Biome: Moved biome classes from level\generator\* to level\biome

This commit is contained in:
Dylan K. Taylor 2018-04-16 13:03:08 +01:00
parent e03d2b23f7
commit dfa6cd2b7e
22 changed files with 22 additions and 35 deletions

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@ -47,9 +47,9 @@ use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\lang\BaseLang;
use pocketmine\lang\TextContainer;
use pocketmine\level\biome\Biome;
use pocketmine\level\format\io\LevelProvider;
use pocketmine\level\format\io\LevelProviderManager;
use pocketmine\level\generator\biome\Biome;
use pocketmine\level\generator\Generator;
use pocketmine\level\Level;
use pocketmine\level\LevelException;

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@ -21,20 +21,10 @@
declare(strict_types=1);
namespace pocketmine\level\generator\biome;
namespace pocketmine\level\biome;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\level\generator\normal\biome\DesertBiome;
use pocketmine\level\generator\normal\biome\ForestBiome;
use pocketmine\level\generator\normal\biome\IcePlainsBiome;
use pocketmine\level\generator\normal\biome\MountainsBiome;
use pocketmine\level\generator\normal\biome\OceanBiome;
use pocketmine\level\generator\normal\biome\PlainBiome;
use pocketmine\level\generator\normal\biome\RiverBiome;
use pocketmine\level\generator\normal\biome\SmallMountainsBiome;
use pocketmine\level\generator\normal\biome\SwampBiome;
use pocketmine\level\generator\normal\biome\TaigaBiome;
use pocketmine\level\generator\populator\Populator;
use pocketmine\utils\Random;

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\level\generator\normal\biome;
namespace pocketmine\level\biome;
class DesertBiome extends SandyBiome{

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\level\generator\normal\biome;
namespace pocketmine\level\biome;
use pocketmine\block\Sapling;
use pocketmine\level\generator\populator\TallGrass;

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\level\generator\normal\biome;
namespace pocketmine\level\biome;
use pocketmine\block\Block;
use pocketmine\block\BlockFactory;

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@ -21,9 +21,7 @@
declare(strict_types=1);
namespace pocketmine\level\generator\hell;
use pocketmine\level\generator\biome\Biome;
namespace pocketmine\level\biome;
class HellBiome extends Biome{

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\level\generator\normal\biome;
namespace pocketmine\level\biome;
use pocketmine\level\generator\populator\TallGrass;

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\level\generator\normal\biome;
namespace pocketmine\level\biome;
use pocketmine\level\generator\populator\TallGrass;
use pocketmine\level\generator\populator\Tree;

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@ -21,9 +21,7 @@
declare(strict_types=1);
namespace pocketmine\level\generator\normal\biome;
use pocketmine\level\generator\biome\Biome;
namespace pocketmine\level\biome;
abstract class NormalBiome extends Biome{

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\level\generator\normal\biome;
namespace pocketmine\level\biome;
use pocketmine\level\generator\populator\TallGrass;

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\level\generator\normal\biome;
namespace pocketmine\level\biome;
use pocketmine\level\generator\populator\TallGrass;

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\level\generator\normal\biome;
namespace pocketmine\level\biome;
use pocketmine\level\generator\populator\TallGrass;

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\level\generator\normal\biome;
namespace pocketmine\level\biome;
use pocketmine\block\Block;
use pocketmine\block\BlockFactory;

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\level\generator\normal\biome;
namespace pocketmine\level\biome;
class SmallMountainsBiome extends MountainsBiome{

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\level\generator\normal\biome;
namespace pocketmine\level\biome;
use pocketmine\block\Block;
use pocketmine\block\BlockFactory;

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\level\generator\normal\biome;
namespace pocketmine\level\biome;
class SwampBiome extends GrassyBiome{

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\level\generator\normal\biome;
namespace pocketmine\level\biome;
use pocketmine\block\Sapling;
use pocketmine\level\generator\populator\TallGrass;

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@ -24,7 +24,7 @@ declare(strict_types=1);
namespace pocketmine\level\generator;
use pocketmine\block\BlockFactory;
use pocketmine\level\generator\biome\Biome;
use pocketmine\level\biome\Biome;
use pocketmine\level\Level;
use pocketmine\level\SimpleChunkManager;
use pocketmine\scheduler\AsyncTask;

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@ -23,6 +23,7 @@ declare(strict_types=1);
namespace pocketmine\level\generator\biome;
use pocketmine\level\biome\Biome;
use pocketmine\level\generator\noise\Simplex;
use pocketmine\utils\Random;

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@ -24,8 +24,8 @@ declare(strict_types=1);
namespace pocketmine\level\generator\hell;
use pocketmine\block\Block;
use pocketmine\level\biome\Biome;
use pocketmine\level\ChunkManager;
use pocketmine\level\generator\biome\Biome;
use pocketmine\level\generator\biome\BiomeSelector;
use pocketmine\level\generator\Generator;
use pocketmine\level\generator\noise\Simplex;

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@ -25,8 +25,8 @@ namespace pocketmine\level\generator\normal;
use pocketmine\block\Block;
use pocketmine\block\BlockFactory;
use pocketmine\level\biome\Biome;
use pocketmine\level\ChunkManager;
use pocketmine\level\generator\biome\Biome;
use pocketmine\level\generator\biome\BiomeSelector;
use pocketmine\level\generator\Generator;
use pocketmine\level\generator\noise\Simplex;

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@ -24,8 +24,8 @@ declare(strict_types=1);
namespace pocketmine\level\generator\populator;
use pocketmine\block\BlockFactory;
use pocketmine\level\biome\Biome;
use pocketmine\level\ChunkManager;
use pocketmine\level\generator\biome\Biome;
use pocketmine\utils\Random;
class GroundCover extends Populator{