Biome: Moved biome classes from level\generator\* to level\biome

This commit is contained in:
Dylan K. Taylor
2018-04-16 13:03:08 +01:00
parent e03d2b23f7
commit dfa6cd2b7e
22 changed files with 22 additions and 35 deletions

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@ -1,195 +0,0 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\level\generator\biome;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\level\generator\normal\biome\DesertBiome;
use pocketmine\level\generator\normal\biome\ForestBiome;
use pocketmine\level\generator\normal\biome\IcePlainsBiome;
use pocketmine\level\generator\normal\biome\MountainsBiome;
use pocketmine\level\generator\normal\biome\OceanBiome;
use pocketmine\level\generator\normal\biome\PlainBiome;
use pocketmine\level\generator\normal\biome\RiverBiome;
use pocketmine\level\generator\normal\biome\SmallMountainsBiome;
use pocketmine\level\generator\normal\biome\SwampBiome;
use pocketmine\level\generator\normal\biome\TaigaBiome;
use pocketmine\level\generator\populator\Populator;
use pocketmine\utils\Random;
abstract class Biome{
public const OCEAN = 0;
public const PLAINS = 1;
public const DESERT = 2;
public const MOUNTAINS = 3;
public const FOREST = 4;
public const TAIGA = 5;
public const SWAMP = 6;
public const RIVER = 7;
public const HELL = 8;
public const ICE_PLAINS = 12;
public const SMALL_MOUNTAINS = 20;
public const BIRCH_FOREST = 27;
public const MAX_BIOMES = 256;
/** @var Biome[] */
private static $biomes = [];
/** @var int */
private $id;
/** @var bool */
private $registered = false;
/** @var Populator[] */
private $populators = [];
/** @var int */
private $minElevation;
/** @var int */
private $maxElevation;
/** @var Block[] */
private $groundCover = [];
/** @var float */
protected $rainfall = 0.5;
/** @var float */
protected $temperature = 0.5;
protected static function register(int $id, Biome $biome){
self::$biomes[$id] = $biome;
$biome->setId($id);
}
public static function init(){
self::register(self::OCEAN, new OceanBiome());
self::register(self::PLAINS, new PlainBiome());
self::register(self::DESERT, new DesertBiome());
self::register(self::MOUNTAINS, new MountainsBiome());
self::register(self::FOREST, new ForestBiome());
self::register(self::TAIGA, new TaigaBiome());
self::register(self::SWAMP, new SwampBiome());
self::register(self::RIVER, new RiverBiome());
self::register(self::ICE_PLAINS, new IcePlainsBiome());
self::register(self::SMALL_MOUNTAINS, new SmallMountainsBiome());
self::register(self::BIRCH_FOREST, new ForestBiome(ForestBiome::TYPE_BIRCH));
}
/**
* @param int $id
*
* @return Biome
*/
public static function getBiome(int $id) : Biome{
return self::$biomes[$id] ?? self::$biomes[self::OCEAN];
}
public function clearPopulators(){
$this->populators = [];
}
public function addPopulator(Populator $populator){
$this->populators[] = $populator;
}
/**
* @param ChunkManager $level
* @param int $chunkX
* @param int $chunkZ
* @param Random $random
*/
public function populateChunk(ChunkManager $level, int $chunkX, int $chunkZ, Random $random){
foreach($this->populators as $populator){
$populator->populate($level, $chunkX, $chunkZ, $random);
}
}
/**
* @return Populator[]
*/
public function getPopulators() : array{
return $this->populators;
}
public function setId(int $id){
if(!$this->registered){
$this->registered = true;
$this->id = $id;
}
}
public function getId() : int{
return $this->id;
}
abstract public function getName() : string;
public function getMinElevation() : int{
return $this->minElevation;
}
public function getMaxElevation() : int{
return $this->maxElevation;
}
public function setElevation(int $min, int $max){
$this->minElevation = $min;
$this->maxElevation = $max;
}
/**
* @return Block[]
*/
public function getGroundCover() : array{
return $this->groundCover;
}
/**
* @param Block[] $covers
*/
public function setGroundCover(array $covers){
$this->groundCover = $covers;
}
public function getTemperature() : float{
return $this->temperature;
}
public function getRainfall() : float{
return $this->rainfall;
}
}

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@ -23,6 +23,7 @@ declare(strict_types=1);
namespace pocketmine\level\generator\biome;
use pocketmine\level\biome\Biome;
use pocketmine\level\generator\noise\Simplex;
use pocketmine\utils\Random;