASS or $down->getId() === Block::DIRT or $down->getId() === Block::FARMLAND){
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$this->getLevel()->setBlock($block, $this, true);
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@@ -62,7 +62,7 @@ class FlowerPot extends Flowable{
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);
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}
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public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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if($this->getSide(Vector3::SIDE_DOWN)->isTransparent()){
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return false;
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}
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@@ -26,6 +26,7 @@ namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\item\Tool;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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class GlazedTerracotta extends Solid{
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@@ -38,7 +39,7 @@ class GlazedTerracotta extends Solid{
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return Tool::TYPE_PICKAXE;
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}
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public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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if($player !== null){
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$faces = [
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0 => 4,
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@@ -24,6 +24,7 @@ declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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class HayBale extends Solid{
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@@ -42,7 +43,7 @@ class HayBale extends Solid{
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return 0.5;
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}
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public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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$faces = [
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0 => 0,
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1 => 0,
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@@ -25,6 +25,7 @@ namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\level\Level;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\{
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ByteTag, CompoundTag, FloatTag, IntTag, StringTag
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};
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@@ -103,7 +104,7 @@ class ItemFrame extends Flowable{
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return false;
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}
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public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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if($face === 0 or $face === 1){
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return false;
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}
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@@ -28,6 +28,7 @@ use pocketmine\item\Item;
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use pocketmine\item\Tool;
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use pocketmine\level\Level;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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class Ladder extends Transparent{
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@@ -109,7 +110,7 @@ class Ladder extends Transparent{
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}
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public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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if($target->isTransparent() === false){
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$faces = [
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2 => 2,
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|
@@ -28,6 +28,7 @@ use pocketmine\event\entity\EntityCombustByBlockEvent;
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use pocketmine\event\entity\EntityDamageByBlockEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\item\Item;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\Server;
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@@ -62,7 +63,7 @@ class Lava extends Liquid{
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$entity->resetFallDistance();
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}
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public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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$ret = $this->getLevel()->setBlock($this, $this, true, false);
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$this->getLevel()->scheduleDelayedBlockUpdate($this, $this->tickRate());
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|
@@ -159,7 +159,7 @@ class Leaves extends Transparent{
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return false;
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}
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public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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$this->meta |= 0x04;
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return $this->getLevel()->setBlock($this, $this, true);
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}
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|
@@ -39,7 +39,7 @@ class NetherWartPlant extends Flowable{
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$this->meta = $meta;
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}
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public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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$down = $this->getSide(Vector3::SIDE_DOWN);
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if($down->getId() === Block::SOUL_SAND){
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$this->getLevel()->setBlock($block, $this, false, true);
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|
@@ -25,6 +25,7 @@ namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\item\Tool;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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class Pumpkin extends Solid{
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@@ -47,7 +48,7 @@ class Pumpkin extends Solid{
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return "Pumpkin";
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}
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public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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if($player instanceof Player){
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$this->meta = ((int) $player->getDirection() + 1) % 4;
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}
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|
@@ -55,7 +55,7 @@ class Rail extends Flowable{
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return 0.7;
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}
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public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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if(!$block->getSide(Vector3::SIDE_DOWN)->isTransparent()){
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return $this->getLevel()->setBlock($block, $this, true, true);
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}
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|
@@ -53,7 +53,7 @@ class RedMushroom extends Flowable{
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return false;
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}
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public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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$down = $this->getSide(Vector3::SIDE_DOWN);
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if($down->isTransparent() === false){
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$this->getLevel()->setBlock($block, $this, true, true);
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|
@@ -26,6 +26,7 @@ namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\item\Tool;
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use pocketmine\level\Level;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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||||
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class RedstoneOre extends Solid{
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@@ -44,7 +45,7 @@ class RedstoneOre extends Solid{
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return 3;
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}
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public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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return $this->getLevel()->setBlock($this, $this, true, false);
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||||
}
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||||
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||||
|
@@ -57,7 +57,7 @@ class Sapling extends Flowable{
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||||
}
|
||||
|
||||
|
||||
public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
|
||||
public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
|
||||
$down = $this->getSide(Vector3::SIDE_DOWN);
|
||||
if($down->getId() === self::GRASS or $down->getId() === self::DIRT or $down->getId() === self::FARMLAND){
|
||||
$this->getLevel()->setBlock($block, $this, true, true);
|
||||
|
@@ -60,7 +60,7 @@ class SignPost extends Transparent{
|
||||
}
|
||||
|
||||
|
||||
public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
|
||||
public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
|
||||
if($face !== 0){
|
||||
$nbt = new CompoundTag("", [
|
||||
new StringTag("id", Tile::SIGN),
|
||||
|
@@ -25,6 +25,7 @@ namespace pocketmine\block;
|
||||
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\math\AxisAlignedBB;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\nbt\tag\ByteTag;
|
||||
use pocketmine\nbt\tag\CompoundTag;
|
||||
use pocketmine\nbt\tag\IntTag;
|
||||
@@ -62,7 +63,7 @@ class Skull extends Flowable{
|
||||
);
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
|
||||
public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
|
||||
if($face !== 0){
|
||||
$this->meta = $face;
|
||||
if($face === 1){
|
||||
|
@@ -54,7 +54,7 @@ class SnowLayer extends Flowable{
|
||||
}
|
||||
|
||||
|
||||
public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
|
||||
public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
|
||||
if($block->getSide(Vector3::SIDE_DOWN)->isSolid()){
|
||||
//TODO: fix placement
|
||||
$this->getLevel()->setBlock($block, $this, true);
|
||||
|
@@ -26,6 +26,7 @@ namespace pocketmine\block;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\item\Tool;
|
||||
use pocketmine\math\AxisAlignedBB;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
|
||||
abstract class Stair extends Transparent{
|
||||
@@ -129,7 +130,7 @@ abstract class Stair extends Transparent{
|
||||
}
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
|
||||
public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
|
||||
$faces = [
|
||||
0 => 0,
|
||||
1 => 2,
|
||||
@@ -137,7 +138,7 @@ abstract class Stair extends Transparent{
|
||||
3 => 3,
|
||||
];
|
||||
$this->meta = $faces[$player->getDirection()] & 0x03;
|
||||
if(($fy > 0.5 and $face !== 1) or $face === 0){
|
||||
if(($facePos->y > 0.5 and $face !== 1) or $face === 0){
|
||||
$this->meta |= 0x04; //Upside-down stairs
|
||||
}
|
||||
$this->getLevel()->setBlock($block, $this, true, true);
|
||||
|
@@ -102,7 +102,7 @@ class Sugarcane extends Flowable{
|
||||
return false;
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
|
||||
public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
|
||||
$down = $this->getSide(Vector3::SIDE_DOWN);
|
||||
if($down->getId() === self::SUGARCANE_BLOCK){
|
||||
$this->getLevel()->setBlock($block, Block::get(Block::SUGARCANE_BLOCK), true);
|
||||
|
@@ -49,7 +49,7 @@ class TallGrass extends Flowable{
|
||||
return $names[$this->meta & 0x03] ?? "Unknown";
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
|
||||
public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
|
||||
$down = $this->getSide(Vector3::SIDE_DOWN);
|
||||
if($down->getId() === self::GRASS){
|
||||
$this->getLevel()->setBlock($block, $this, true);
|
||||
|
@@ -68,7 +68,7 @@ class Torch extends Flowable{
|
||||
return false;
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
|
||||
public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
|
||||
$below = $this->getSide(Vector3::SIDE_DOWN);
|
||||
|
||||
if($target->isTransparent() === false and $face !== 0){
|
||||
|
@@ -27,6 +27,7 @@ use pocketmine\item\Item;
|
||||
use pocketmine\item\Tool;
|
||||
use pocketmine\level\sound\DoorSound;
|
||||
use pocketmine\math\AxisAlignedBB;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
|
||||
class Trapdoor extends Transparent{
|
||||
@@ -123,7 +124,7 @@ class Trapdoor extends Transparent{
|
||||
return $bb;
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
|
||||
public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
|
||||
$directions = [
|
||||
0 => 1,
|
||||
1 => 3,
|
||||
@@ -133,7 +134,7 @@ class Trapdoor extends Transparent{
|
||||
if($player !== null){
|
||||
$this->meta = $directions[$player->getDirection() & 0x03];
|
||||
}
|
||||
if(($fy > 0.5 and $face !== self::SIDE_UP) or $face === self::SIDE_DOWN){
|
||||
if(($facePos->y > 0.5 and $face !== self::SIDE_UP) or $face === self::SIDE_DOWN){
|
||||
$this->meta |= self::MASK_UPPER; //top half of block
|
||||
}
|
||||
$this->getLevel()->setBlock($block, $this, true, true);
|
||||
|
@@ -132,7 +132,7 @@ class Vine extends Transparent{
|
||||
}
|
||||
|
||||
|
||||
public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
|
||||
public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
|
||||
//TODO: multiple sides
|
||||
if($target->isSolid()){
|
||||
$faces = [
|
||||
|
@@ -25,6 +25,7 @@ namespace pocketmine\block;
|
||||
|
||||
use pocketmine\entity\Entity;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
|
||||
class Water extends Liquid{
|
||||
@@ -52,7 +53,7 @@ class Water extends Liquid{
|
||||
$entity->resetFallDistance();
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
|
||||
public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
|
||||
$ret = $this->getLevel()->setBlock($this, $this, true, false);
|
||||
$this->getLevel()->scheduleDelayedBlockUpdate($this, $this->tickRate());
|
||||
|
||||
|
@@ -57,7 +57,7 @@ class WaterLily extends Flowable{
|
||||
}
|
||||
|
||||
|
||||
public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
|
||||
public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
|
||||
if($target instanceof Water){
|
||||
$up = $target->getSide(Vector3::SIDE_UP);
|
||||
if($up->getId() === Block::AIR){
|
||||
|
@@ -25,6 +25,7 @@ namespace pocketmine\block;
|
||||
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\item\Tool;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
|
||||
class Wood extends Solid{
|
||||
@@ -53,7 +54,7 @@ class Wood extends Solid{
|
||||
return $names[$this->meta & 0x03];
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
|
||||
public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
|
||||
$faces = [
|
||||
0 => 0,
|
||||
1 => 0,
|
||||
|
@@ -26,6 +26,7 @@ namespace pocketmine\block;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\item\Tool;
|
||||
use pocketmine\math\AxisAlignedBB;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\Player;
|
||||
|
||||
class WoodenSlab extends Transparent{
|
||||
@@ -77,7 +78,7 @@ class WoodenSlab extends Transparent{
|
||||
}
|
||||
}
|
||||
|
||||
public function place(Item $item, Block $block, Block $target, int $face, float $fx, float $fy, float $fz, Player $player = null) : bool{
|
||||
public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
|
||||
$this->meta &= 0x07;
|
||||
if($face === 0){
|
||||
if($target->getId() === $this->id and ($target->getDamage() & 0x08) === 0x08 and ($target->getDamage() & 0x07) === ($this->meta)){
|
||||
@@ -111,7 +112,7 @@ class WoodenSlab extends Transparent{
|
||||
|
||||
return false;
|
||||
}else{
|
||||
if($fy > 0.5){
|
||||
if($facePos->y > 0.5){
|
||||
$this->meta |= 0x08;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user