mirror of
https://github.com/pmmp/PocketMine-MP.git
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156 lines
3.1 KiB
PHP
156 lines
3.1 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\entity\Entity;
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use pocketmine\item\Item;
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use pocketmine\item\Tool;
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use pocketmine\level\Level;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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class Ladder extends Transparent{
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protected $id = self::LADDER;
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public function __construct(int $meta = 0){
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$this->meta = $meta;
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}
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public function getName() : string{
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return "Ladder";
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}
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public function hasEntityCollision() : bool{
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return true;
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}
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public function isSolid() : bool{
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return false;
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}
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public function getHardness() : float{
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return 0.4;
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}
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public function canClimb() : bool{
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return true;
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}
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public function onEntityCollide(Entity $entity){
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$entity->resetFallDistance();
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$entity->onGround = true;
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}
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protected function recalculateBoundingBox(){
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$f = 0.1875;
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if($this->meta === 2){
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return new AxisAlignedBB(
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$this->x,
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$this->y,
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$this->z + 1 - $f,
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$this->x + 1,
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$this->y + 1,
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$this->z + 1
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);
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}elseif($this->meta === 3){
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return new AxisAlignedBB(
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$this->x,
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$this->y,
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$this->z,
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$this->x + 1,
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$this->y + 1,
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$this->z + $f
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);
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}elseif($this->meta === 4){
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return new AxisAlignedBB(
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$this->x + 1 - $f,
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$this->y,
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$this->z,
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$this->x + 1,
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$this->y + 1,
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$this->z + 1
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);
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}elseif($this->meta === 5){
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return new AxisAlignedBB(
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$this->x,
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$this->y,
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$this->z,
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$this->x + $f,
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$this->y + 1,
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$this->z + 1
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);
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}
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return null;
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}
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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if($target->isTransparent() === false){
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$faces = [
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2 => 2,
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3 => 3,
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4 => 4,
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5 => 5,
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];
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if(isset($faces[$face])){
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$this->meta = $faces[$face];
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$this->getLevel()->setBlock($block, $this, true, true);
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return true;
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}
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}
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return false;
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}
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public function onUpdate(int $type){
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if($type === Level::BLOCK_UPDATE_NORMAL){
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$sides = [
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2 => 3,
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3 => 2,
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4 => 5,
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5 => 4
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];
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if(!$this->getSide($sides[$this->meta])->isSolid()){ //Replace with common break method
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$this->level->useBreakOn($this);
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return Level::BLOCK_UPDATE_NORMAL;
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}
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}
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return false;
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}
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public function getToolType() : int{
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return Tool::TYPE_AXE;
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}
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public function getVariantBitmask() : int{
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return 0;
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}
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} |