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Biome: Moved biome classes from level\generator\* to level\biome
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@ -1,195 +0,0 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\level\generator\biome;
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use pocketmine\block\Block;
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use pocketmine\level\ChunkManager;
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use pocketmine\level\generator\normal\biome\DesertBiome;
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use pocketmine\level\generator\normal\biome\ForestBiome;
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use pocketmine\level\generator\normal\biome\IcePlainsBiome;
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use pocketmine\level\generator\normal\biome\MountainsBiome;
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use pocketmine\level\generator\normal\biome\OceanBiome;
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use pocketmine\level\generator\normal\biome\PlainBiome;
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use pocketmine\level\generator\normal\biome\RiverBiome;
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use pocketmine\level\generator\normal\biome\SmallMountainsBiome;
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use pocketmine\level\generator\normal\biome\SwampBiome;
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use pocketmine\level\generator\normal\biome\TaigaBiome;
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use pocketmine\level\generator\populator\Populator;
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use pocketmine\utils\Random;
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abstract class Biome{
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public const OCEAN = 0;
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public const PLAINS = 1;
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public const DESERT = 2;
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public const MOUNTAINS = 3;
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public const FOREST = 4;
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public const TAIGA = 5;
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public const SWAMP = 6;
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public const RIVER = 7;
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public const HELL = 8;
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public const ICE_PLAINS = 12;
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public const SMALL_MOUNTAINS = 20;
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public const BIRCH_FOREST = 27;
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public const MAX_BIOMES = 256;
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/** @var Biome[] */
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private static $biomes = [];
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/** @var int */
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private $id;
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/** @var bool */
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private $registered = false;
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/** @var Populator[] */
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private $populators = [];
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/** @var int */
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private $minElevation;
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/** @var int */
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private $maxElevation;
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/** @var Block[] */
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private $groundCover = [];
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/** @var float */
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protected $rainfall = 0.5;
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/** @var float */
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protected $temperature = 0.5;
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protected static function register(int $id, Biome $biome){
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self::$biomes[$id] = $biome;
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$biome->setId($id);
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}
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public static function init(){
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self::register(self::OCEAN, new OceanBiome());
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self::register(self::PLAINS, new PlainBiome());
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self::register(self::DESERT, new DesertBiome());
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self::register(self::MOUNTAINS, new MountainsBiome());
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self::register(self::FOREST, new ForestBiome());
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self::register(self::TAIGA, new TaigaBiome());
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self::register(self::SWAMP, new SwampBiome());
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self::register(self::RIVER, new RiverBiome());
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self::register(self::ICE_PLAINS, new IcePlainsBiome());
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self::register(self::SMALL_MOUNTAINS, new SmallMountainsBiome());
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self::register(self::BIRCH_FOREST, new ForestBiome(ForestBiome::TYPE_BIRCH));
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}
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/**
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* @param int $id
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*
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* @return Biome
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*/
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public static function getBiome(int $id) : Biome{
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return self::$biomes[$id] ?? self::$biomes[self::OCEAN];
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}
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public function clearPopulators(){
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$this->populators = [];
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}
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public function addPopulator(Populator $populator){
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$this->populators[] = $populator;
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}
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/**
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* @param ChunkManager $level
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* @param int $chunkX
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* @param int $chunkZ
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* @param Random $random
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*/
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public function populateChunk(ChunkManager $level, int $chunkX, int $chunkZ, Random $random){
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foreach($this->populators as $populator){
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$populator->populate($level, $chunkX, $chunkZ, $random);
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}
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}
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/**
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* @return Populator[]
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*/
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public function getPopulators() : array{
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return $this->populators;
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}
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public function setId(int $id){
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if(!$this->registered){
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$this->registered = true;
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$this->id = $id;
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}
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}
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public function getId() : int{
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return $this->id;
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}
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abstract public function getName() : string;
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public function getMinElevation() : int{
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return $this->minElevation;
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}
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public function getMaxElevation() : int{
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return $this->maxElevation;
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}
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public function setElevation(int $min, int $max){
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$this->minElevation = $min;
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$this->maxElevation = $max;
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}
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/**
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* @return Block[]
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*/
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public function getGroundCover() : array{
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return $this->groundCover;
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}
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/**
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* @param Block[] $covers
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*/
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public function setGroundCover(array $covers){
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$this->groundCover = $covers;
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}
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public function getTemperature() : float{
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return $this->temperature;
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}
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public function getRainfall() : float{
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return $this->rainfall;
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}
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}
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@ -23,6 +23,7 @@ declare(strict_types=1);
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namespace pocketmine\level\generator\biome;
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use pocketmine\level\biome\Biome;
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use pocketmine\level\generator\noise\Simplex;
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use pocketmine\utils\Random;
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