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Refactored effects handling, split up concerns of effect types and instances
Removed json insanity for effects Split up effect types and effect instances Saturation is an instant effect
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@ -24,6 +24,7 @@ declare(strict_types=1);
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namespace pocketmine\item;
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use pocketmine\entity\Effect;
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use pocketmine\entity\EffectInstance;
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class RottenFlesh extends Food{
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@ -42,7 +43,7 @@ class RottenFlesh extends Food{
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public function getAdditionalEffects() : array{
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if(lcg_value() <= 0.8){
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return [
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Effect::getEffect(Effect::HUNGER)->setDuration(600)
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new EffectInstance(Effect::getEffect(Effect::HUNGER), 600)
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];
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}
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